Hello,
Someone can makes an offer to me for a unrealircd hosting 4 sevrvers
for 1024 users each, already configured linking and splitting well wit SSH access ? I need to point my clients to this ircd network, i can point only
one IP address and need a dns round-robin installed on this ircd network ...
Search found 5 matches
- Fri Apr 15, 2005 4:38 pm
- Forum: Unreal 3.2 Support
- Topic: I need a UNREALIRCD hosting for 4096 users !
- Replies: 1
- Views: 1794
- Thu Apr 14, 2005 2:04 pm
- Forum: Unreal 3.2 Support
- Topic: splitting connections from one IP to other IP is possible ?
- Replies: 2
- Views: 2761
splitting connections from one IP to other IP is possible ?
:lol:
Hello,
I have two ircd servers i receive all the clients connections to one
IP address i can split the 50% of this connection to an other IP
address ?
Any suggestion ?
I have configured the dns round-robin but work only with one
URL and i have only two IP address no name are associated to ...
Hello,
I have two ircd servers i receive all the clients connections to one
IP address i can split the 50% of this connection to an other IP
address ?
Any suggestion ?
I have configured the dns round-robin but work only with one
URL and i have only two IP address no name are associated to ...
- Sun Apr 03, 2005 3:38 pm
- Forum: Unreal 3.2 Support
- Topic: Link between HUB and LEAF work fine BUT don't split well
- Replies: 7
- Views: 2989
dns round-robin
No, i don't use a dns round-robin, i'm a newbie.
Thank You
- Sun Apr 03, 2005 2:48 pm
- Forum: Unreal 3.2 Support
- Topic: Link between HUB and LEAF work fine BUT don't split well
- Replies: 7
- Views: 2989
Thank you
:lol:
Thanks to all for the suggestions, I have made the modifications advised but the problem remains the same one. I explain better the thing.
If all the customers connect themselves on the HUB i see the HUB
working fine, in fact giving the command /map , I see the number of the clients ...
Thanks to all for the suggestions, I have made the modifications advised but the problem remains the same one. I explain better the thing.
If all the customers connect themselves on the HUB i see the HUB
working fine, in fact giving the command /map , I see the number of the clients ...
- Sat Apr 02, 2005 9:10 am
- Forum: Unreal 3.2 Support
- Topic: Link between HUB and LEAF work fine BUT don't split well
- Replies: 7
- Views: 2989
Link between HUB and LEAF work fine BUT don't split well
:lol:
I need help to resolve this problem, all it seems to work well hub and leaf
are well linked and working, when I have a total of 1500 clients, they are subdivided fairly between hub and leaf for example 703 on the leaf and
797 connected to the hub, but some time happens that as an example the ...
I need help to resolve this problem, all it seems to work well hub and leaf
are well linked and working, when I have a total of 1500 clients, they are subdivided fairly between hub and leaf for example 703 on the leaf and
797 connected to the hub, but some time happens that as an example the ...