Search found 9 matches

by Jappy
Tue Nov 15, 2005 12:50 am
Forum: Unreal 3.2 Spamfilters
Topic: problem, limit a gline for certain user
Replies: 5
Views: 3828

thanks a lot,

i'm shure , it work,

is there a web site, where we can get that kind of documentation
by Jappy
Mon Nov 14, 2005 3:21 pm
Forum: Unreal 3.2 Spamfilters
Topic: problem, limit a gline for certain user
Replies: 5
Views: 3828

hi,

i said no_clone, but is already limite to 2, with unknown command

a clone attack, i can say drone attack etc...

i try also antirandom module

but if i can make it work, the spamfilter rule do the job
by Jappy
Mon Nov 14, 2005 2:13 pm
Forum: Unreal 3.2 Spamfilters
Topic: problem, limit a gline for certain user
Replies: 5
Views: 3828

problem, limit a gline for certain user

the nick a need to gline = asqodtny (~gwriykcf@adsl-68-21-134-141.dsl.yntwoh.ameritech.net - lvgnbrrm) i use the following spamfilter rules = /spamfilter add u gline 3600 No_Clone [a-z]{8}+!~[a-z]{8}+@.+:[a-z]{8} but my probleme, is they also gline longer nick for example webmaster (~webmaster@adsl-...
by Jappy
Sun Apr 24, 2005 5:44 pm
Forum: Unreal 3.2 Support
Topic: ziplink problem
Replies: 11
Views: 3391

no w00t , i dont try to put ssl or zip on anope so the link option are clean
by Jappy
Sun Apr 24, 2005 12:32 am
Forum: Unreal 3.2 Support
Topic: ziplink problem
Replies: 11
Views: 3391

EDIT: oh you mean when the link isn't zipped and you have ziplinks enabled you get this problem? That sounds a bit hard to believe, really -- perhaps it's a side-effect, not a consequence ;p. ok, i try to re explain... not simple first, on a 3 server network, all 3 are with 3.2.3 1 irc.webami.org i...
by Jappy
Fri Apr 15, 2005 10:31 am
Forum: Unreal 3.2 Support
Topic: ziplink problem
Replies: 11
Views: 3391

i think, the message appear on a monitor chan on a on-zip machine,it appear scramble , as compress, on other one , the zip, the message look ok , thats why, network goes on loop .op, and un-op bot services .

in fact, for zipping a network, all server, not only both end , have to be zip.
by Jappy
Fri Apr 15, 2005 1:02 am
Forum: Unreal 3.2 Support
Topic: splitting connections from one IP to other IP is possible ?
Replies: 2
Views: 1609

exemple of round-robin ,

server a: ip = 123.45.67.89 -
server b: ip = 87.65.43.21 -

irc.domain.tld - A = 123.45.67.89
irc.domain.tld - A = 87.65.43.21

that way, the adress point on both ip, if your registar do it
by Jappy
Thu Apr 14, 2005 12:33 am
Forum: Unreal 3.2 Support
Topic: ziplink problem
Replies: 11
Views: 3391

i try to set, or unset de uline. but my server was working before de 3.2.3, and, i try the Ziplink with the new 3.2.3 , the unrealircd, compile with zip, when they are link, without zip option, he "mix up "the communication with other server as "chat.webami.org applique le mode &+...
by Jappy
Mon Apr 11, 2005 11:30 pm
Forum: Unreal 3.2 Support
Topic: ziplink problem
Replies: 11
Views: 3391

ziplink problem

i'm on a three server irc network , 2 of them are compiled with the zip option the third not when a try to link the 3 , i got a mess... as 1Jappy entre sur #channel [17:42:58] <@Eva> 3Mode 4—›1 tchat.webami.org applique le mode +o Jappy sur #channel [17:42:58] <@Eva> 3Mode 4—›1 ChanServ appl...