Search found 36 matches
- Wed Jun 29, 2005 8:42 pm
- Forum: Unreal 3.2 Support
- Topic: NetAdmin vs Co-Admin
- Replies: 3
- Views: 1892
Re: NetAdmin vs Co-Admin
Hey, probably a stupid question but, which is higher in ranking, NetAdmin or Co-Admin? -- my gf is co-owner with me and so i assumed Co-Admin.. unsure though. http://www.vulnscan.org/UnrealIrcd/unreal32docs.html#operblock guess will explain it by itself. At least doesn'T matter what u set. u can ad...
- Wed Jun 29, 2005 8:33 pm
- Forum: Unreal 3.2 Support
- Topic: EOF
- Replies: 2
- Views: 1089
- Tue Jun 28, 2005 5:30 am
- Forum: Unreal 3.2 Support
- Topic: Connection Reset by Peer
- Replies: 6
- Views: 2596
- Tue Jun 28, 2005 5:23 am
- Forum: Unreal 3.2 Support
- Topic: dns issue
- Replies: 5
- Views: 1792
- Sun Jun 26, 2005 5:03 pm
- Forum: Unreal 3.2 Support
- Topic: Connection Reset by Peer
- Replies: 6
- Views: 2596
google is a nice search engine :) 'A connection reset by peer message means that the site you are connected to has reset the connection. This is usually caused by a high amount of traffic on the site, but may be caused by a server error as well.' At least its a socket error which can happen on both ...
- Fri Jun 24, 2005 9:40 pm
- Forum: Unreal 3.2 Support
- Topic: ircd died without obvisually reason
- Replies: 4
- Views: 2635
her some additional infos about the dying of leafs...... looks like its able to be track down on a spamfilter 'bug' by triggering for 'users'. -moderator edit: please don't post all this info here, post it on bugs.unrealircd.org instead- according to this post couple month ago http://forums.unrealir...
- Tue Jun 21, 2005 7:06 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: ident + nick = not connect BUT¿
- Replies: 4
- Views: 3322
/spamfilter add u block - [reason] RQ.?!RQ.?@ should do the job for blocking first posted clients, for your example: /spamfilter add u block - [reason] ab.?!ab.?@ if u want to have a whole ip range off ur net as you posted with ab*****!ab***@212...... use permanent gline for *@212.* will block all c...
- Thu Jun 16, 2005 9:31 am
- Forum: Unreal 3.2 Support
- Topic: wrong server time [2]
- Replies: 5
- Views: 2325
giving u a view like it is here. we do have only one server without ntp running. mickey. Server=egt.MindForge.org TStime=1118914095 time()=1118914096 TSoffset=-1 -hub1.MindForge.org- *** Server=hub1.MindForge.org TStime=1118914095 time()=1118914100 TSoffset=-5 -hub2.MindForge.org- *** Server=hub2.Mi...
- Thu Jun 16, 2005 9:16 am
- Forum: Unreal 3.2 Support
- Topic: wrong server time [2]
- Replies: 5
- Views: 2325
offset of 200531 would mean the server is time far way off. 200531 secs ~ 2,5 days ahead for local time - did u setup local settings probably ? -- hwclock set, all server local correct UTC offset ( means correct timezone ) for verifying just do on the server with high offsets this #date and check da...
- Wed Jun 15, 2005 12:46 pm
- Forum: Unreal 3.2 Support
- Topic: blocking certain words in global
- Replies: 4
- Views: 1555
Re: blocking certain words in global
Is this possible on any way ? I have few admins which think that they are gods and they send global messages all the time with url of another network. Is it possible for example when they type /os global Visit http://www.url.com That they can't send it... del the link block of their leafs, take the...
- Tue Jun 14, 2005 8:03 pm
- Forum: Unreal 3.2 Support
- Topic: ircd died without obvisually reason
- Replies: 4
- Views: 2635
18*3M we are using standard. we got 4 leafs compiled with 18*5M. haven'T crashed now as the others, only during ddos. but that problem hasn'T shown up before either. So i guess we have to compile all new and have a try on it. But still open qs if the ircd can terminate cause of this? to give u some ...
- Tue Jun 14, 2005 8:39 am
- Forum: Unreal 3.2 Support
- Topic: ircd died without obvisually reason
- Replies: 4
- Views: 2635
ircd died without obvisually reason
aloha, two things. since couple days we got some probs with dying leafs. IRCD just terminate themself. Till now we didn'T find anything real realted to it. We find core dump only after crash ( file size by 60mb ) but nothing in which could give us a hint where it might be came from. Since couple day...
- Tue Jun 14, 2005 8:20 am
- Forum: Unreal 3.2 Support
- Topic: when i try to connect services
- Replies: 3
- Views: 1468
- Mon Jun 13, 2005 9:41 am
- Forum: Unreal 3.2 Support
- Topic: Wrong server time
- Replies: 23
- Views: 7071
here some code we are using on some boxes: # this config will only allow the synch of the clock # but offer no time services otherwise. # ntpd has to be run as root to synch the clock. # check if it is correctly working with: # ntpq -p # deny-by-default policy restrict default ignore # syncronize wi...
- Mon Jun 13, 2005 9:30 am
- Forum: Unreal 3.2 Support
- Topic: Wrong server time
- Replies: 23
- Views: 7071
my expierences after starting with unreal recently for a network with 5k daily max. running anope services. - 18 servers - all servers running ntpd. - easiest way for time update => crontab 1x a day root ntpdate -u timeserverURL - more complicated way ntpd running with perl script for several timese...