Search found 6 matches

by bloodhound
Sat Mar 26, 2005 7:01 am
Forum: Unreal 3.2 Modules
Topic: channel name changing?
Replies: 4
Views: 2767

um, im just asking if the module is possible.
by bloodhound
Fri Mar 25, 2005 9:50 am
Forum: Unreal 3.2 Modules
Topic: channel name changing?
Replies: 4
Views: 2767

channel name changing?

just curious as i thought of this, is it possible to write up a module that supports channel renaming while users are currently in a channel. although this would break many-- if not all clients, but a mirc script could be created for the token or something that supports it, i dunno... is this actual...
by bloodhound
Sat Dec 04, 2004 12:03 am
Forum: Unreal 3.2 Modules
Topic: angrywolf stops coding modules.
Replies: 8
Views: 4416

-- MODERATOR: sorry but we have a policy to ban any discussion on "spy modules" --
by bloodhound
Fri Dec 03, 2004 11:45 pm
Forum: Unreal 3.2 Modules
Topic: angrywolf stops coding modules.
Replies: 8
Views: 4416

angrywolf stops coding modules.

is anyone going to take his spot? like adding new features and fixing bugs to current releases? i hope so.. he has some great stuff.
by bloodhound
Fri Dec 03, 2004 11:39 pm
Forum: Unreal 3.2 Modules
Topic: Porting a linux module to Windows
Replies: 9
Views: 3780

thanks a bunch :D
by bloodhound
Fri Dec 03, 2004 7:11 am
Forum: Unreal 3.2 Modules
Topic: Porting a linux module to Windows
Replies: 9
Views: 3780

can i also have a copy of this module? a win32 source. and a win32 dll would be great