Search found 18 matches

by aegis
Thu Sep 07, 2006 5:13 pm
Forum: Unreal 3.2 Support
Topic: ident check problem
Replies: 1
Views: 1221

i have the ident-check option enabled in .conf but it does not work when i connect from localhost, it returns that it has response, but then gives the ident based on user's client settings and not on the real login name (linux machine) Do you have oidentd (or similar); is oidentd configured properl...
by aegis
Thu Sep 07, 2006 5:07 pm
Forum: Unreal 3.2 Support
Topic: Only opers access a charset
Replies: 1
Views: 952

http://www.vulnscan.org/UnrealIRCd/unre ... l#setblock

set::allowed-nickchars { <list> };
Character sets / languages to allow in nicks, see Nick Character Sets

http://www.vulnscan.org/UnrealIRCd/unre ... _nickchars
by aegis
Thu Sep 07, 2006 4:41 pm
Forum: News and Releases
Topic: Unreal TNG prototype public
Replies: 5
Views: 7873

This is a very interesting approach you're taking, Stskeeps, and I agree that it *will* put to rest any argument of unreal being bloated . I admit, I was originally weary of the idea, of a C++ Unreal, however I too have laid to rest that stereotypical attitude. The full modularity of an ircd would b...
by aegis
Fri Aug 25, 2006 6:45 am
Forum: Unreal 3.2 Support
Topic: error binding
Replies: 1
Views: 973

Re: error binding

NOTE: `remoteserver.network.net' is a representation of the remote server link remoteserver.network.net { username *; hostname 1.2.3.4; // Use the IP address of remoteserver.network.net bind-ip *; port 7777; // Link on a port different than clients connect (suggestion) :P hub *; password-connect "Se...
by aegis
Fri Aug 25, 2006 6:37 am
Forum: Unreal 3.2 Support
Topic: unrealircd.conf text format... which would be by best bet?
Replies: 1
Views: 1031

Generally the best `format' is anything that works *and* is comfortable to you.

There's my `I'm bored' answer :lol:
by aegis
Thu Oct 13, 2005 7:26 am
Forum: Services
Topic: Help with nickserv
Replies: 4
Views: 1900

Hi. Perhaps this question would return better results in the Anope forums, as ns_noop is an external module, and Anope has released 1.7.11. Also I would advise updating to Unreal 3.2.3.
by aegis
Thu Oct 13, 2005 7:22 am
Forum: General chat
Topic: Leaf reconnect
Replies: 1
Views: 1651

Hi. I don't believe so. What purpose would it serve, other than irritating it's users?
by aegis
Thu Oct 13, 2005 7:08 am
Forum: Services
Topic: Help with nickserv
Replies: 4
Views: 1900

I don't believe you do actually, but uncommenting both won't hurt.
by aegis
Thu Oct 13, 2005 2:19 am
Forum: General chat
Topic: wanna installed phpBB forum module on my MAMBO
Replies: 7
Views: 3060

*shrug* I always considered it to still be helpful ... someone may browse along and find an issue similar to theirs.
by aegis
Thu Oct 13, 2005 1:55 am
Forum: General chat
Topic: wanna installed phpBB forum module on my MAMBO
Replies: 7
Views: 3060

Actually I'm recovering from having a tumor removed from my head.
by aegis
Thu Oct 13, 2005 1:54 am
Forum: Unreal 3.2 Support
Topic: 'default' class
Replies: 1
Views: 594

Hi.

"sendq specifies the amount of data which can be in the send queue (very high for servers with low bandwidth, medium for clients)"

http://www.vulnscan.org/UnrealIRCd/unre ... classblock
by aegis
Thu Oct 13, 2005 1:49 am
Forum: Unreal 3.2 Support
Topic: unknown-flood-amount
Replies: 2
Views: 866

Hi. 8000
by aegis
Thu Oct 13, 2005 1:38 am
Forum: General chat
Topic: mirc toolbar
Replies: 1
Views: 1682

Hi. You might find better help here:

http://mircscripts.org/archive.php?styp ... perpage=50
by aegis
Thu Oct 13, 2005 1:31 am
Forum: Unreal 3.2 Support
Topic: Strange quit messages while testing ircd
Replies: 4
Views: 1151

Hi. This is because it failed to allocate the buffer to memory (Buffer allocation error), thereby causing a sudden d/c between the server and client (broken pipe).