Search found 18 matches
- Tue May 13, 2008 4:57 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Weird match
- Replies: 5
- Views: 4663
Re: Weird match
Kinda weird then that the default spamfilter.conf containts \x01?
- Mon May 12, 2008 9:53 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Weird match
- Replies: 5
- Views: 4663
Re: Weird match
Hey,
I know that is what I should be using when I wanted no characters before it and understand what ^ is, but imagine I want to catch this string mid-sentence, when there are other characters before it, that do not match \x01.
The point is that I believe in this example, that regex should not ...
I know that is what I should be using when I wanted no characters before it and understand what ^ is, but imagine I want to catch this string mid-sentence, when there are other characters before it, that do not match \x01.
The point is that I believe in this example, that regex should not ...
- Mon May 12, 2008 10:41 am
- Forum: Unreal 3.2 Spamfilters
- Topic: Weird match
- Replies: 5
- Views: 4663
Weird match
Hi,
I'm trying to spamfilter privmsg's that contain DCC SEND/RESUME/CHAT, but where the DCC is not preceded by this special \x01 character.
I hade the following regex: [^\x01]+DCC (SEND|CHAT|RESUME)
And this seemed to match: DCC SEND versions.txt 1359719488 1024 17115
Now, I wonder why. Since ...
I'm trying to spamfilter privmsg's that contain DCC SEND/RESUME/CHAT, but where the DCC is not preceded by this special \x01 character.
I hade the following regex: [^\x01]+DCC (SEND|CHAT|RESUME)
And this seemed to match: DCC SEND versions.txt 1359719488 1024 17115
Now, I wonder why. Since ...
- Sun Oct 30, 2005 12:50 am
- Forum: Unreal 3.2 Support
- Topic: IRCd configuration
- Replies: 3
- Views: 2434
- Fri Oct 28, 2005 4:00 pm
- Forum: Unreal 3.2 Support
- Topic: /who +h hidden.host.here
- Replies: 8
- Views: 4137
- Mon Sep 12, 2005 12:52 pm
- Forum: Unreal 3.2 Support
- Topic: how do admins auth?
- Replies: 1
- Views: 1527
- Sat Sep 10, 2005 12:32 am
- Forum: General chat
- Topic: Ping Time Out.. A solution ?
- Replies: 6
- Views: 5692
- Thu Sep 08, 2005 12:49 am
- Forum: General chat
- Topic: Differences between UltimateIRCD and UnRealIRCD
- Replies: 4
- Views: 22965
- Thu Sep 08, 2005 12:45 am
- Forum: General chat
- Topic: mirc scripting
- Replies: 7
- Views: 6018
- Wed Aug 24, 2005 11:03 am
- Forum: Unreal 3.2 Spamfilters
- Topic: Drone Bot
- Replies: 3
- Views: 4896
- Wed Aug 24, 2005 11:00 am
- Forum: Unreal 3.2 Support
- Topic: Stealth mode
- Replies: 2
- Views: 2279
- Tue Aug 16, 2005 3:46 pm
- Forum: Services
- Topic: Connecting Two Unreal IRCD's - Do I run two Services?
- Replies: 10
- Views: 7105
You would probably run into problems. If the services pseudo clients (NickServ, ChanServ, etc) are named the same, it's likely there'll be a nick collission when the second services server joins. And if they are named the same, you'll probably just get "Server already exists".
So the best way is to ...
So the best way is to ...
- Mon Aug 15, 2005 1:31 am
- Forum: Services
- Topic: LakeServ...cant get it to work
- Replies: 13
- Views: 7701
- Mon Aug 15, 2005 12:47 am
- Forum: Services
- Topic: LakeServ...cant get it to work
- Replies: 13
- Views: 7701
- Sun Aug 14, 2005 7:51 pm
- Forum: General chat
- Topic: Is this possible
- Replies: 3
- Views: 3277