Search found 16 matches
- Mon Apr 17, 2006 8:21 am
- Forum: Unreal 3.2 Support
- Topic: Unreal Autoconnecting with No Autoconnect in Block
- Replies: 0
- Views: 3129
Unreal Autoconnecting with No Autoconnect in Block
Hi everyone. We're having some problems with Unreal not following what is in the config file. Just to keep things simple, I'll use an example from tonight: Leaf A is connected to Hub A. Hub A goes down, and I am alarmed of this by monitoring software. I edit unrealircd.conf on Leaf A to remove the a...
- Wed Sep 21, 2005 10:24 pm
- Forum: Unreal 3.2 Support
- Topic: Linking via SSL - One Server Has Problems
- Replies: 11
- Views: 4135
Thanks for the responses mixx941 I've never tried doing SSL links before nor do I have the knowledge to say what the problem is, but I'd suggest that you get the SSL versions everywhere the same :) Unfortunately this is not possible, since several of my servers are FreeBSD, and with FreeBSD it comes...
- Wed Sep 21, 2005 7:24 pm
- Forum: Unreal 3.2 Support
- Topic: Linking via SSL - One Server Has Problems
- Replies: 11
- Views: 4135
Hi Mike, thanks for the reply. The link block in the first post is from the leaf. The leaf connects to the hub, so I do believe it should say hub. I tried with leaf like you said, and got the following on a non-SSL link port: --- *** LocOps -- Link hub2.us.mynet.net cancelled, is Non-Hub but introdu...
- Wed Sep 21, 2005 4:15 pm
- Forum: Unreal 3.2 Support
- Topic: Linking via SSL - One Server Has Problems
- Replies: 11
- Views: 4135
Well now the issue seems to include all of SSL. Client side SSL on this server was working fine up until last night when I needed to use it. I couldn't connect via SSL on port 6697 via irssi or X-Chat from several machines. Nothing has changed in any of the configs or on any firewalls (even connecti...
- Thu Sep 15, 2005 4:13 pm
- Forum: Unreal 3.2 Support
- Topic: Linking via SSL - One Server Has Problems
- Replies: 11
- Views: 4135
- Mon Sep 12, 2005 8:28 pm
- Forum: Unreal 3.2 Support
- Topic: Linking via SSL - One Server Has Problems
- Replies: 11
- Views: 4135
Thanks for the responses. Sorry, I should have been more clear. The syscall errors are all from the leaf. The hub is a hidden hub and does not accept any client connections at all. I read the FAQ and saw that bit about it too, but it's not like it's linking and giving those messages -- it won't link...
- Mon Sep 12, 2005 4:26 pm
- Forum: Unreal 3.2 Support
- Topic: Linking via SSL - One Server Has Problems
- Replies: 11
- Views: 4135
Linking via SSL - One Server Has Problems
Hi everyone. I'm working on getting my network fully SSL enabled, however I'm having an issue with one of the servers. Right now, the hub I'm trying to link to has three other servers linked to it via SSL. They all worked fine with no problems. Whenever I try to link this particular leaf up to the s...
- Sun Mar 06, 2005 5:56 pm
- Forum: Unreal 3.2 Support
- Topic: /gline Nick - Easy Way, but Reason Does Not Go Fully Through
- Replies: 4
- Views: 2102
- Sun Mar 06, 2005 5:43 pm
- Forum: Unreal 3.2 Support
- Topic: /gline Nick - Easy Way, but Reason Does Not Go Fully Through
- Replies: 4
- Views: 2102
/gline Nick - Easy Way, but Reason Does Not Go Fully Through
Hi everyone. Occasionally a user needs to be glined quickly, so I simply do: /gline nickname In this case, I typed: /gline MUDAK Spamming the network The end result: --- *** Permanent G:Line added for *@ppp83-237-*-*.pppoe.mtu-net.ru on Sun Mar 6 17:31:13 2005 GMT (from MIXX941!Mark@staff.*net.net: ...
- Wed Feb 02, 2005 6:11 pm
- Forum: Unreal 3.2 Support
- Topic: Backup Hub
- Replies: 14
- Views: 8589
Another part of this that would be useful is that... When connected to the backup hub, STOP trying to automatically connect to the main primary one. If it keeps trying to autoconnect, the main one could come up, and with 3-4 leaves trying to autoconnect, one would hit the hub first, and then all the...
- Tue Feb 01, 2005 1:14 am
- Forum: Services
- Topic: Server Status Page
- Replies: 8
- Views: 3834
- Mon Jan 31, 2005 11:29 pm
- Forum: Services
- Topic: Server Status Page
- Replies: 8
- Views: 3834
Server Status Page
I'm wondering if anyone knows of something that will output the server status on to a page like "status.mynetwork.net". All the info I would like on this page would be. Server...............................UP/Down [Linked/Delinked] Or something similar. Just something to show if the server...
- Wed Jan 26, 2005 11:43 pm
- Forum: Unreal 3.2 Support
- Topic: Backup Hub
- Replies: 14
- Views: 8589
While I don't dislike it, I must admit that it's not high on my TODO atm, so it probably will not be in 3.2.3. Thanks for the reply. By that reply, I'm assuming that you are considering possibly doing it in the future? Would it be a very hard thing to implement? To me, it seems like a real useful f...
- Tue Jan 25, 2005 11:23 pm
- Forum: Unreal 3.2 Support
- Topic: Backup Hub
- Replies: 14
- Views: 8589
Well, I opened up a bug report, and it got closed!
Says it's a duplicate of: http://bugs.unrealircd.org/view.php?id=0001836
Which looks pretty much what I need. It says "acknowledged" for the status. I hope it gets taken into consideration
-Mark
Says it's a duplicate of: http://bugs.unrealircd.org/view.php?id=0001836
Which looks pretty much what I need. It says "acknowledged" for the status. I hope it gets taken into consideration
-Mark
- Tue Jan 25, 2005 12:19 am
- Forum: Unreal 3.2 Support
- Topic: Backup Hub
- Replies: 14
- Views: 8589