hehehe, no...but our website is all about our chat network.
Ankara
Search found 19 matches
- Mon May 01, 2006 4:28 pm
- Forum: General chat
- Topic: Unreal Banners
- Replies: 5
- Views: 4301
- Sun Apr 30, 2006 6:47 am
- Forum: General chat
- Topic: Unreal Banners
- Replies: 5
- Views: 4301
We made one for our page, although it isnt *quite*
the size you wanted. Here it is anyway though
in case you can use it anyway.
http://www.taphouse.org/graffix/unreal_badge.jpg
Ankara
the size you wanted. Here it is anyway though
in case you can use it anyway.
http://www.taphouse.org/graffix/unreal_badge.jpg
Ankara
- Thu Mar 30, 2006 4:03 am
- Forum: Services
- Topic: Anope 1.7.14 release notes
- Replies: 6
- Views: 3341
Anope 1.7.14 release notes
I was just reading over the release notes for the new anope
when I noticed this:
with another ircd....or am I wrong?
when I noticed this:
Since Unreal doesnt have local channels I assume they have confused it03/01 F Prevented registration of UnrealIRCd's "local" channels. [#456]
with another ircd....or am I wrong?
- Fri Mar 17, 2006 5:00 am
- Forum: Unreal 3.2 Spamfilters
- Topic: Router exploit
- Replies: 13
- Views: 11117
more router suckage
Ok, so it's not just DCC communications that make this exploit work it is ANY time that the proper sequence of characters pass through the &$#@! thing... vis: On my network I had this guy who was joining and dropping...over and over. He was away from his computer at the time, so I just put a tem...
- Mon Mar 06, 2006 12:11 am
- Forum: Unreal 3.2 Spamfilters
- Topic: Router exploit
- Replies: 13
- Views: 11117
- Thu Oct 13, 2005 1:48 am
- Forum: General chat
- Topic: wanna installed phpBB forum module on my MAMBO
- Replies: 7
- Views: 4288
- Thu Oct 13, 2005 1:34 am
- Forum: Unreal 3.2 Support
- Topic: Strange quit messages while testing ircd
- Replies: 4
- Views: 1675
- Sat Sep 17, 2005 4:45 pm
- Forum: General chat
- Topic: Invite To All Personel.
- Replies: 4
- Views: 2933
the internet is a learning place
This is one of the wonderful things about the internet. I have often wondered to myself. " Does sarcasm play out the same way in countries other than my own?" Thanks to the internet and this forum I have my answer also "Will it sail over the heads of the socially/mentally challenged?&...
- Sat Apr 16, 2005 8:19 am
- Forum: Unreal 3.2 Modules
- Topic: annonymous channel module
- Replies: 12
- Views: 5641
This module could use a slight recode anyway, IIRC there were bits of another module in it. Yes, that's true. this module was thrown together quickly when we decided we wanted anon. channels. also, it had not occured to me that anyone would even *care* about idle times....(to me anon channels are f...
- Fri Apr 15, 2005 1:07 am
- Forum: Unreal 3.2 Modules
- Topic: annonymous channel module
- Replies: 12
- Views: 5641
- Sat Mar 26, 2005 5:41 pm
- Forum: Unreal 3.2 Modules
- Topic: annonymous channel module
- Replies: 12
- Views: 5641
Ok, unless there are any objections, we are going with X
module back up here:
http://www.taphouse.org/m_achan.c
I also amplified the instructions a bit.
enjoy!
Ankara
module back up here:
http://www.taphouse.org/m_achan.c
I also amplified the instructions a bit.
enjoy!
Ankara
- Thu Mar 24, 2005 2:08 am
- Forum: Unreal 3.2 Modules
- Topic: annonymous channel module
- Replies: 12
- Views: 5641
- Tue Mar 22, 2005 3:23 am
- Forum: Unreal 3.2 Modules
- Topic: annonymous channel module
- Replies: 12
- Views: 5641
- Tue Mar 22, 2005 2:13 am
- Forum: Unreal 3.2 Modules
- Topic: annonymous channel module
- Replies: 12
- Views: 5641
- Sun Mar 20, 2005 5:11 am
- Forum: Unreal 3.2 Modules
- Topic: annonymous channel module
- Replies: 12
- Views: 5641
annonymous channel module
we have been playing with this on our network for a little while now and it seems to be working pretty well. we figured that someone else might like to play with it too http://www.taphouse.org/m_achan.c basically it makes use of the auditorium mode to make everyone invisible ( you can't have chanops...