well why not just move the users to the new channel..easy enough..
/mode #oldchannel +lL 1 #newchannel
/kick #oldchannel *
Search found 9 matches
- Sat Mar 26, 2005 10:37 pm
- Forum: Unreal 3.2 Modules
- Topic: channel name changing?
- Replies: 4
- Views: 2763
- Mon Jan 24, 2005 3:23 pm
- Forum: Unreal 3.2 Modules
- Topic: Module Request: case insensitive /oper usernames
- Replies: 4
- Views: 2401
- Sun Jan 23, 2005 11:20 pm
- Forum: Unreal 3.2 Modules
- Topic: Module Request: case insensitive /oper usernames
- Replies: 4
- Views: 2401
- Mon Jan 17, 2005 10:12 pm
- Forum: Unreal 3.2 Modules
- Topic: Module Request: case insensitive /oper usernames
- Replies: 4
- Views: 2401
Module Request: case insensitive /oper usernames
I was wondering if anyone could make a module that would make it so oper names aren't case sensitive..like if your oper was "Dante" you could still go /oper dante blah..sorta like Unreal3.1.x.
- Mon Jan 17, 2005 5:10 pm
- Forum: Services
- Topic: Crontab script for SolarStats
- Replies: 0
- Views: 1954
Crontab script for SolarStats
Hey, well I'm not real good with writing scripts of this sort. So I was wondering if anyone could help me with this. I need a script that checks to make sure SolarStats is running and starts it if it doesn't (much like the ircdchk in Unreal3.2/ircdcron). SolarStats has a .pid file and all that good ...
- Mon Jan 17, 2005 5:05 pm
- Forum: Unreal 3.2 Support
- Topic: How to get rid of the invite server notices to @ and opers ?
- Replies: 13
- Views: 3617
- Mon Jan 17, 2005 4:22 pm
- Forum: Unreal 3.2 Support
- Topic: Rehashing from the shell
- Replies: 1
- Views: 1118
Rehashing from the shell
I don't know much about Unix myself..basically just enough to hold my own. But on my network I was always able to use "./unreal rehash". At one point I had to restart my server so I used "./unreal restart". After that I was no longer able to use "./unreal rehash". I eve...
- Sun Nov 21, 2004 6:10 pm
- Forum: Unreal 3.2 Modules
- Topic: Banning Real Names from the Server
- Replies: 5
- Views: 2529
- Sun Nov 21, 2004 3:13 pm
- Forum: Unreal 3.2 Modules
- Topic: Banning Real Names from the Server
- Replies: 5
- Views: 2529
Banning Real Names from the Server
I know theres already a way to ban real names by adding a ban realname block in the configuration. But I was wondering if anyone could make a module that would enable IRCops to ban realnames from the server with a command. Maybe like /bgecos or something. I'm not really much of a module coder, so if...