I doubt if without modifying source.
You shouldn't -need- to disable it. If you can't trust your opers to not play with stuff after you tell them not to, they should -not- be opers.
Search found 14 matches
- Sun Mar 20, 2005 6:14 am
- Forum: Unreal 3.2 Support
- Topic: Shun cmd !
- Replies: 3
- Views: 1334
- Wed Mar 16, 2005 10:07 am
- Forum: Unreal 3.2 Support
- Topic: Starting Unreal twice listening on different ports
- Replies: 10
- Views: 2854
- Wed Mar 16, 2005 10:05 am
- Forum: General chat
- Topic: Unnecessary change?
- Replies: 13
- Views: 6005
I'm using an old version of XChat and it shows the numeric fine.. I still don't see the problem? And just as proof. * [Ed] (ed@Network.Administrator.Christian-IRC.net): Ed * Ed :is using modes +iowghraAsxNWztG +kcfFjveGnqSsJ * [Ed] is a registered nick * [Ed] #YouthFire @#lobby @#Discuss #services @...
- Wed Mar 16, 2005 5:16 am
- Forum: General chat
- Topic: Unnecessary change?
- Replies: 13
- Views: 6005
- Sat Mar 12, 2005 11:40 am
- Forum: Services
- Topic: services with registering username
- Replies: 18
- Views: 8210
- Wed Mar 02, 2005 3:33 am
- Forum: Unreal 3.2 Support
- Topic: IPv4 and IPv6
- Replies: 2
- Views: 1099
- Tue Feb 15, 2005 6:11 pm
- Forum: Unreal 3.2 Support
- Topic: Configuration Problem
- Replies: 23
- Views: 7470
- Fri Feb 04, 2005 11:35 am
- Forum: Services
- Topic: how can i ????
- Replies: 1
- Views: 1696
I assume you could... But I don't see why.. Theres not many compiletime options for anope.. Best to just use the preconfigured packages at http://windows.anope.org
- Fri Feb 04, 2005 11:34 am
- Forum: General chat
- Topic: why have i been banned from irc?
- Replies: 5
- Views: 3132
- Fri Feb 04, 2005 3:31 am
- Forum: Services
- Topic: help with irc services
- Replies: 13
- Views: 5175
- Sat Jan 22, 2005 10:05 pm
- Forum: Unreal 3.2 Support
- Topic: litte question about /version meaning
- Replies: 10
- Views: 3526
- Tue Dec 28, 2004 7:43 am
- Forum: Unreal 3.2 Modules
- Topic: SAMJOIN/SAMASSJOIN or something similar
- Replies: 7
- Views: 4587
- Sun Dec 26, 2004 11:23 am
- Forum: Unreal 3.2 Modules
- Topic: SAMJOIN/SAMASSJOIN or something similar
- Replies: 7
- Views: 4587
SAMJOIN/SAMASSJOIN or something similar
I don't believe theres anything similar to this, but it would be highly useful to my network (at least)
A command that allows you to sajoin or sapart groups of people separated by a comma..
Example: /sajoin #ChannelBill Nick1,Nick2,Nick3,NickX
Would join all listed to the channel... Possible?
A command that allows you to sajoin or sapart groups of people separated by a comma..
Example: /sajoin #ChannelBill Nick1,Nick2,Nick3,NickX
Would join all listed to the channel... Possible?