Search found 18 matches
- Thu Sep 07, 2006 5:13 pm
- Forum: Unreal 3.2 Support
- Topic: ident check problem
- Replies: 1
- Views: 1619
i have the ident-check option enabled in .conf but it does not work when i connect from localhost, it returns that it has response, but then gives the ident based on user's client settings and not on the real login name (linux machine) Do you have oidentd (or similar); is oidentd configured properl...
- Thu Sep 07, 2006 5:07 pm
- Forum: Unreal 3.2 Support
- Topic: Only opers access a charset
- Replies: 1
- Views: 1292
http://www.vulnscan.org/UnrealIRCd/unre ... l#setblock
set::allowed-nickchars { <list> };
Character sets / languages to allow in nicks, see Nick Character Sets
http://www.vulnscan.org/UnrealIRCd/unre ... _nickchars
set::allowed-nickchars { <list> };
Character sets / languages to allow in nicks, see Nick Character Sets
http://www.vulnscan.org/UnrealIRCd/unre ... _nickchars
- Thu Sep 07, 2006 4:41 pm
- Forum: News and Releases
- Topic: Unreal TNG prototype public
- Replies: 5
- Views: 9440
This is a very interesting approach you're taking, Stskeeps, and I agree that it *will* put to rest any argument of unreal being bloated . I admit, I was originally weary of the idea, of a C++ Unreal, however I too have laid to rest that stereotypical attitude. The full modularity of an ircd would b...
- Fri Aug 25, 2006 6:45 am
- Forum: Unreal 3.2 Support
- Topic: error binding
- Replies: 1
- Views: 1282
Re: error binding
NOTE: `remoteserver.network.net' is a representation of the remote server link remoteserver.network.net { username *; hostname 1.2.3.4; // Use the IP address of remoteserver.network.net bind-ip *; port 7777; // Link on a port different than clients connect (suggestion) :P hub *; password-connect &qu...
- Fri Aug 25, 2006 6:37 am
- Forum: Unreal 3.2 Support
- Topic: unrealircd.conf text format... which would be by best bet?
- Replies: 1
- Views: 1371
- Thu Oct 13, 2005 7:26 am
- Forum: Services
- Topic: Help with nickserv
- Replies: 4
- Views: 2446
- Thu Oct 13, 2005 7:22 am
- Forum: General chat
- Topic: Leaf reconnect
- Replies: 1
- Views: 2153
- Thu Oct 13, 2005 7:08 am
- Forum: Services
- Topic: Help with nickserv
- Replies: 4
- Views: 2446
- Thu Oct 13, 2005 2:19 am
- Forum: General chat
- Topic: wanna installed phpBB forum module on my MAMBO
- Replies: 7
- Views: 4339
- Thu Oct 13, 2005 1:55 am
- Forum: General chat
- Topic: wanna installed phpBB forum module on my MAMBO
- Replies: 7
- Views: 4339
- Thu Oct 13, 2005 1:54 am
- Forum: Unreal 3.2 Support
- Topic: 'default' class
- Replies: 1
- Views: 839
Hi.
"sendq specifies the amount of data which can be in the send queue (very high for servers with low bandwidth, medium for clients)"
http://www.vulnscan.org/UnrealIRCd/unre ... classblock
"sendq specifies the amount of data which can be in the send queue (very high for servers with low bandwidth, medium for clients)"
http://www.vulnscan.org/UnrealIRCd/unre ... classblock
- Thu Oct 13, 2005 1:49 am
- Forum: Unreal 3.2 Support
- Topic: unknown-flood-amount
- Replies: 2
- Views: 1343
- Thu Oct 13, 2005 1:38 am
- Forum: General chat
- Topic: mirc toolbar
- Replies: 1
- Views: 2177
- Thu Oct 13, 2005 1:37 am
- Forum: General chat
- Topic: wanna installed phpBB forum module on my MAMBO
- Replies: 7
- Views: 4339
- Thu Oct 13, 2005 1:31 am
- Forum: Unreal 3.2 Support
- Topic: Strange quit messages while testing ircd
- Replies: 4
- Views: 1680