Search found 23 matches

by Magician
Thu Feb 23, 2006 9:46 pm
Forum: Unreal 3.2 Support
Topic: problem with 'make install'
Replies: 3
Views: 1396

problem with 'make install'

unique@ircd [~/Unreal3.2]# make install Building src cd modules; make 'CFLAGS=-I../include -I/home/unique/Unreal3.2/extras/regexp/include -I/home/unique/Unreal3.2/extras/c-ares/include -pipe -g -O2 -funsigned-char -fno-strict-aliasing -DZIP_LINKS -I/home/unique/curl/include -DUSE_LIBCURL -export-dy...
by Magician
Mon Apr 18, 2005 9:01 pm
Forum: Unreal 3.2 Spamfilters
Topic: CloneX SpamFilter
Replies: 3
Views: 3712

When i do: /spamfilter add kill u - please_go_away ^[a-z][0-9]{1,4}![a-z][0-9]{1,4}@.+:[a-z]{6}$ i get this: [03:59pm] « Vangic.SmoothIRC.Net : Use: /spamfilter [add|del|remove|+|-] [type] [action] [tkltime] [tklreason] [regex] [03:59pm] « Vangic.SmoothIRC.Net : See '/helpop ?spamfilter' for more ...
by Magician
Sun Mar 27, 2005 7:57 am
Forum: Unreal 3.2 Support
Topic: Time Sync Problems
Replies: 5
Views: 1984

I'm also having problems with the ircd dc'ing/splitting from the network... i have no idea if it is shell related or configuration related.
by Magician
Sun Mar 27, 2005 7:55 am
Forum: Unreal 3.2 Support
Topic: Time Sync Problems
Replies: 5
Views: 1984

Well i've tried to point him to a link that explains what NTPd is and where to download it but he ignores me and tells me that he doesn't know what i'm talking about. Is there *anything* else that i can do?
by Magician
Sun Mar 27, 2005 3:17 am
Forum: Unreal 3.2 Support
Topic: Time Sync Problems
Replies: 5
Views: 1984

Time Sync Problems

Okay i posted about this problem earlier on in the month and it was resolved to using a module for anope to synch the clocks and even running NTPd on the servers the ircds are run on. Well we have a little problem..... [09:14pm] « global from OperServ: Magician used TSSYNC to sync all server's TS (...
by Magician
Tue Mar 22, 2005 10:44 pm
Forum: Unreal 3.2 Support
Topic: Nick Collision Issues
Replies: 4
Views: 1954

Random i am using Anope... I just can't find that module that you mentioned on the anope site. could you point me in that direction?
by Magician
Tue Mar 22, 2005 2:15 am
Forum: Unreal 3.2 Support
Topic: Nick Collision Issues
Replies: 4
Views: 1954

Nick Collision Issues

I have 3 servers linked to my network all running Unreal3.2.3 backed by a FreeBSD (Stable+Latest Version) and we are having nick collision problems... I have read the docs etc. etc. and I can't find anywhere where it explicitly states the proper use of TSCTL. server1 TStime=1111457497 time()=1111457...
by Magician
Sun Mar 20, 2005 5:14 am
Forum: Unreal 3.2 Support
Topic: O:line
Replies: 16
Views: 5001

Well first off i would do *@* for a oper block, that practically gives anyone access to be an oper. Now you need to find her real host (ie. *@*.aol.com *@*.tul.cox.net *@*.ok.sbcglobal.net) Also make sure (s)he knows that the login AND the password are case sensitive, so the way you put it in the co...
by Magician
Sun Mar 20, 2005 5:11 am
Forum: Services
Topic: Services in #services
Replies: 10
Views: 4619

1. You would have to use the RAW commands for operserv which is VERY dangerous and if you mess anything up *which could very easily be done* you will not get any support from the services coders/team. 2. In your config add this *if you are using anope.* include "aliases/anope.conf"; If you...
by Magician
Sun Mar 20, 2005 4:40 am
Forum: Unreal 3.2 Support
Topic: Too many open files in system? Unreal3.2.3
Replies: 3
Views: 1584

The max files were increased but the problem still persists....
by Magician
Fri Mar 18, 2005 5:00 am
Forum: Unreal 3.2 Support
Topic: Too many open files in system? Unreal3.2.3
Replies: 3
Views: 1584

Too many open files in system? Unreal3.2.3

[10:12pm] « server.network.org : Cannot accept connections server.network.org[IP.6667]:Too many open files in system system It repeated this numerous times. Current Local Users: 17 Max: 64 Current Global Users: 82 Max: 111 - after that it disconnected me and i had to reconnect... how can i fix thi...
by Magician
Fri Dec 31, 2004 2:21 am
Forum: General chat
Topic: is there anyway neostats can interfere?
Replies: 6
Views: 3701

My IRCd had a 50 day uptime before i started running NeoStats. My exact question is, could neostats be causing unreal to stop running? The IRCd is not giving me a detailed log file, i just know that the uptime of the server (ircd) keeps resetting. I'm going to decrease that to 13 or so, it was alrea...
by Magician
Tue Dec 28, 2004 11:40 pm
Forum: General chat
Topic: is there anyway neostats can interfere?
Replies: 6
Views: 3701

it is all running off the same machine.
by Magician
Tue Dec 28, 2004 8:02 pm
Forum: General chat
Topic: is there anyway neostats can interfere?
Replies: 6
Views: 3701

sorry i'm missing 6 keys off my keyboard, should get the new one today. My question was this, i have a log from neostats stating this... (27/12/2004[21:25:22])NOTICE CORE - ssvstime_cmd: synching server times to 1104207922 (28/12/2004[00:19:34]) CRITICAL CORE - Write error: Broken pipe (28/12/2004[0...
by Magician
Tue Dec 28, 2004 5:42 pm
Forum: General chat
Topic: is there anyway neostats can interfere?
Replies: 6
Views: 3701

is there anyway neostats can interfere?

ever since i started runnig neostats (recently) my server as a no uptime what so ever. can neostats interfere with unreal3.2.2? coul neostats be causing the problem? */edit/* it has lik 1-12 hors o uptime before it shutsdown, before this i had 50 days of uptime */edit/*