Search found 47 matches
- Sun Sep 24, 2006 1:08 pm
- Forum: General chat
- Topic: Windows IRC Dedicated Servers / VPS
- Replies: 12
- Views: 8587
Really depends what kinda users it'll be. 1000 users all idling in 1 channel requires zero power. 1000 users spread across a couple a dozen channel actively chatting plus a few bots etc etc requires quite a bit of power... I ran 250 active users spread across +/-20 channels plus services an a dual P...
- Tue Jul 18, 2006 7:16 am
- Forum: Services
- Topic: Services for Windows 2003
- Replies: 1
- Views: 1964
I ran 3.2.2 an Anope on a 2000 Server a wee while back. Ran quite nicely too. Check http://wiki.anope.org/Windows
- sChutt
- sChutt
- Thu Jul 06, 2006 9:21 am
- Forum: Services
- Topic: WHat Services Do you use ??
- Replies: 25
- Views: 15294
- Wed Jul 05, 2006 4:12 pm
- Forum: General chat
- Topic: Jason
- Replies: 9
- Views: 5696
- Wed May 31, 2006 6:46 am
- Forum: Unreal 3.2 Support
- Topic: Editing .conf file remotely?
- Replies: 9
- Views: 2864
sChutt: Telnet FTW?!?! SSH ONLY. Telnet sends your password to your server in plain text over an untrusted network full of hackers. Errrr... I said SSH was option n°1... Telnet as last resort. :p * sChutt makes mental note for future use, to explain in full what he means - as some ppl read somethin...
- Tue May 30, 2006 1:38 pm
- Forum: Unreal 3.2 Support
- Topic: Editing .conf file remotely?
- Replies: 9
- Views: 2864
- Mon May 15, 2006 9:11 am
- Forum: Unreal 3.2 Support
- Topic: Fresh 3.2.4 install on Windows Server 2003
- Replies: 1
- Views: 1187
Fresh 3.2.4 install on Windows Server 2003
* Loading IRCd configuration .. [error] ERROR: efunction 'tkl_hash' was found 2 times, perhaps you loaded commands.so twice or commands.so and a/the m_*.so module(s) [error] ERROR: efunction 'tkl_typetochar' was found 2 times, perhaps you loaded commands.so twice or commands.so and a/the m_*.so mod...
- Thu Apr 13, 2006 7:53 am
- Forum: Unreal 3.2 Support
- Topic: Compile windows binaries under nix
- Replies: 7
- Views: 2599
- Tue Apr 11, 2006 6:28 pm
- Forum: General chat
- Topic: Windows, Unix, Linux ROUND 2!
- Replies: 14
- Views: 8901
- Fri Apr 07, 2006 9:06 pm
- Forum: Unreal 3.2 Support
- Topic: Disable /nick
- Replies: 24
- Views: 9424
- Thu Mar 30, 2006 7:24 am
- Forum: Unreal 3.2 Support
- Topic: Disable /nick
- Replies: 24
- Views: 9424
- Wed Mar 29, 2006 6:22 pm
- Forum: Unreal 3.2 Support
- Topic: Disable /nick
- Replies: 24
- Views: 9424
- Wed Mar 29, 2006 4:35 pm
- Forum: Unreal 3.2 Support
- Topic: Disable /nick
- Replies: 24
- Views: 9424
Anope, dunno boot other packages, has a feature like that ye: N = No Nickname changes are permitted in the channel [o] So I'd say: //msg chanserv set mode $chan +N Then obviously set channel modes locked //msg chanserv set $chan mlock +N So ur fellow chanops can't turn it off unless they are channel...
- Wed Feb 22, 2006 5:14 pm
- Forum: General chat
- Topic: OpenBSD, bloody hell...
- Replies: 1
- Views: 2139
OpenBSD, bloody hell...
Had my IRCd running on a linux shell last few months. Recently got an offer to move to a faster/more stable/loadsa benefits OpenBSD box. Havin said that, i login the shell an NOTHING works like in linux lmfao (obviously an to be expected but still...) wget package -> no go etc etc etc... Anyone here...
- Mon Feb 20, 2006 1:08 pm
- Forum: Unreal 3.2 Modules
- Topic: REDIRECT
- Replies: 6
- Views: 3455