Have you guys thought about using a template?
There's a lot of lovely and very well-coded ones over at http://www.themeforest.net/ -- I would be more than willing to buy one and donate it!
Search found 8 matches
- Thu Feb 09, 2012 1:54 am
- Forum: Website contest: main site (CLOSED)
- Topic: Website contest: main site (CLOSED)
- Replies: 9
- Views: 27081
- Sun Nov 28, 2004 11:45 pm
- Forum: Unreal 3.2 Support
- Topic: Ok this will sound stupid but please help me.
- Replies: 24
- Views: 6890
- Sun Nov 28, 2004 12:12 am
- Forum: Unreal 3.2 Modules
- Topic: New ub3r l33t talker Module!
- Replies: 3
- Views: 2382
- Sat Nov 27, 2004 10:59 pm
- Forum: Unreal 3.2 Support
- Topic: ircop can't do anything
- Replies: 5
- Views: 1973
Hmm.. This means that you can kill...gline.. and im not sure abotu the other one. But maybe you should set yourself to netadmin; then you will be able to do everything e.g /mode #lobby +q Lars but at the moment try /kill name <reason> becuase thats basically what your flags are allowing you to do. M...
- Sat Nov 27, 2004 8:48 am
- Forum: Unreal 3.2 Modules
- Topic: New ub3r l33t talker Module!
- Replies: 3
- Views: 2382
New ub3r l33t talker Module!
Hello.. im not sure if this is the right place to post this, but i have edited Angrywolfs m_elmer.c to contain l33t speaking..
You can download it at http://vebome.syntheticsanity.com/m_hacker.c
Please reply on any comments/ideas
vebome
Edit: changed website!
You can download it at http://vebome.syntheticsanity.com/m_hacker.c
Please reply on any comments/ideas
vebome
Edit: changed website!
- Fri Nov 26, 2004 9:40 pm
- Forum: Unreal 3.2 Support
- Topic: Ok this will sound stupid but please help me.
- Replies: 24
- Views: 6890
- Fri Nov 26, 2004 9:36 pm
- Forum: Unreal 3.2 Support
- Topic: CSOP
- Replies: 3
- Views: 1595
After opering up and you are in a chan (#Lobby for an example) try the following:
You can also use +q +a.. and others..
Hope this answers your question!
vebome
Code: Select all
/mode #lobby +o KentuckyRyan
Hope this answers your question!
vebome
- Fri Nov 26, 2004 9:34 pm
- Forum: Unreal 3.2 Support
- Topic: Prefixe ! and *
- Replies: 19
- Views: 9742
hmm
If you want to change your prefixes.. read _ALL_ of channel.c (Unreal3.2/src) and common.h (Unreal3.2/includes) I changed it to '.' and it is working perfectly fine. I also congradulate you guys on making such a wonderful Internet Relay Chat daemon. The source is very cool =] (Lots of comments makes...