Search found 20 matches

by Itsme-HcK
Sun Mar 20, 2005 3:21 pm
Forum: Unreal 3.2 Modules
Topic: Error loading modules
Replies: 2
Views: 1919

Yeah, I just found it two minutes ago. :)

Thnx anyway.
by Itsme-HcK
Sun Mar 20, 2005 2:58 pm
Forum: Unreal 3.2 Modules
Topic: Error loading modules
Replies: 2
Views: 1919

Error loading modules

Whatever I try, the server NEVER finds the modules, but I am sure they are there. Does anyone know how to fix it? This is the config: loadmodule "modules/commands.dll"; loadmodule "modules/cloak.dll"; loadmodule "modules/m_banlink.dll"; loadmodule "modules/m_chgswh...
by Itsme-HcK
Thu Mar 10, 2005 6:06 pm
Forum: Unreal 3.2 Modules
Topic: Kill Protection Module for Netadmins (Usermode +K)
Replies: 17
Views: 10105

Shouldn't it be nice to give the headers too?
by Itsme-HcK
Thu Mar 10, 2005 6:02 pm
Forum: Unreal 3.2 Support
Topic: Connect as a service
Replies: 1
Views: 1103

Connect as a service

As beginning C++ programmer I tried to make my own services, but I can't find the protocol. Can someone help me?

(P.S. Is this the right forum? ;p )
by Itsme-HcK
Sat Jan 22, 2005 10:52 pm
Forum: Unreal 3.2 Support
Topic: Change usermodes
Replies: 1
Views: 939

Change usermodes

Is it possible to change the usermodes of another user, without using OperServ?
by Itsme-HcK
Sat Jan 08, 2005 11:21 pm
Forum: Services
Topic: Anope nick collision
Replies: 2
Views: 1976

bah! :(
I thought it should be tha same ;)
Thnx

[edit]
I tried to restart the services (OperServ) and now it won't start anymore...
It doesn't even give an error... ;(

[edit again]
it says the address is alreayd in use (services.frnet.org)
I changed that address, because of the ulines...
by Itsme-HcK
Sat Jan 08, 2005 7:05 pm
Forum: Unreal 3.2 Support
Topic: Hopeless :(
Replies: 2
Views: 908

Eggdrops aren't the only thing... mIRC scripting... ;)

Good that you use quakenet :)
by Itsme-HcK
Sat Jan 08, 2005 6:45 pm
Forum: Services
Topic: Anope nick collision
Replies: 2
Views: 1976

Anope nick collision

I restarted Anope, well I tried, but it won't connect anymore.... 2(121902:123602:125302) 02-irc2.bramd.nl02- *** Global -- Nick collision on NickServ (services.frnet.org 1105209400 <- services.frnet.org 1105209400) 02(121902:123602:125302) 02-irc2.bramd.nl02- *** Global -- Nick collision on ChanSer...
by Itsme-HcK
Wed Jan 05, 2005 7:33 pm
Forum: Unreal 3.2 Support
Topic: Problem with allow-line
Replies: 26
Views: 6544

Thanks, it works :D


Well, the passworded one is only for occasions like: I'm at a friend and can't connect to the remote.
So, I think an ident isn't usefull ;)
by Itsme-HcK
Wed Jan 05, 2005 7:25 pm
Forum: Unreal 3.2 Support
Topic: Problem with allow-line
Replies: 26
Views: 6544

For the 6th time? Really, I just don't get it >.<

And about the passworded one, I thought it wouldn't be matched without the password...
by Itsme-HcK
Wed Jan 05, 2005 12:19 pm
Forum: Unreal 3.2 Support
Topic: Problem with allow-line
Replies: 26
Views: 6544

I don't get it, this IS how it's done in the docs... :| About matching The access control works like this: ip matches OR host matches, so "hostname *@*"; and "ip *@1.2.3.4" will mean it will always match. So, I've changed that... allow { ip *@127.0.0.1; hostname *@127.0.0.1; cla...
by Itsme-HcK
Wed Jan 05, 2005 12:14 pm
Forum: Unreal 3.2 Support
Topic: Problem with allow-line
Replies: 26
Views: 6544

I don't get it, this IS how it's done in the docs... :| About matching The access control works like this: ip matches OR host matches, so "hostname *@*"; and "ip *@1.2.3.4" will mean it will always match. So, I've changed that... Also the allow blocks are read upside down, so you...
by Itsme-HcK
Wed Jan 05, 2005 11:44 am
Forum: Unreal 3.2 Support
Topic: Problem with allow-line
Replies: 26
Views: 6544

allow { ip *@*; hostname *@*; class clients; maxperip 5; }; allow { ip *@192.168.1.33; hostname *@192.168.1.33; class clients; maxperip 20; }; allow { ip *@127.0.0.1; hostname *@127.0.0.1; class clients; maxperip 50; }; allow { ip *@*; hostname *@*; class clients; password "vanmij"; }; It...
by Itsme-HcK
Wed Jan 05, 2005 11:39 am
Forum: Unreal 3.2 Support
Topic: Problem with allow-line
Replies: 26
Views: 6544

yes, I added an IRCop yesterday, and he had his powers... This is btw my whole allow block: allow { ip *@192.168.1.33; hostname *@*; class clients; maxperip 20; }; allow { ip *@*; hostname *@*; class clients; password "omg I'm hided"; }; allow { ip *@127.0.0.1; hostname *@*; class clients;...
by Itsme-HcK
Wed Jan 05, 2005 10:54 am
Forum: Unreal 3.2 Support
Topic: Problem with allow-line
Replies: 26
Views: 6544

The output:
i *@* * *@* 5 clients irc.frnet.org 6667
i *@* * *@localhost 0 clients irc.frnet.org 6667
i *@* * *@* 0 clients irc.frnet.org 6667
i *@192.168.1.33 * *@* 20 clients irc.frnet.org 6667
i end of /stats report