Didn't test but I think you needto create a security group first:
security-group unidentified { identified no; }
And then your deny:
deny channel {
channel "#alfa";
reason "You need to have a registered account to join this channel.";
redirect "#beta";
mask { security-group unidentified ...
Search found 281 matches
- Thu Jun 04, 2026 9:31 pm
- Forum: Generic support
- Topic: Automatically redirect unregistered
- Replies: 7
- Views: 84
- Thu Jun 04, 2026 3:02 pm
- Forum: Generic support
- Topic: Automatically redirect unregistered
- Replies: 7
- Views: 84
Re: Automatically redirect unregistered
I think you can.
The documentation for deny channel doesn't seem to be up to date, but in the Security-group's documentation, I can see:
Where security groups are used
In any mask { } item in the configuration file, like oper Oper { mask { security-group xyz; } ...
That is in: allow::mask, ban ...
The documentation for deny channel doesn't seem to be up to date, but in the Security-group's documentation, I can see:
Where security groups are used
In any mask { } item in the configuration file, like oper Oper { mask { security-group xyz; } ...
That is in: allow::mask, ban ...
- Thu May 28, 2026 10:06 pm
- Forum: Generic support
- Topic: Short question about DEBUG_CENTRAL_BLOCKLIST
- Replies: 2
- Views: 257
Re: Short question about DEBUG_CENTRAL_BLOCKLIST
Hmmm ok, so another question: as this user seems to be unable to complete connection, how can I see what happen ?
I double checked and he's not blocked intentionnaly, and I don't see anything else than CBL debug in log, so I can't understand what is blocking him
I double checked and he's not blocked intentionnaly, and I don't see anything else than CBL debug in log, so I can't understand what is blocking him
- Mon Apr 20, 2026 9:06 am
- Forum: Generic support
- Topic: Short question about DEBUG_CENTRAL_BLOCKLIST
- Replies: 2
- Views: 257
Short question about DEBUG_CENTRAL_BLOCKLIST
Hello there,
I've activated a log with debug to check a little trouble I've, an I noticed that:
[Mon Apr 20 10:57:03 2026] avalon.zeolia.chat central-blocklist.DEBUG_CENTRAL_BLOCKLIST debug: CBL: Client [email protected] is allowed (score 0)
[Mon Apr 20 10:58:11 2026] avalon.zeolia.chat ...
I've activated a log with debug to check a little trouble I've, an I noticed that:
[Mon Apr 20 10:57:03 2026] avalon.zeolia.chat central-blocklist.DEBUG_CENTRAL_BLOCKLIST debug: CBL: Client [email protected] is allowed (score 0)
[Mon Apr 20 10:58:11 2026] avalon.zeolia.chat ...
- Sun Apr 05, 2026 12:19 pm
- Forum: News and Releases
- Topic: UnrealIRCd 6.2.4-rc1 available for testing
- Replies: 4
- Views: 639
Re: UnrealIRCd 6.2.4-rc1 available for testing
Just to confirm... If I want to use the new geoip engine, I must recompile, not use the ./unrealircd upgrade --rc way ?
- Sat Mar 07, 2026 4:19 pm
- Forum: UnrealIRCd modules (third party)
- Topic: Auditorium : can't see users speaking
- Replies: 2
- Views: 766
Re: Auditorium : can't see users speaking
Well, I double-checked and all my test personas are on the same server.
It's weird, I can't understand what could be blocking. Did I miss somewhere a setting wich can block message to @#channel for normal users ?
It's weird, I can't understand what could be blocking. Did I miss somewhere a setting wich can block message to @#channel for normal users ?
- Sun Feb 22, 2026 3:40 pm
- Forum: UnrealIRCd modules (third party)
- Topic: Auditorium : can't see users speaking
- Replies: 2
- Views: 766
Auditorium : can't see users speaking
Hello there,
I'd reported the trouble to Gottem but he can't reproduce, so I ask here for any idea.
Using UnrealIRCd 6.2.2 (also tested with 6.2.3-RC1) and third/auditorium 2.1.5, I'm @ (using weechat) on the channel and can see the full list of users.
When a simple user speaks, I can't see ...
I'd reported the trouble to Gottem but he can't reproduce, so I ask here for any idea.
Using UnrealIRCd 6.2.2 (also tested with 6.2.3-RC1) and third/auditorium 2.1.5, I'm @ (using weechat) on the channel and can see the full list of users.
When a simple user speaks, I can't see ...
