Search found 17 matches
- Tue Aug 02, 2005 4:12 pm
- Forum: Unreal 3.2 Support
- Topic: Some strange disconnect error on Unreal running on windows..
- Replies: 4
- Views: 1569
Hehe. I knew it is windows related and it`s stupid networking. The one leaf on linux works great, and the windows one is giving a minute based errors, and booting down users. :) There is like 100+ connections on it, and then it cleans it down to few 10 :) Then it just boots off a random number of us...
- Sat Jul 30, 2005 12:08 pm
- Forum: Unreal 3.2 Support
- Topic: Some strange disconnect error on Unreal running on windows..
- Replies: 4
- Views: 1569
Some strange disconnect error on Unreal running on windows..
It jst happens from time to time and alot of users get disconected at once or one by one. Error is "Operation would block". IRCD is running on windows xp sp2, and with ssl. I have no ideer what this could be, it never happend when running ircd on linux, with same config ... Somebody could ...
- Fri Apr 29, 2005 7:02 am
- Forum: Unreal 3.2 Support
- Topic: Disabling flood for certain user ?
- Replies: 5
- Views: 2749
Disabling flood for certain user ?
How can i disable a server (Excess flood) protection for one user ?
So he doesnt get flooded off the server.
thx.
So he doesnt get flooded off the server.
thx.
- Wed Mar 09, 2005 10:09 am
- Forum: Unreal 3.2 Support
- Topic: Optimizing send quoue of the server....
- Replies: 4
- Views: 1564
- Sat Feb 19, 2005 4:49 pm
- Forum: Unreal 3.2 Support
- Topic: Optimizing send quoue of the server....
- Replies: 4
- Views: 1564
Optimizing send quoue of the server....
One question i already optimized sending from my bot to the server like this: proc putfast {arg} { append arg "\n" putdccraw 0 [string length $arg] $arg } It works now a lot faster, but still not so fast as i would like it. Now the question is where to optimize this on the server end, beca...
- Sun Jan 23, 2005 7:22 pm
- Forum: Unreal 3.2 Support
- Topic: Dont hate me but it`s about linking two servers :(
- Replies: 11
- Views: 3011
- Sun Jan 23, 2005 6:50 pm
- Forum: Unreal 3.2 Support
- Topic: Dont hate me but it`s about linking two servers :(
- Replies: 11
- Views: 3011
- Sun Jan 23, 2005 5:38 pm
- Forum: Unreal 3.2 Support
- Topic: Dont hate me but it`s about linking two servers :(
- Replies: 11
- Views: 3011
Hmm, everything linked ok and such, but i get disconected of the server like once per day, and all users also, jst for a few seconds and then it`s back to normal, on both ircds which are linked together, and i use basic linking no zip and ssl. How can i improve the linking? And both servers are on 1...
- Mon Jan 17, 2005 6:03 pm
- Forum: Unreal 3.2 Support
- Topic: Dont hate me but it`s about linking two servers :(
- Replies: 11
- Views: 3011
- Mon Jan 17, 2005 5:27 pm
- Forum: Unreal 3.2 Support
- Topic: Dont hate me but it`s about linking two servers :(
- Replies: 11
- Views: 3011
- Mon Jan 17, 2005 4:09 pm
- Forum: Unreal 3.2 Support
- Topic: Dont hate me but it`s about linking two servers :(
- Replies: 11
- Views: 3011
Dont hate me but it`s about linking two servers :(
*** Connect: Server xxx is not configured for linking *** Connect: yyy is not configured for linking tried to link from both..... heres my link block on xxx; link host.com { username *; hostname host.com; bind-ip *; port 9999; hub *; password-connect "pass"; password-receive "pass&quo...
- Sun Jan 16, 2005 10:13 pm
- Forum: Unreal 3.2 Support
- Topic: How to get rid of the invite server notices to @ and opers ?
- Replies: 13
- Views: 3599
- Sun Jan 16, 2005 9:25 pm
- Forum: Unreal 3.2 Support
- Topic: How to get rid of the invite server notices to @ and opers ?
- Replies: 13
- Views: 3599
- Sun Jan 16, 2005 8:39 pm
- Forum: Unreal 3.2 Support
- Topic: How to get rid of the invite server notices to @ and opers ?
- Replies: 13
- Views: 3599
- Sun Jan 16, 2005 3:53 pm
- Forum: Unreal 3.2 Support
- Topic: How to get rid of the invite server notices to @ and opers ?
- Replies: 13
- Views: 3599
Ok now, the botnet servers a reason there u know ...... So this is not an option. You told me that there cant be done nothing ot the server itself to prevent that, now im asking if there can be done something on my client to at least 'channel' these notices to a separate window, or even better to th...