Search found 120 matches

by JanisB
Tue Jun 19, 2007 9:01 am
Forum: Unreal 3.2 Support
Topic: forwarding ports
Replies: 11
Views: 1857

You can try iptables if you understand what are you doing...

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iptables -t nat -A POSTROUTING -j MASQUERADE
iptables -t nat -A PREROUTING -j DNAT -p tcp -d IP1 --dport PORT1 --to IP2:PORT2
IP1:PORT1 are your WAN address:port, and IP2:PORT2 - LAN/somewhere else located IP:PORT
by JanisB
Sat Jun 16, 2007 12:53 pm
Forum: Unreal 3.2 Support
Topic: Connection reset by peer
Replies: 4
Views: 1137

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netstat -nap|grep ":6667"
or another port what your IRCd is using. Have you something in output?
by JanisB
Sat Jun 02, 2007 12:44 pm
Forum: Unreal 3.2 Modules
Topic: Disable Private Msgs and Notice
Replies: 5
Views: 2152

spamfilter?
by JanisB
Sat May 12, 2007 5:46 pm
Forum: Services
Topic: Permission denied for Bot on uLined server
Replies: 3
Views: 2048

If you are "creating" user on server you don't need to SVSO this user. NICK YourBOT 1 0 botident services.vhost services.server 1 +iSqo * :Uber-bot-name As you can see, you can set modes over NICK command. Btw, are you really sure, that your server IS U:Lined? and is there any list of raws that i ne...
by JanisB
Tue May 08, 2007 6:06 pm
Forum: Unreal 3.2 Support
Topic: increasing maxclients?
Replies: 3
Views: 1006

What definitely you can have on 1 UnrealIRCd server:

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Current Local Users: 4001  Max: 4692
by JanisB
Tue Apr 24, 2007 3:32 pm
Forum: Unreal 3.2 Spamfilters
Topic: irc.blah
Replies: 5
Views: 2330

http://laurikari.net/tre/ wrote:These are other features I'm planning to implement real soon now:
(?!pattern) Zero-width negative look-ahead assertions.
Oops, really... Sorry :<
by JanisB
Mon Apr 23, 2007 6:46 pm
Forum: Unreal 3.2 Spamfilters
Topic: irc.blah
Replies: 5
Views: 2330

According to homepage and syntax reference i found, that TRE knows, what (?!blah\.) is and how to match .+, so I think my example will work on Unreal. Sure, without beginning-end slashes :)
by JanisB
Fri Apr 20, 2007 3:15 pm
Forum: Unreal 3.2 Support
Topic: Unreal + Java
Replies: 9
Views: 2076

One more crazy solution for `the only on client`: mIRC is sending
-> NICK Yournick
-> USER ident "yourhostname" "server.name" :Realname
You can write your own module to disconnect users if they are sending something that not match this introduction schema.
by JanisB
Fri Apr 20, 2007 3:04 pm
Forum: Unreal 3.2 Support
Topic: Where on _earth_ is the linking code?
Replies: 8
Views: 1557

/path-to-unreal/doc/technical/serverprotocol.html
/path-to-unreal/doc/technical/protoctl.txt
by JanisB
Wed Apr 18, 2007 10:27 am
Forum: Unreal 3.2 Spamfilters
Topic: irc.blah
Replies: 5
Views: 2330

Code: Select all

<?php
$r = '/come to irc\.(?!blah\.).+/';
echo preg_match($r, 'come to irc.blah.net').'<br>';
echo preg_match($r, 'come to irc.net').'<br>';
echo preg_match($r, 'come to irc.le-blah.net');
?>
will output

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0
1
1
by JanisB
Wed Mar 28, 2007 8:12 am
Forum: Unreal 3.2 Modules
Topic: Module Request against Botnet attacks
Replies: 5
Views: 2413

Are you sure that AntiRandom module will not catch their idents/nicks?
by JanisB
Fri Mar 23, 2007 5:44 pm
Forum: Unreal 3.2 Spamfilters
Topic: blocking text which has no spaces
Replies: 3
Views: 1831

<JanisB> Congratulations!
16 symbols, i've got banned :<
by JanisB
Fri Mar 23, 2007 5:40 pm
Forum: Unreal 3.2 Support
Topic: +r
Replies: 5
Views: 1185

I am too lazy to check, but maybe you can try "U:Line user" module written by AngryWolf. After you are U:Lined you can act as services (100% you can set +r mode to channel, I don't rememer about +r'ing users).
by JanisB
Fri Mar 23, 2007 5:36 pm
Forum: Unreal 3.2 Support
Topic: loss of klines
Replies: 2
Views: 907

Look @ http://forums.unrealircd.com/viewtopic. ... 0519#20519 You can save all klines/s-filter matches in file before restarting and then easily re-add them back.
by JanisB
Sat Mar 17, 2007 11:00 pm
Forum: Unreal 3.2 Support
Topic: Link data sending queue
Replies: 5
Views: 987

Our services are "reduced" version of Sux-Services. SpaceDoG, thank you for possible problem solution, but i was asked exactly about data sending sequence because i don't have UnrealIRCd sources to check this. UPDATED. OKOK, i was downloaded sources. So, the correct answer is: JOIN->sendto_channel_b...