Search found 5 matches

by DaShizNit
Wed Dec 15, 2004 12:08 am
Forum: Unreal 3.2 Support
Topic: Default host and auto op
Replies: 1
Views: 1400

Default host and auto op

I was wondering if it's possible to make everyone that connects to the ircd use a default host? I know some other ircds do without mods, even this one in case someone does /oper, but not sure about regular users. I'm refering to something like This.Is.A.Test.Net would be the default host of everyone ...
by DaShizNit
Fri Dec 10, 2004 4:13 pm
Forum: Unreal 3.2 Support
Topic: IP restriction (no hostnames) [bug or misconfiguration?]
Replies: 10
Views: 4661

seems like it's working now... weirdly enough when I rehashed and restarted it, it would still not work. But when ./unreal stop and started it over, the ip protection kicked in.
Shouldn't that have worked with rehash or restart? I hope it was just this 1 time bug fluke thing, and that I won't have ...
by DaShizNit
Fri Dec 10, 2004 3:51 pm
Forum: Unreal 3.2 Support
Topic: IP restriction (no hostnames) [bug or misconfiguration?]
Replies: 10
Views: 4661

You DID send the password, right?

Give me some credit hehe ;)
yeah, I did send out the password.. not the only password protected ircd I connect to ;)
But just for the sake of it, I removed the password and restart it, and still the same "You are not authorized to connect to this server" message.
by DaShizNit
Fri Dec 10, 2004 3:34 pm
Forum: Unreal 3.2 Support
Topic: IP restriction (no hostnames) [bug or misconfiguration?]
Replies: 10
Views: 4661

Well, I just removed all but 1, and still getting "You are not authorized to connect to this server" even though the ip is in the allow block.

Is this thing a bug or is there any other way to set that up?

Right now, the .conf looks like this:
allow {
ip *@111.111.111.*;
hostname NOBODY;
class ...
by DaShizNit
Fri Dec 10, 2004 1:54 pm
Forum: Unreal 3.2 Support
Topic: IP restriction (no hostnames) [bug or misconfiguration?]
Replies: 10
Views: 4661

IP restriction (no hostnames) [bug or misconfiguration?]

I have a question. How do I make it so Unreal only allows certain IPs to connect regardless of their hostnames?
In the /doc help file it says " Additionally, if you want to setup a block that only matches based on IP, then set the hostname to something invalid, such as "hostname NOBODY; ", this will ...