Search found 20 matches

by Itsme-HcK
Sun Mar 20, 2005 3:21 pm
Forum: Unreal 3.2 Modules
Topic: Error loading modules
Replies: 2
Views: 2543

Yeah, I just found it two minutes ago. :)

Thnx anyway.
by Itsme-HcK
Sun Mar 20, 2005 2:58 pm
Forum: Unreal 3.2 Modules
Topic: Error loading modules
Replies: 2
Views: 2543

Error loading modules

Whatever I try, the server NEVER finds the modules, but I am sure they are there.

Does anyone know how to fix it?

This is the config:

loadmodule "modules/commands.dll";
loadmodule "modules/cloak.dll";
loadmodule "modules/m_banlink.dll";
loadmodule "modules/m_chgswhois.dll";
loadmodule "modules/m ...
by Itsme-HcK
Thu Mar 10, 2005 6:06 pm
Forum: Unreal 3.2 Modules
Topic: Kill Protection Module for Netadmins (Usermode +K)
Replies: 17
Views: 17550

Shouldn't it be nice to give the headers too?
by Itsme-HcK
Thu Mar 10, 2005 6:02 pm
Forum: Unreal 3.2 Support
Topic: Connect as a service
Replies: 1
Views: 1989

Connect as a service

As beginning C++ programmer I tried to make my own services, but I can't find the protocol. Can someone help me?

(P.S. Is this the right forum? ;p )
by Itsme-HcK
Sat Jan 22, 2005 10:52 pm
Forum: Unreal 3.2 Support
Topic: Change usermodes
Replies: 1
Views: 1208

Change usermodes

Is it possible to change the usermodes of another user, without using OperServ?
by Itsme-HcK
Sat Jan 08, 2005 11:21 pm
Forum: Services
Topic: Anope nick collision
Replies: 2
Views: 2838

bah! :(
I thought it should be tha same ;)
Thnx

[edit]
I tried to restart the services (OperServ) and now it won't start anymore...
It doesn't even give an error... ;(

[edit again]
it says the address is alreayd in use (services.frnet.org)
I changed that address, because of the ulines...
by Itsme-HcK
Sat Jan 08, 2005 7:05 pm
Forum: Unreal 3.2 Support
Topic: Hopeless :(
Replies: 2
Views: 1414

Eggdrops aren't the only thing... mIRC scripting... ;)

Good that you use quakenet :)
by Itsme-HcK
Sat Jan 08, 2005 6:45 pm
Forum: Services
Topic: Anope nick collision
Replies: 2
Views: 2838

Anope nick collision

I restarted Anope, well I tried, but it won't connect anymore....

2(121902:123602:125302) 02-irc2.bramd.nl02- *** Global -- Nick collision on NickServ (services.frnet.org 1105209400 <- services.frnet.org 1105209400)
02(121902:123602:125302) 02-irc2.bramd.nl02- *** Global -- Nick collision on ...
by Itsme-HcK
Wed Jan 05, 2005 7:33 pm
Forum: Unreal 3.2 Support
Topic: Problem with allow-line
Replies: 26
Views: 11142

Thanks, it works :D


Well, the passworded one is only for occasions like: I'm at a friend and can't connect to the remote.
So, I think an ident isn't usefull ;)
by Itsme-HcK
Wed Jan 05, 2005 7:25 pm
Forum: Unreal 3.2 Support
Topic: Problem with allow-line
Replies: 26
Views: 11142

For the 6th time? Really, I just don't get it >.<

And about the passworded one, I thought it wouldn't be matched without the password...
by Itsme-HcK
Wed Jan 05, 2005 12:19 pm
Forum: Unreal 3.2 Support
Topic: Problem with allow-line
Replies: 26
Views: 11142

I don't get it, this IS how it's done in the docs... :|

About matching
The access control works like this: ip matches OR host matches, so "hostname *@*"; and "ip *@1.2.3.4" will mean it will always match.
So, I've changed that...



allow {
ip *@127.0.0.1;
hostname *@127.0.0.1;
class ...
by Itsme-HcK
Wed Jan 05, 2005 12:14 pm
Forum: Unreal 3.2 Support
Topic: Problem with allow-line
Replies: 26
Views: 11142

I don't get it, this IS how it's done in the docs... :|

About matching
The access control works like this: ip matches OR host matches, so "hostname *@*"; and "ip *@1.2.3.4" will mean it will always match.
So, I've changed that...

Also the allow blocks are read upside down, so you need specific ...
by Itsme-HcK
Wed Jan 05, 2005 11:44 am
Forum: Unreal 3.2 Support
Topic: Problem with allow-line
Replies: 26
Views: 11142

allow {
ip *@*;
hostname *@*;
class clients;
maxperip 5;
};

allow {
ip *@192.168.1.33;
hostname *@192.168.1.33;
class clients;
maxperip 20;
};

allow {
ip *@127.0.0.1;
hostname *@127.0.0.1;
class clients;
maxperip 50;
};

allow {
ip *@*;
hostname *@*;
class clients;
password "vanmij ...
by Itsme-HcK
Wed Jan 05, 2005 11:39 am
Forum: Unreal 3.2 Support
Topic: Problem with allow-line
Replies: 26
Views: 11142

yes, I added an IRCop yesterday, and he had his powers...

This is btw my whole allow block:

allow {
ip *@192.168.1.33;
hostname *@*;
class clients;
maxperip 20;
};

allow {
ip *@*;
hostname *@*;
class clients;
password "omg I'm hided";
};

allow {
ip *@127.0.0.1;
hostname *@*;
class ...
by Itsme-HcK
Wed Jan 05, 2005 10:54 am
Forum: Unreal 3.2 Support
Topic: Problem with allow-line
Replies: 26
Views: 11142

The output:
i *@* * *@* 5 clients irc.frnet.org 6667
i *@* * *@localhost 0 clients irc.frnet.org 6667
i *@* * *@* 0 clients irc.frnet.org 6667
i *@192.168.1.33 * *@* 20 clients irc.frnet.org 6667
i end of /stats report