Hi everyone. We're having some problems with Unreal not following what is in the config file. Just to keep things simple, I'll use an example from tonight:
Leaf A is connected to Hub A. Hub A goes down, and I am alarmed of this by monitoring software. I edit unrealircd.conf on Leaf A to remove the ...
Search found 16 matches
- Mon Apr 17, 2006 8:21 am
- Forum: Unreal 3.2 Support
- Topic: Unreal Autoconnecting with No Autoconnect in Block
- Replies: 0
- Views: 3419
- Wed Sep 21, 2005 10:24 pm
- Forum: Unreal 3.2 Support
- Topic: Linking via SSL - One Server Has Problems
- Replies: 11
- Views: 6260
- Wed Sep 21, 2005 7:24 pm
- Forum: Unreal 3.2 Support
- Topic: Linking via SSL - One Server Has Problems
- Replies: 11
- Views: 6260
- Wed Sep 21, 2005 4:15 pm
- Forum: Unreal 3.2 Support
- Topic: Linking via SSL - One Server Has Problems
- Replies: 11
- Views: 6260
- Thu Sep 15, 2005 4:13 pm
- Forum: Unreal 3.2 Support
- Topic: Linking via SSL - One Server Has Problems
- Replies: 11
- Views: 6260
- Mon Sep 12, 2005 8:28 pm
- Forum: Unreal 3.2 Support
- Topic: Linking via SSL - One Server Has Problems
- Replies: 11
- Views: 6260
- Mon Sep 12, 2005 4:26 pm
- Forum: Unreal 3.2 Support
- Topic: Linking via SSL - One Server Has Problems
- Replies: 11
- Views: 6260
Linking via SSL - One Server Has Problems
Hi everyone. I'm working on getting my network fully SSL enabled, however I'm having an issue with one of the servers. Right now, the hub I'm trying to link to has three other servers linked to it via SSL. They all worked fine with no problems.
Whenever I try to link this particular leaf up to the ...
Whenever I try to link this particular leaf up to the ...
- Sun Mar 06, 2005 5:56 pm
- Forum: Unreal 3.2 Support
- Topic: /gline Nick - Easy Way, but Reason Does Not Go Fully Through
- Replies: 4
- Views: 2838
- Sun Mar 06, 2005 5:43 pm
- Forum: Unreal 3.2 Support
- Topic: /gline Nick - Easy Way, but Reason Does Not Go Fully Through
- Replies: 4
- Views: 2838
/gline Nick - Easy Way, but Reason Does Not Go Fully Through
Hi everyone. Occasionally a user needs to be glined quickly, so I simply do:
/gline nickname
In this case, I typed:
/gline MUDAK Spamming the network
The end result:
--- *** Permanent G:Line added for *@ppp83-237-*-*.pppoe.mtu-net.ru on Sun Mar 6 17:31:13 2005 GMT (from MIXX941!Mark@staff ...
/gline nickname
In this case, I typed:
/gline MUDAK Spamming the network
The end result:
--- *** Permanent G:Line added for *@ppp83-237-*-*.pppoe.mtu-net.ru on Sun Mar 6 17:31:13 2005 GMT (from MIXX941!Mark@staff ...
- Wed Feb 02, 2005 6:11 pm
- Forum: Unreal 3.2 Support
- Topic: Backup Hub
- Replies: 14
- Views: 11179
- Tue Feb 01, 2005 1:14 am
- Forum: Services
- Topic: Server Status Page
- Replies: 8
- Views: 5602
- Mon Jan 31, 2005 11:29 pm
- Forum: Services
- Topic: Server Status Page
- Replies: 8
- Views: 5602
Server Status Page
I'm wondering if anyone knows of something that will output the server status on to a page like "status.mynetwork.net". All the info I would like on this page would be.
Server...............................UP/Down [Linked/Delinked]
Or something similar. Just something to show if the server is up ...
Server...............................UP/Down [Linked/Delinked]
Or something similar. Just something to show if the server is up ...
- Wed Jan 26, 2005 11:43 pm
- Forum: Unreal 3.2 Support
- Topic: Backup Hub
- Replies: 14
- Views: 11179
While I don't dislike it, I must admit that it's not high on my TODO atm, so it probably will not be in 3.2.3.
Thanks for the reply. By that reply, I'm assuming that you are considering possibly doing it in the future? Would it be a very hard thing to implement? To me, it seems like a real useful ...
Thanks for the reply. By that reply, I'm assuming that you are considering possibly doing it in the future? Would it be a very hard thing to implement? To me, it seems like a real useful ...
- Tue Jan 25, 2005 11:23 pm
- Forum: Unreal 3.2 Support
- Topic: Backup Hub
- Replies: 14
- Views: 11179
Well, I opened up a bug report, and it got closed! 
Says it's a duplicate of: http://bugs.unrealircd.org/view.php?id=0001836
Which looks pretty much what I need. It says "acknowledged" for the status. I hope it gets taken into consideration
-Mark
Says it's a duplicate of: http://bugs.unrealircd.org/view.php?id=0001836
Which looks pretty much what I need. It says "acknowledged" for the status. I hope it gets taken into consideration
-Mark
- Tue Jan 25, 2005 12:19 am
- Forum: Unreal 3.2 Support
- Topic: Backup Hub
- Replies: 14
- Views: 11179