Search found 62 matches

by chevyman2002
Sun Jul 13, 2014 5:15 pm
Forum: Unreal 3.2 Modules
Topic: CourtRoom Module (Tested on Unreal3.2.9-RC2)
Replies: 18
Views: 6857

Re: CourtRoom Module (Tested on Unreal3.2.9-RC2)

Sorry to hear you're having problems. Unfortunately, I lost interest in this module as fixing one bug led to creating another in many cases. I managed to get it stable enough to run on ONE IRCd at a time , linking more servers causes issues with the way they sync with one another and thus causes cri...
by chevyman2002
Sun Jul 13, 2014 5:04 pm
Forum: Unreal 3.2 Modules
Topic: Module
Replies: 2
Views: 1410

Re: Module

by chevyman2002
Thu Jan 12, 2012 1:52 am
Forum: Unreal 3.2 Modules
Topic: CourtRoom Module (Tested on Unreal3.2.9-RC2)
Replies: 18
Views: 6857

Re: CourtRoom Module (Tested on Unreal3.2.9-RC2)

fnaveira caught me on IRC earlier today and explained their situation. On their network, they have what looks to be 10 servers in the network with a little over 800 users or so (as of when I looked). When the module is loaded on them all, it starts blocking incoming connections. There is nothing rep...
by chevyman2002
Fri Jan 06, 2012 7:38 am
Forum: Unreal 3.2 Modules
Topic: MOVE/MKILL modules??
Replies: 3
Views: 2725

Re: MOVE/MKILL modules??

What exactly are the commands supposed to do? On the /move command, you could "/move Jobe1986 #newchan for whatever reason here" which makes them part all channels and join #newchan. The other use of it would be "/move #oldchan #newchan for whatever reason here" which makes all users of '#oldchan' ...
by chevyman2002
Wed Jan 04, 2012 11:59 pm
Forum: Unreal 3.2 Modules
Topic: MOVE/MKILL modules??
Replies: 3
Views: 2725

MOVE/MKILL modules??

I'm curious as to whether or not anyone would find these modules useful. At one time I wanted to create modules in Unreal to do this, but found it was far easier to do so in my services package. If you guys think these would be good modules to implement, I will make an attempt to create them. The fo...
by chevyman2002
Mon Jan 02, 2012 3:01 am
Forum: Unreal 3.2 Modules
Topic: CourtRoom Module (Tested on Unreal3.2.9-RC2)
Replies: 18
Views: 6857

Re: CourtRoom Module (Tested on Unreal3.2.9-RC2)

Seems to work here now, don't know why it didn't before :\ Think you may have had an old copy or something?? Glad it's working though! I may compile all the modules I have the source code to into 3.2.9-release DLLs now that I have the win32 environment setup (that's the only reason I never released...
by chevyman2002
Mon Jan 02, 2012 12:45 am
Forum: Unreal 3.2 Modules
Topic: CourtRoom Module (Tested on Unreal3.2.9-RC2)
Replies: 18
Views: 6857

Re: CourtRoom Module (Tested on Unreal3.2.9-RC2)

Does it make any difference whether or not SSL support was compiled? The courtroom module compiled into a DLL just fine for me (but I didn't compile with support for zip/ssl/remoteinc). Not sure why that would matter though. cl /LDd /MD /Zi /J /Fesrc/modules/ /Fosrc/modules/ /nologo /I "C:\un real-w...
by chevyman2002
Sun Jan 01, 2012 1:18 pm
Forum: Unreal 3.2 Modules
Topic: CourtRoom Module (Tested on Unreal3.2.9-RC2)
Replies: 18
Views: 6857

Re: CourtRoom Module (Tested on Unreal3.2.9-RC2)

Thanks for the feedback. I never tried to compile it as a DLL since it seemed like a lot of work to setup the environment (and I use Linux for my IRC stuff). src/modules/courtroom.c(93) : warning C4005: 'IsSkoAdmin' : macro redefinition D:\Unreal\INCLUDE\struct.h(693) : see previous definition of 'I...
by chevyman2002
Thu Dec 01, 2011 7:24 pm
Forum: Unreal 3.2 Modules
Topic: Courtroom and SANICK modules moved
Replies: 2
Views: 2795

Courtroom and SANICK modules moved

Due to an upgrade and transfer of my website to another server of mine, the download locations for these files have changed. I have created a basic page with descriptions and download links. http://summitirc.com/?q=modules is now the new place to find any modules I create or otherwise edit. I didn't...
by chevyman2002
Wed Oct 12, 2011 2:09 pm
Forum: Unreal 3.2 Modules
Topic: Protect IRCOperator
Replies: 5
Views: 2961

Re: Protect IRCOperator

Just use services to set the mode?

chevyman2002 is using modes +iowghraAsRSxNWqt +kcfFjveGqSsoU
by chevyman2002
Wed Oct 12, 2011 2:05 pm
Forum: Unreal 3.2 Modules
Topic: Attempt to create a MySQL module
Replies: 3
Views: 1880

Re: Attempt to create a MySQL module

Ya sorry, it has been a hellacious week and I just haven't been into this as much with everything going on. The following is the proper method for compiling with mysql support (thanks binki).

Code: Select all

make custommodule MODULEFILE=my_mysql_mod EXLIBS="$(mysql_config --libs) $(mysql_config --cflags)"
by chevyman2002
Mon Oct 03, 2011 4:42 pm
Forum: Unreal 3.2 Modules
Topic: Attempt to create a MySQL module
Replies: 3
Views: 1880

Re: Attempt to create a MySQL module

I forgot to mention that I have also tried to use #include </usr/include/mysql/mysql.h> to no avail. I have experimented with orion services and they use MySQL as a backend with no included header files (pulls from the /usr/... location) and it works just fine. I can't figure out what I'm doing wron...
by chevyman2002
Sun Oct 02, 2011 5:24 pm
Forum: Unreal 3.2 Modules
Topic: Attempt to create a MySQL module
Replies: 3
Views: 1880

Attempt to create a MySQL module

I'm attempting to create a very basic MySQL module to connect to a database and update a value, nothing crazy. I'm having a hard time getting it compiled properly. It compiles with some warnings and then does the following when attempting to load. *** Notice -- unrealircd.conf:39: loadmodule src/mod...
by chevyman2002
Fri Sep 09, 2011 5:06 pm
Forum: Unreal 3.2 Modules
Topic: CourtRoom Module (Tested on Unreal3.2.9-RC2)
Replies: 18
Views: 6857

Re: CourtRoom Module (Tested on Unreal3.2.9-RC2)

I think this is a very useful module. That way, people that spam channels or whatever can be suspended, and that way he can still visit 1 channel where he can chat with other people (like ##spam-channel , etc) and still can /query other people he knows, until his suspension expire. The gline option...
by chevyman2002
Tue Sep 06, 2011 5:21 pm
Forum: Unreal 3.2 Modules
Topic: CourtRoom Module (Tested on Unreal3.2.9-RC2)
Replies: 18
Views: 6857

Re: CourtRoom Module (Tested on Unreal3.2.9-RC2)

I agree with what you're saying. I used this a long time ago and it seems quite a few people have and it served its purpose well. I don't plan to use it in the foreseeable future myself but it was a nice challenge for me to get it working again and I know a couple networks that will use it for their...