Search found 9 matches

by Emeric
Sat Mar 26, 2005 10:37 pm
Forum: Unreal 3.2 Modules
Topic: channel name changing?
Replies: 4
Views: 2763

well why not just move the users to the new channel..easy enough..

/mode #oldchannel +lL 1 #newchannel
/kick #oldchannel *
by Emeric
Mon Jan 24, 2005 3:23 pm
Forum: Unreal 3.2 Modules
Topic: Module Request: case insensitive /oper usernames
Replies: 4
Views: 2401

I just said, I still wanted the passwords case sensitive. And it isn't a problem on my network, I just sort of miss that from the old Unreal3.1.x. More of a matter of preference.
by Emeric
Sun Jan 23, 2005 11:20 pm
Forum: Unreal 3.2 Modules
Topic: Module Request: case insensitive /oper usernames
Replies: 4
Views: 2401

i just want it where the usernames aren't case sensitive. not the passwords.
by Emeric
Mon Jan 17, 2005 10:12 pm
Forum: Unreal 3.2 Modules
Topic: Module Request: case insensitive /oper usernames
Replies: 4
Views: 2401

Module Request: case insensitive /oper usernames

I was wondering if anyone could make a module that would make it so oper names aren't case sensitive..like if your oper was "Dante" you could still go /oper dante blah..sorta like Unreal3.1.x.
by Emeric
Mon Jan 17, 2005 5:10 pm
Forum: Services
Topic: Crontab script for SolarStats
Replies: 0
Views: 1954

Crontab script for SolarStats

Hey, well I'm not real good with writing scripts of this sort. So I was wondering if anyone could help me with this. I need a script that checks to make sure SolarStats is running and starts it if it doesn't (much like the ircdchk in Unreal3.2/ircdcron). SolarStats has a .pid file and all that good ...
by Emeric
Mon Jan 17, 2005 5:05 pm
Forum: Unreal 3.2 Support
Topic: How to get rid of the invite server notices to @ and opers ?
Replies: 13
Views: 3617

if your IRC client has some sort of scripting language I suppose you could always write a script to make it so the IRC client just halts when it sees this notice and never shows it to you or anything. Too lazy to make an example script though.
by Emeric
Mon Jan 17, 2005 4:22 pm
Forum: Unreal 3.2 Support
Topic: Rehashing from the shell
Replies: 1
Views: 1118

Rehashing from the shell

I don't know much about Unix myself..basically just enough to hold my own. But on my network I was always able to use "./unreal rehash". At one point I had to restart my server so I used "./unreal restart". After that I was no longer able to use "./unreal rehash". I eve...
by Emeric
Sun Nov 21, 2004 6:10 pm
Forum: Unreal 3.2 Modules
Topic: Banning Real Names from the Server
Replies: 5
Views: 2529

ohhhhhhhhhhh, thanks. Never thought of using spam filters for that.
by Emeric
Sun Nov 21, 2004 3:13 pm
Forum: Unreal 3.2 Modules
Topic: Banning Real Names from the Server
Replies: 5
Views: 2529

Banning Real Names from the Server

I know theres already a way to ban real names by adding a ban realname block in the configuration. But I was wondering if anyone could make a module that would enable IRCops to ban realnames from the server with a command. Maybe like /bgecos or something. I'm not really much of a module coder, so if...