Thats what I initially believed, so I kicked everyone out, set maxclients on server to 10, and tested my theory, and services was able to connect regardless.
Im not sure if its my conf file, but I just recreated it 20 minutes ago, and im sure that it has no problems this time.. =o
Would it help to ...
Search found 4 matches
- Thu Feb 17, 2005 9:45 pm
- Forum: Unreal 3.2 Support
- Topic: Is this ... logical?!
- Replies: 3
- Views: 1561
- Thu Feb 17, 2005 9:42 pm
- Forum: Unreal 3.2 Support
- Topic: Please look, "The server is full." error.
- Replies: 2
- Views: 1329
- Thu Feb 17, 2005 9:38 pm
- Forum: Unreal 3.2 Support
- Topic: Is this ... logical?!
- Replies: 3
- Views: 1561
Is this ... logical?!
Hi everyone, maybe someone can enlighten me =P
I intially had in my unrealircd conf file this:
class clients
{
pingfreq 90;
maxclients 8000;
sendq 1000000;
connfreq 100;
};
class servers
{
pingfreq 90;
maxclients 500;
sendq 1000000;
connfreq 100;
};
which my anope service was being ...
I intially had in my unrealircd conf file this:
class clients
{
pingfreq 90;
maxclients 8000;
sendq 1000000;
connfreq 100;
};
class servers
{
pingfreq 90;
maxclients 500;
sendq 1000000;
connfreq 100;
};
which my anope service was being ...
- Thu Feb 17, 2005 8:02 pm
- Forum: Unreal 3.2 Support
- Topic: Please look, "The server is full." error.
- Replies: 2
- Views: 1329
Please look, "The server is full." error.
@ codemastr I read your post about posting the entire conf file, but I do not get errors on my log files/ rehash echo.
-- I have gone through the documents soo many times but i just cant figure it out.
This is the problem I am faced with is when I or anyone connects we get this error:
"The server ...
-- I have gone through the documents soo many times but i just cant figure it out.
This is the problem I am faced with is when I or anyone connects we get this error:
"The server ...