Search found 24 matches

by k4be
Mon Dec 03, 2018 4:12 pm
Forum: Modules (3rd party)
Topic: [DONE] m_geoip_whois: displays users' countries in WHOIS
Replies: 4
Views: 676

Re: [DONE] m_geoip_whois: displays users' countries in WHOIS

Updated to match current GeoLite2 database format (and future ones too, I hope).
New download link on GitHub
by k4be
Mon Nov 05, 2018 5:07 pm
Forum: Modules (3rd party)
Topic: [NEEDS TESTING] m_unauthban: bans that affect only users not logged in
Replies: 0
Views: 660

[NEEDS TESTING] m_unauthban: bans that affect only users not logged in

This is created as an attempt of making behaviour of the +R chanmode more selective. It allows things like: ~I:*!*@*.someisp.com // lets users from someisp in only when they are registered - this is the particular target of creating this module. ~I:~q:~c:#channel // allows users coming from #channel...
by k4be
Sun Nov 04, 2018 4:10 pm
Forum: Modules (3rd party)
Topic: [DONE] m_geoip_whois: displays users' countries in WHOIS
Replies: 4
Views: 676

[DONE] m_geoip_whois: displays users' countries in WHOIS

Not very elegant, but working. Appends swhois info to all users, unless they are not listed in the input data. This module needs to be loaded on only single server on the network. This version is not configurable. It expects three files in conf/: GeoLite2-Country-Blocks-IPv4.csv, GeoLite2-Country-Lo...
by k4be
Sun Nov 04, 2018 9:59 am
Forum: Modules (3rd party)
Topic: [DONE] Honeypot channel
Replies: 12
Views: 1032

Re: [DONE] Honeypot channel

I have just implemented it (haven't noticed this topic until now). Patch [SNIP] Seems to work, but certainly needs more testing. Please note that it will not do anything with the real channels. These are to be handled separately (i used a services module for that). ==================== [Gottem EDIT ...
by k4be
Sat Jan 13, 2018 10:06 pm
Forum: Installing and getting connected
Topic: Kiwi-webirc & Unreal - Error Connecting (Closing Link: [78.129.190.63] (CGI:IRC -- No access))
Replies: 7
Views: 827

Re: Kiwi-webirc & Unreal - Error Connecting (Closing Link: [78.129.190.63] (CGI:IRC -- No access))

You don't have the IP 78.129.190.63 in your configuration. Either you somehow missed it or Kiwi panel "forgot" to tell you to add this one.
by k4be
Tue Dec 26, 2017 3:00 pm
Forum: Generic support
Topic: WebIrc secure implementations and it's fails
Replies: 4
Views: 630

Re: WebIrc secure implementations and it's fails

The reason for the new feature is quite simple. You know both that your webirc connects to the ircd via a secure protocol, and that your web users connect to the webirc via a secure protocol. Unrealircd has no way to know the latter (it sees only an incoming secure connection to itself). So, theoret...
by k4be
Sun Nov 19, 2017 6:53 pm
Forum: Modules (3rd party)
Topic: [DONE] Anti mass highlight module.
Replies: 11
Views: 1931

Re: [DONE] Anti mass highlight module.

Works for me. =] I've merged your changes after reviewing them and adjusting the code style to my personal tastes. I did notice a few mistakes though: if(!strcmp(cep->ce_varname, "percent")) { muhcfg.got_maxnicks = 1; Seems to me that should've been muhcfg.got_percent = 1; . So I changed it to that...
by k4be
Sun Nov 19, 2017 2:22 pm
Forum: Modules (3rd party)
Topic: [DONE] Anti mass highlight module.
Replies: 11
Views: 1931

Re: [DONE] Anti mass highlight module.

I had some ideas about extending capabilities of this module, and have all of them implemented :) These changes makes the module more resource-intensive, but it should be not a problem. Changes: - Add channel mode +H, settable by owner (so won't work without AQ prefixes). When set, this channel is e...
by k4be
Thu Mar 24, 2016 7:40 pm
Forum: Modules (3rd party)
Topic: support encoding UTF-8 in UnrealIRCD 4.x
Replies: 3
Views: 2114

Re: support encoding UTF-8 in UnrealIRCD 4.x

Should work in 3.2, needs converting for 4: link . (Can't attach C file to the post). Just made this for you basing on our module for Polish characters conversion. How it works: The default is utf-8. The client sets umode +k to enable windows-1251 encoding support. Russian characters encoded in wind...
by k4be
Thu Sep 25, 2008 7:19 am
Forum: Unreal 3.2 Support
Topic: Problem with quit messages
Replies: 1
Views: 615

Problem with quit messages

The problem is that any user quit message (supplied with raw "quit :quit message") is not sent to users, nor shown in cF snomask notices. The only thing i can see is the quit prefix definied in configuration, and the nickname - exactly the same, that should be shown when no quit message is given. Th...
by k4be
Tue Oct 10, 2006 12:30 pm
Forum: General chat
Topic: How to do it?
Replies: 9
Views: 3632

If you re-read the first post he/she wants to disallow all connections from users with no ident response. This means the ban line givern only bans users with no ident response regardless of whether they have a .pl extention but still allows users with a .pl extention and ident response. I want to b...
by k4be
Mon Oct 09, 2006 6:22 pm
Forum: General chat
Topic: How to do it?
Replies: 9
Views: 3632

but... if i /gline for example user@*.adsl.tpnet.pl, will this except override this /gline?
by k4be
Sun Oct 08, 2006 9:08 pm
Forum: General chat
Topic: How to do it?
Replies: 9
Views: 3632

How to do it?

I want to ban (akill, gline etc.) ~*@* excepting *@*.pl but this exception may not affect other z: or g:lines. Using Unreal and Anope. How to do it?
by k4be
Mon Mar 28, 2005 10:44 am
Forum: Unreal 3.2 Support
Topic: unable to compile
Replies: 21
Views: 4740

problem resolved - simply remove '-lares' from Makefile... anyway, thanks.
btw, i also notice that polish characters work ok (i helped with it) :)