Search found 40 matches

by fluid
Mon Jan 09, 2006 11:24 pm
Forum: Unreal 3.2 Support
Topic: Server Exists Error
Replies: 4
Views: 1729

that was the 1st thing i looked at :) that wasnt it :? Also wanted to know.....something else. If I have 1 server in USA 1 server in Canada 1 Server in Netherlands Should I set them to Eastern standard time, on the server clocks?? or should i let them just use there own timezone?? Will linked server...
by fluid
Mon Jan 09, 2006 1:49 am
Forum: Unreal 3.2 Support
Topic: Server Exists Error
Replies: 4
Views: 1729

Nevermind, it worked itself out. /// It seems when a link comes back online say after a reboot, we get that server exsists error still. The way we get rid of this error is to Rehash our unrealircd.conf's And then everything is back to normal. Possible bug?? Looking forward to the new Version of Unre...
by fluid
Mon Jan 09, 2006 1:45 am
Forum: Unreal 3.2 Support
Topic: Server Exists Error
Replies: 4
Views: 1729

Server Exists Error

[20:38] -ircd1- *** Global -- from ircd3: ERROR from ircd2 -- Closing Link: [ircd3] (Server Exists)

Um, am i forgetting something?

Linking up a 3rd ssl ircd. How can i fix this.

Thank you guys. :wink:
by fluid
Tue Nov 29, 2005 9:12 pm
Forum: Unreal 3.2 Support
Topic: Banning xchat
Replies: 3
Views: 1861

so what do you recommend me do.. I noticed 2 clients using xchat were flooding the ircd with PUSH & ACK packets, more then the regular basic mirc script. Being that these clients are sending more packets, im seeing more of my clients drop.. example: [12:00] * user1 has quit IRC (Connection reset...
by fluid
Tue Nov 29, 2005 8:58 pm
Forum: Unreal 3.2 Support
Topic: Flooding the IRCD with a simple copy & paste
Replies: 6
Views: 2974

yea my mistake. i read it wrong.

recvq servers 8000; was never there.
that line was removed by default conf.
and was never added.

i thought it was there i was wrong.

Yes, I guess wont paste storylines anymore.
Ill just post a link to the article instead.
by fluid
Tue Nov 29, 2005 7:32 pm
Forum: Unreal 3.2 Support
Topic: Flooding the IRCD with a simple copy & paste
Replies: 6
Views: 2974

when you say "large articals", how large? say between 15 to 35 lines of text. - What type of connection is your server using? basic cable - are you using an operblock? Yes - what is your max send/receiv queue set to? class client pingfreq 90; maxclients 500; sendq 100000; recvq 8000; class...
by fluid
Tue Nov 29, 2005 5:23 pm
Forum: Unreal 3.2 Support
Topic: Flooding the IRCD with a simple copy & paste
Replies: 6
Views: 2974

Flooding the IRCD with a simple copy & paste

Sometimes I find intresting news articles and I post them in my channel to share the story or whatever.. Sometimes if I paste too much text, my ircd server NETSPLITs. Either that or, Ill loose 1/2 my users and they will quit via "Connection Reset by Peer" right after I paste the text. Is t...
by fluid
Tue Nov 29, 2005 5:19 pm
Forum: Unreal 3.2 Support
Topic: Banning xchat
Replies: 3
Views: 1861

Banning xchat

I notice 2 USERS scripts are sending way to many packets to and from the ircd server. Is there a way i can have a VERSION CHECKER, so if someone connects to the ircd using xchat, it will deny them and tell them Sorry, Xchat is not allowed on this ircd server. Thanks. Can someone help me with a versi...
by fluid
Sun Jun 26, 2005 3:48 pm
Forum: Unreal 3.2 Support
Topic: Connection Reset by Peer
Replies: 6
Views: 2593

Connection Reset by Peer

Hey all; I noticed the past week or so, a few of my users been quitting by Connection Reset by Peer. Can someone explain what Connection Reset by Peer is. I thought it was a client side error. Meaning maybe the user has a problem with there ISP connection. But I was talking to a friend yesterday and...
by fluid
Sat Apr 02, 2005 8:51 am
Forum: Unreal 3.2 Support
Topic: Updating the openSSL.exe on the IRCd Server
Replies: 3
Views: 1290

Yea i was thinking about installing openssl into a folder, then just dropping the .exe and the appropriate DLL's in the unreal folder, then just rebooting the server, but I dont think it would work, but then i say why wouldnt it?? Thats why i ask... Gotta keep up to date with it or else 0day bugs ar...
by fluid
Sat Apr 02, 2005 5:05 am
Forum: Unreal 3.2 Support
Topic: Updating the openSSL.exe on the IRCd Server
Replies: 3
Views: 1290

Updating the openSSL.exe on the IRCd Server

Hi again:

I notice Unreal IRCD Version 3.2.3 is using OpenSSL 0.9.7e

I see OpenSSL 0.9.7f just came out.

What would be the easiest way to update the openssl..on the ircd server.


Thanks- :wink:
by fluid
Sat Apr 02, 2005 4:56 am
Forum: Unreal 3.2 Support
Topic: Error when joining server
Replies: 9
Views: 2690

OK, found out what this means. [19:20] Closing Link: NICKhere[blah.blah.com] (Password mismatch) It means the USER did not add the password while trying to connect to the password protected IRCd Server, or the USER didnt have the correct password while connecting to the server. [ex: /server your.irc...
by fluid
Fri Apr 01, 2005 5:27 pm
Forum: Unreal 3.2 Support
Topic: Error when joining server
Replies: 9
Views: 2690

Windows 2kServer unreal/ssl - we use No services. we are linked up to another server via ssl for few weeks now with no probs. we notice BOTH servers are sending out this onjoin message, to some when they join our servers. just to let you know... We do use a password for our users to use to connect t...
by fluid
Fri Apr 01, 2005 5:23 pm
Forum: Unreal 3.2 Support
Topic: Error when joining server
Replies: 9
Views: 2690

Error when joining server

*** If you are having problems connecting due to ping timeouts, please type /quote pong 2674173A or /raw pong 2674173A now. [19:20] Closing Link: NICKhere[blah.blah.com] (Password mismatch) How can i get rid of this server message? It seems some of my users are seeing this when they join the server....
by fluid
Tue Mar 29, 2005 8:57 am
Forum: Unreal 3.2 Spamfilters
Topic: lalala...
Replies: 2
Views: 2719

Like the earlier BROPIA variants, this memory-resident worm spreads copies of itself via MSN messenger. This worm arrives as a Win32 .EXE file. Upon execution, this non-encrypted, memory-resident worm drops another file which Trend Micro detects as WORM_RBOT.AOR. The dropped file can have the filena...