(17:43:36) -> Server: TSCTL ALLTIME
(17:43:36) -xxx.xxx.org- *** Server=xxx.xxx.org TStime=1124549157 time()=1124549158 TSoffset=0
(17:43:36) -xxx3.xxx.org- *** Server=xxx3.xxx.org TStime=1124549055 time()=1124549057 TSoffset=0
(17:43:36) -xxx1.xxx.org- *** Server=xxx1.xxx.org TStime=1124549055 time ...
Search found 12 matches
- Sat Aug 20, 2005 2:47 pm
- Forum: Unreal 3.2 Support
- Topic: netsplit
- Replies: 6
- Views: 2967
- Sat Aug 20, 2005 2:03 pm
- Forum: Unreal 3.2 Support
- Topic: netsplit
- Replies: 6
- Views: 2967
netsplit
i have a strange problem everytime after a netsplit ends and the servers relink , the server that netsplited (died) deops everyone...i'll just paste an example:
(13:47:47) —› quit: (xxx) (xxx.org xxx1.org)
(13:52:49) —› mode: (xxx3.org) sets (-ovoooooooooo blah1 blah2 blah3 blah4 blah5 ...
(13:47:47) —› quit: (xxx) (xxx.org xxx1.org)
(13:52:49) —› mode: (xxx3.org) sets (-ovoooooooooo blah1 blah2 blah3 blah4 blah5 ...
- Tue Mar 01, 2005 1:48 pm
- Forum: Unreal 3.2 Support
- Topic: Unreal Newbie , Few questions
- Replies: 15
- Views: 8304
well..
i really don't mind get all this notices , but other @ don't want them , no way to disable it for ops and just make ircop get this notices (about invite)
- Mon Feb 28, 2005 5:27 pm
- Forum: Unreal 3.2 Support
- Topic: Unreal Newbie , Few questions
- Replies: 15
- Views: 8304
hmm
i really don't mind all those notices actully i took your guys tip and put them back on but the invite thingy really sux coz everyone sees it , not just ircops
-hub.testing.org@#rolex- admin invited admin2 into the channel.
if only i'd see it i wouldn't care but everyone sees it , drives the users ...
-hub.testing.org@#rolex- admin invited admin2 into the channel.
if only i'd see it i wouldn't care but everyone sees it , drives the users ...
- Mon Feb 28, 2005 12:10 am
- Forum: Unreal 3.2 Support
- Topic: Unreal Newbie , Few questions
- Replies: 15
- Views: 8304
Tnx another question.
/mode yournick +s -cF <this works fine , problem is every time i quit and reconnect i have to do this over and over agian , no way to tell it to just save settings?
also another question , always when i quit and connect and join channels i always get this strange stuff:
mode: (admin) sets (+p-s+o ...
also another question , always when i quit and connect and join channels i always get this strange stuff:
mode: (admin) sets (+p-s+o ...
- Sat Feb 26, 2005 10:54 pm
- Forum: Unreal 3.2 Support
- Topic: Unreal Newbie , Few questions
- Replies: 15
- Views: 8304
Unreal Newbie , Few questions
A. How do i make this crap dissaper:
*** Notice -- Client connecting on port 55330: Amus- ([email protected]) [clients] [secure AES256-SHA]
*** Notice -- Client exiting: SaberWu|f ([email protected]) [Quit: ]
Does that for every user connecting/dissconnecting, sux.
B.i can't seem to get the ...
*** Notice -- Client connecting on port 55330: Amus- ([email protected]) [clients] [secure AES256-SHA]
*** Notice -- Client exiting: SaberWu|f ([email protected]) [Quit: ]
Does that for every user connecting/dissconnecting, sux.
B.i can't seem to get the ...
- Sat Feb 26, 2005 2:23 pm
- Forum: Unreal 3.2 Support
- Topic: problem Unreal v3.2.1 modules
- Replies: 13
- Views: 7993
fbsd
i got a feeling its somthing to do with Unreal And Free BSD 5.3 , i dunno maybe somthing needs to be changed or so to work on freebsd , coz same config same setup works fine on a debian box , but doesn't work on 2xfbsd boxes i tried
- Sat Feb 26, 2005 2:19 pm
- Forum: Unreal 3.2 Support
- Topic: problem Unreal v3.2.1 modules
- Replies: 13
- Views: 7993
been there done that
tried that like 4times now...
- Sat Feb 26, 2005 2:03 pm
- Forum: Unreal 3.2 Support
- Topic: problem Unreal v3.2.1 modules
- Replies: 13
- Views: 7993
don't think so
i want preety much with default all the way when running ./Config this problem really is driving me mad.. :/
- Sat Feb 26, 2005 1:51 pm
- Forum: Unreal 3.2 Support
- Topic: problem Unreal v3.2.1 modules
- Replies: 13
- Views: 7993
guess they are.
-bash-2.05b$ pwd
/home/scenenet/Unreal3.2/src/modules
-bash-2.05b$ ls
cloak.so
commands.so
(of course more in that dir but i don't wanna flood u.
/home/scenenet/Unreal3.2/src/modules
-bash-2.05b$ ls
cloak.so
commands.so
(of course more in that dir but i don't wanna flood u.
- Sat Feb 26, 2005 1:41 pm
- Forum: Unreal 3.2 Support
- Topic: problem Unreal v3.2.1 modules
- Replies: 13
- Views: 7993
forgot to add this
/*
* At *NIX UnrealIrcd supports modules.
* Loading the commands module and a cloaking module is required:
*/
loadmodule "src/modules/commands.so";
loadmodule "src/modules/cloak.so";
/*
unrealircd.conf , see anything wrong?
* At *NIX UnrealIrcd supports modules.
* Loading the commands module and a cloaking module is required:
*/
loadmodule "src/modules/commands.so";
loadmodule "src/modules/cloak.so";
/*
unrealircd.conf , see anything wrong?
- Sat Feb 26, 2005 1:40 pm
- Forum: Unreal 3.2 Support
- Topic: problem Unreal v3.2.1 modules
- Replies: 13
- Views: 7993
problem Unreal v3.2.1 modules
* Loading IRCd configuration ..
* unrealircd.conf:32: loadmodule src/modules/commands.so: failed to load: Cannot open "tmp/24E48C3E.commands.so"
[error] IRCd configuration failed to load
Possible error encountered (IRCd seemily not started)
=====================================================
Check ...
* unrealircd.conf:32: loadmodule src/modules/commands.so: failed to load: Cannot open "tmp/24E48C3E.commands.so"
[error] IRCd configuration failed to load
Possible error encountered (IRCd seemily not started)
=====================================================
Check ...