Search found 4 matches

by joeh
Thu Feb 17, 2005 9:45 pm
Forum: Unreal 3.2 Support
Topic: Is this ... logical?!
Replies: 3
Views: 1561

Thats what I initially believed, so I kicked everyone out, set maxclients on server to 10, and tested my theory, and services was able to connect regardless.

Im not sure if its my conf file, but I just recreated it 20 minutes ago, and im sure that it has no problems this time.. =o

Would it help to ...
by joeh
Thu Feb 17, 2005 9:42 pm
Forum: Unreal 3.2 Support
Topic: Please look, "The server is full." error.
Replies: 2
Views: 1329

Thanks very much for your reply, I managed to solve the problem, but the information you gave me is highly appretiated, and this information you have given me is great, because it was another topic I was about to ask about

Thanks
~Joeh
by joeh
Thu Feb 17, 2005 9:38 pm
Forum: Unreal 3.2 Support
Topic: Is this ... logical?!
Replies: 3
Views: 1561

Is this ... logical?!

Hi everyone, maybe someone can enlighten me =P

I intially had in my unrealircd conf file this:

class clients
{
pingfreq 90;
maxclients 8000;
sendq 1000000;
connfreq 100;
};

class servers
{
pingfreq 90;
maxclients 500;
sendq 1000000;
connfreq 100;
};

which my anope service was being ...
by joeh
Thu Feb 17, 2005 8:02 pm
Forum: Unreal 3.2 Support
Topic: Please look, "The server is full." error.
Replies: 2
Views: 1329

Please look, "The server is full." error.

@ codemastr I read your post about posting the entire conf file, but I do not get errors on my log files/ rehash echo.

-- I have gone through the documents soo many times but i just cant figure it out.

This is the problem I am faced with is when I or anyone connects we get this error:

"The server ...