Search found 17 matches

by mexx3k
Tue Aug 01, 2006 11:12 am
Forum: Unreal 3.2 Support
Topic: Is there a way to scan for excessive clones...
Replies: 2
Views: 1158

Try it with anope:

Code: Select all

/msg operserv session list 3
lists all hosts with at least 3 connections ...
by mexx3k
Mon Jul 31, 2006 11:59 am
Forum: Unreal 3.2 Modules
Topic: module courtroom
Replies: 19
Views: 21900

SpaceDoG wrote:That caused an issue on my server where I did /qlist and it killed the IRCd.
gut the same here ...

There are also problems when a server gets delinked and links back in ... the "+U" is still set on the user ...
by mexx3k
Mon Jul 31, 2006 11:57 am
Forum: Unreal 3.2 Support
Topic: Nickname change
Replies: 8
Views: 2475

deny use of command "/nick" ... would be the easiesst way ..
by mexx3k
Fri May 19, 2006 11:29 am
Forum: General chat
Topic: BOPM
Replies: 2
Views: 2948

Exact the same question was posted some days ago in the bopm-list i'll quote the answer by David Nelson for you ;) From an earlier post of mine to the mailing list. The patch should work Message below: A C++ savvy friend of mine wrote a patch to make it work with GCC4, and it compiled fine :) Patch ...
by mexx3k
Tue Feb 07, 2006 9:40 am
Forum: Unreal 3.2 Support
Topic: Unreal 3.2.4 compile error!
Replies: 10
Views: 3763

install g++ ... on debian, it's a simple "aptitude install g++" ... on other machines ... ask google :)
by mexx3k
Mon Dec 19, 2005 8:00 am
Forum: General chat
Topic: Logging (stats) Software
Replies: 4
Views: 3205

try out Denora ...
by mexx3k
Fri Nov 04, 2005 12:11 am
Forum: Unreal 3.2 Spamfilters
Topic: New kind of Spammer
Replies: 1
Views: 2745

New kind of Spammer

Hi all, today morning (03:00 time in germany) a user connected to our network ... he startet making trouble and got quit by a netadmin ... after that (05:00 am) he connected again ... and startet his "battlescript" (kinda) ... he picked a nickname out of our chans / userlist of the network...
by mexx3k
Thu Sep 29, 2005 12:42 pm
Forum: Unreal 3.2 Support
Topic: Unrealircd 3.2.3 redirect user connection
Replies: 13
Views: 3474

Stealth wrote:mexx3k, please read his posts :)
okay, "redirect by origin" doesn't work ... i just saw the "redirect"-aspect :oops:
by mexx3k
Wed Sep 28, 2005 5:05 pm
Forum: Unreal 3.2 Support
Topic: Unrealircd 3.2.3 redirect user connection
Replies: 13
Views: 3474

checkout the module "m_jumpserver" ... with that you can redirect user, either new connections, all connections ... you can specify the new server with port and ssl-instructions ... we're using that when upgrading servers to redirect users in the IRC on another server before the shutdown ....
by mexx3k
Sat Sep 10, 2005 3:35 pm
Forum: Unreal 3.2 Support
Topic: Globals
Replies: 15
Views: 4706

a php scripted bot rehashes each server making the changes instant. why don't you write an alias for your mirc / xchat / ...? alias rehash { rehash server1.net rehash server2.net rehash server3.net } or a small bashscript which connects to the remote server over ssh and sends the "./unreal reh...
by mexx3k
Sun Sep 04, 2005 4:05 pm
Forum: Unreal 3.2 Modules
Topic: AntiRandom v1.0 (*NIX & win32)
Replies: 18
Views: 8868

Like I said, it already does *JUST THAT*. [22:28:41] -maintest.test.net- *** Notice -- [antirandom] denied access to user with score 30: aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!syzop@localhost:x x okay, yesterday i had to help out another net ... they also use antirandom ... and i got the snotice from antir...
by mexx3k
Sun Jun 26, 2005 6:22 pm
Forum: Unreal 3.2 Modules
Topic: AntiRandom v1.0 (*NIX & win32)
Replies: 18
Views: 8868

It does that already, but of course if you *line and the user tries to reconnect then you won't see any further messages for that use since (s)he is *lined before antirandom is called. well, i'm only interested in seeing the nicks, which are *lined ... neither in a gline nor zline is the nickname m...
by mexx3k
Fri Jun 24, 2005 11:47 pm
Forum: Unreal 3.2 Modules
Topic: AntiRandom v1.0 (*NIX & win32)
Replies: 18
Views: 8868

great work!! this module ROCKZ! got a bunch of flood-bots, yesterday around lunch time ... i myself was @ lunch, another irc-op got them glined ... after that installed antirandom.c ... at 9:40pm ( MEZ ) another round of bots came back ... they were ALL caught! ... today, some got through ... they j...
by mexx3k
Thu Jun 02, 2005 2:03 pm
Forum: Unreal 3.2 Support
Topic: PHP, IRC and UnrealIRCD
Replies: 3
Views: 2146

forget thales and start using denora ... it rockz ;) uses same database-structure as thales, so the "old" php-scripts for stats on a website stil work ... with some differences ... e.g., denora saves information also for users who are offline ... giving them the flag "offline" ( ...
by mexx3k
Sun May 15, 2005 11:35 am
Forum: General chat
Topic: Gameserver !!
Replies: 5
Views: 3327