Search found 11 matches

by BaD2005
Sat May 21, 2005 8:29 am
Forum: Unreal 3.2 Support
Topic: no global bans
Replies: 9
Views: 3379

Ok i have new the complete network

now it runs

i dont know what was it
by BaD2005
Fri May 20, 2005 7:23 pm
Forum: Unreal 3.2 Support
Topic: no global bans
Replies: 9
Views: 3379

ok the servers have now all the same version
and cloak keys are all the same to

but look here
21:21:06| * Core sets mode: +b *!*@eur-D131DFD9.netcologne.de
|21:21:11| * testuser was kicked by Core (Kurzer Kick)
|21:21:11| * Joins: testuser ([email protected])
|21:21:11| * europe sets ...
by BaD2005
Fri May 20, 2005 11:56 am
Forum: Unreal 3.2 Support
Topic: no global bans
Replies: 9
Views: 3379

i will check this
by BaD2005
Fri May 20, 2005 7:16 am
Forum: Unreal 3.2 Support
Topic: no global bans
Replies: 9
Views: 3379

the channelban is on 3

when the channelop and the user on the same server the ban running perfektly !!

only when user and channelop on different servers in the network
the host.domain is not running !

"all other bans run"

is this a bug ?
the network exists now 15 months and this is only the one ...
by BaD2005
Thu May 19, 2005 7:20 pm
Forum: Unreal 3.2 Support
Topic: no global bans
Replies: 9
Views: 3379

the test object was a normaly login
without all oper rights
the same as a normaly user
by BaD2005
Thu May 19, 2005 6:37 pm
Forum: Unreal 3.2 Support
Topic: no global bans
Replies: 9
Views: 3379

no global bans

Hi,
when i ban with host.domain and the user is on a different server in the network the ban will not run.

example:

|19:22:47| * BaD|away sets mode: +b *!*@eur-CF5FA019.netcologne.de
|19:22:52| * testuser was kicked by BaD|away (Kurzer Kick)
|19:22:53| * Joins: testuser (BaD@eur-CF5FA019 ...
by BaD2005
Tue Feb 22, 2005 11:34 pm
Forum: Unreal 3.2 Support
Topic: Channel forward
Replies: 6
Views: 2578

thxx for this turbo replay
yes i have forgotten the +i1

thx
by BaD2005
Tue Feb 22, 2005 11:12 pm
Forum: Unreal 3.2 Support
Topic: Channel forward
Replies: 6
Views: 2578

Channel forward

hi @all
what is the korrekt syntax ?

when a channel is full then users forcing to another channel

I know +L but in dont know the right syntax :(

Please help

Or is it possible to make to general forward to the new channel


?
by BaD2005
Sun Feb 20, 2005 10:23 am
Forum: Unreal 3.2 Support
Topic: link to a network that have services allready online
Replies: 3
Views: 1784

thxxxx i will now try this :-)
by BaD2005
Sat Feb 19, 2005 10:23 pm
Forum: Unreal 3.2 Support
Topic: link to a network that have services allready online
Replies: 3
Views: 1784

link to a network that have services allready online

I will link a network but the network have own services

Can i add the database of users channels opers and so on
to my database in my services ?
if its possible to add the db ,
the new network will closed his services and add the database on my services but how i can solve this problem ?
how can ...
by BaD2005
Sat Feb 19, 2005 9:38 pm
Forum: Unreal 3.2 Support
Topic: hub - hub
Replies: 5
Views: 2429

hub - hub

How can i link two hubs with different services ?

hub link to hub ... how ?

Is this possible ?