- Sun Dec 14, 2025 4:54 pm
- Forum: Spam, drones and proxies
- Topic: Anti VPN
- Replies: 5
- Views: 25606
Re: Anti VPN
I found https://wafrules.com/ and based on it, I guess you can put a gzline on the following ASN : 207137 141039 147049 9009 16247 51332 394087 60068 212238 209854 9009 46253 8100 62639 16276 206092 206074 206164 206150 210277 216025 39351 51852
- Fri Dec 12, 2025 12:00 pm
- Forum: News and Releases
- Topic: UnrealIRCd 6.2.2 released & wrapping up the year
- Replies: 1
- Views: 1222
Re: UnrealIRCd 6.2.2 released & wrapping up the year
Cool, I'll upgrade zeolia tonight.
Thanks for all the work you do, and merry christmas, happy new year in advance !
Thanks for all the work you do, and merry christmas, happy new year in advance !
- Sun Nov 02, 2025 10:57 pm
- Forum: Generic support
- Topic: [SOLVED] Strange bug on channels
- Replies: 3
- Views: 598
Re: Strange bug on channels
Upgraded (you know as you were disconnected from the server), I'll tell you in a few hours if it works (I trust you and Syzop, I know it works
)
- Fri Oct 31, 2025 1:05 pm
- Forum: Generic support
- Topic: [SOLVED] Strange bug on channels
- Replies: 3
- Views: 598
[SOLVED] Strange bug on channels
Hi there,
This morning I faced a bug I never saw before:
I've 2 servers linked and people on a server (A - 6.2.0) didn't see what people on the other server (B - 6.2.1-RC1) said. But people on B saw what people on A said.
Using PM, there were no trouble, it occures only in channel.
And on both ...
This morning I faced a bug I never saw before:
I've 2 servers linked and people on a server (A - 6.2.0) didn't see what people on the other server (B - 6.2.1-RC1) said. But people on B saw what people on A said.
Using PM, there were no trouble, it occures only in channel.
And on both ...
- Mon Oct 13, 2025 8:41 am
- Forum: UnrealIRCd Webpanel and JSON-RPC
- Topic: [SOLVED] Suggestion: add away in json-RPC
- Replies: 6
- Views: 1308
Re: Suggestion: add away in json-RPC
Ok, testing UnrealIRCd-6.2.1-rc1 : away_since and away_reason works well in json-RPC
Nice job guys !
Nice job guys !
- Thu Oct 02, 2025 10:36 am
- Forum: Generic support
- Topic: [SOLVED] UnrealIRCd 6.x – Config error (log/modules) after upgrade
- Replies: 2
- Views: 551
Re: UnrealIRCd 6.x – Config error (log/modules) after upgrade
The file is a destination. Your log block must looks like:
You can read https://www.unrealircd.org/docs/Log_block to help you
Code: Select all
log {
source {
!debug;
all;
};
destination {
file "ircd.%Y%m.log" { maxsize 100M; };
};
};- Fri Sep 26, 2025 5:26 pm
- Forum: UnrealIRCd Webpanel and JSON-RPC
- Topic: [SOLVED] Best way to use ?
- Replies: 4
- Views: 1265
Re: Best way to use ?
Syzop kindly gave me some tips on how to improve and secure my caching function, so here is the result:
function chanCache($chan) {
global $unrealapi;
$file = '/tmp/'.hash('sha256', $chan).'.src';
if (!is_file($file) || filemtime($file)<(time()-10)) {
$rpc = new UnrealIRCd\Connection("wss://127 ...
function chanCache($chan) {
global $unrealapi;
$file = '/tmp/'.hash('sha256', $chan).'.src';
if (!is_file($file) || filemtime($file)<(time()-10)) {
$rpc = new UnrealIRCd\Connection("wss://127 ...
- Fri Sep 19, 2025 9:39 am
- Forum: Generic support
- Topic: [SOLVED] What means SPAMREPORT_RATE_LIMIT ?
- Replies: 3
- Views: 712
Re: What means SPAMREPORT_RATE_LIMIT ?
That's really strange as I've only one spamfilter using that (report & gline) and I never see any gline added by these filter.
And I'm not sure my spamreport configuration is good...
In unrealircd.conf, I've the following blocks:
loadmodule "central-api";
set { central-api { api-key "xxxxxxxxxx ...
And I'm not sure my spamreport configuration is good...
In unrealircd.conf, I've the following blocks:
loadmodule "central-api";
set { central-api { api-key "xxxxxxxxxx ...