Search found 12 matches

by dotslasher
Sun Apr 30, 2006 9:18 am
Forum: Unreal 3.2 Modules
Topic: chanfilter censor idea (user defined)
Replies: 1
Views: 1604

chanfilter censor idea (user defined)

i would like to see a channelmode +g Explained: provides the channel mode +g which allows channel operators to choose which words to filter from their channel. To add words: /mode #chan +g wordhere, to list /mode #chan (+)g what also would be nice: if the word accepts wildcards such as *. So if you ...
by dotslasher
Sat Jun 25, 2005 2:25 pm
Forum: Unreal 3.2 Support
Topic: error binding to local port
Replies: 5
Views: 2298

ip is static so i think it will be a maintinance on the shell, but they havent notified anyone wich they usually do when they work on the shells. Well if it happens again i'll let u know.
by dotslasher
Fri Jun 24, 2005 9:51 pm
Forum: Unreal 3.2 Support
Topic: error binding to local port
Replies: 5
Views: 2298

heh no :P because it worked before, it just didnt work anymore today, then after a few hours the servers relinked to eachother without anything being changed.

(maybe due to high traffic on that port? or a DDos attack?)
by dotslasher
Fri Jun 24, 2005 12:11 pm
Forum: Unreal 3.2 Support
Topic: error binding to local port
Replies: 5
Views: 2298

error binding to local port

error binding to local port for leaf.server.tdl[IP.address.here]:Can't assign requested address is this a problem on the hub or the leaf (vibes in this case). if so how can it be fixed because they were linked properly for a few days but i woke up and found that the leaf was disconnected and couldnt...
by dotslasher
Fri Jun 17, 2005 11:43 pm
Forum: Unreal 3.2 Modules
Topic: m_mkill module request again..
Replies: 12
Views: 5158

i dont see the point of /mkill.
/gline does 2/3's of your request and /os chankill (if you use anope services) does the rest.
by dotslasher
Wed May 11, 2005 11:23 am
Forum: Services
Topic: Hiding the services(Anope) from Operators Online
Replies: 8
Views: 3472

it would be nice if Unrealircd would just hide Ulined servers from the /lusers Oper count and maybe hide them totally from /lusers

Maybe in the next release, including an option to hide or not hide them.
by dotslasher
Fri Apr 29, 2005 11:08 pm
Forum: Unreal 3.2 Spamfilters
Topic: this spam!
Replies: 7
Views: 3579

btw u might wanna change that site's host cus people will be able to dl that lame gtbot
by dotslasher
Fri Apr 08, 2005 10:31 pm
Forum: Unreal 3.2 Support
Topic: Chghost & {}[] in Unreal 3.2.3
Replies: 6
Views: 1882

ok tnx for the info codemastr
by dotslasher
Fri Apr 08, 2005 2:58 pm
Forum: Unreal 3.2 Support
Topic: Chghost & {}[] in Unreal 3.2.3
Replies: 6
Views: 1882

i might be wrong but i believe it was supported on Unreal 3.2.2 (not sure though) because i had an anope module that auto sets a vhost to Nick.Users.Mynetwork.Com and after i upgraded to 3.2.3 it stopped settings vhosts for people with {} or [] in their nicks. so i did the test with /chghost and it ...
by dotslasher
Fri Apr 08, 2005 1:22 pm
Forum: Unreal 3.2 Support
Topic: Chghost & {}[] in Unreal 3.2.3
Replies: 6
Views: 1882

Chghost & {}[] in Unreal 3.2.3

I noticed that you cant use {}[] with the cmds chghost and sethost anymore, why is that?
by dotslasher
Tue Mar 08, 2005 12:53 am
Forum: Unreal 3.2 Modules
Topic: levellimit-1.1 fails to compile.
Replies: 5
Views: 2875

its version 1.1 but the filename says 1.0 ;)

and i'll try :D
by dotslasher
Sun Mar 06, 2005 5:25 pm
Forum: Unreal 3.2 Modules
Topic: levellimit-1.1 fails to compile.
Replies: 5
Views: 2875

levellimit-1.1 fails to compile.

link: http://unrealircd.com/index.php?page=modules&mod=module&id=48 Fails to compile on my Unreal3.2.2, Shell: freebsd gcc -I../include -I/home/xtech/Unreal3.2/extras/regexp/include -pipe -g -O2 -funsigned-char -DZIP_LINKS -export-dynamic -fPIC -DPIC -shared -DDYNAMIC_LINKING -o levellimit.s...