Search found 21 matches

by Michael
Thu Mar 23, 2006 6:07 pm
Forum: Unreal 3.2 Support
Topic: /svsmotd # :Services MOTD command gives error
Replies: 8
Views: 5296

Ahhhh Haaa!

Thank You!
by Michael
Thu Mar 23, 2006 11:03 am
Forum: Unreal 3.2 Support
Topic: /svsmotd # :Services MOTD command gives error
Replies: 8
Views: 5296

The only thing that's U:Lined is the services server.

The only reason I mentioned the services root is because someone else in this thread mentioned is as a cause.

As for the IRC Operator, I can only tell you that this is what the error states. If it has nothing to do with the problem then it ...
by Michael
Thu Mar 23, 2006 6:51 am
Forum: Unreal 3.2 Support
Topic: /svsmotd # :Services MOTD command gives error
Replies: 8
Views: 5296

Guys, the server is U:Lined, I wouldn't have posted this question if it wasn't, so this isn't helpful.

BTW, I am the config'd in Services Root and I'm using Anope 6 for services, if that helps any.

The error message clearly states this an IRC Operator issue, despite the fact that I am OPER'd up ...
by Michael
Wed Mar 22, 2006 12:12 pm
Forum: Unreal 3.2 Support
Topic: /svsmotd # :Services MOTD command gives error
Replies: 8
Views: 5296

/svsmotd # :Services MOTD command gives error

I'm wondering why I get this error when I try to issue the svsmotd command.

I have admin priveledges on this server for services as well as being the Network Administrator for this unrealircd so what other permissions would I need in order to issue this command:

/svsmotd # :<text>

and I get the ...
by Michael
Tue Aug 16, 2005 8:04 pm
Forum: Services
Topic: Connecting Two Unreal IRCD's - Do I run two Services?
Replies: 10
Views: 7041

Actually, for your situation HoBoZ, what Stealth has said makes the most sense.

See ya,
by Michael
Tue Aug 16, 2005 7:58 pm
Forum: Services
Topic: Connecting Two Unreal IRCD's - Do I run two Services?
Replies: 10
Views: 7041

I believe the best way to do this is to have services built and ready on the backup system and then use something like unison to sync the database files. That way if they do go down you will have the current database to work with. To the users it will seem as if nothing ever happened if the primary ...
by Michael
Mon Jun 13, 2005 11:40 am
Forum: Unreal 3.2 Support
Topic: Cannot Connect Servers - Write Error?
Replies: 3
Views: 2590

Thanks a lot Syzop!

After some close investigation and a little thought, I determined what the problem was.

I was missing the Listen blocks for those particular ports. This is something that should be added to the UnrealIRCd forums tutorial for linking servers, as it is easily missed when you read ...
by Michael
Sun Jun 12, 2005 11:41 pm
Forum: Unreal 3.2 Support
Topic: Cannot Connect Servers - Write Error?
Replies: 3
Views: 2590

BTW, both of the servers have been setup correctly as outlined in the guide here on the UnrealIRCd Forums.
by Michael
Sun Jun 12, 2005 9:03 pm
Forum: Unreal 3.2 Support
Topic: Cannot Connect Servers - Write Error?
Replies: 3
Views: 2590

Cannot Connect Servers - Write Error?

For some reason I'm unable to connect two servers together.

I get the following error on trying to /connect the servers.

Here is the error:

connecting to irc.myserver2.com [1.2.3.4].
?[irc.myserver1.net] *** Global -- Closing link: Write error: Broken pipe - irc.myserver2.com[1.2.3.4]

Any ideas ...
by Michael
Sun Jun 12, 2005 9:31 am
Forum: Unreal 3.2 Support
Topic: Unrealircd compiled with SSL support but errors with SSL
Replies: 5
Views: 2701

Thanks aquanight that did the trick!

I would have never thought to compile the dev lib's, so your feedback here saved me a ton of time, as did the help from everyone else!

Thanks everyone, you guys kick A$$.

The support all of you provide here on this forum is nothing short of phenominal!

Thanks ...
by Michael
Sun Jun 12, 2005 2:35 am
Forum: Unreal 3.2 Support
Topic: Unrealircd compiled with SSL support but errors with SSL
Replies: 5
Views: 2701

Here is what that generates:

$ ./configure --with-showlistmodes --enable-nospoof --enable-ssl=/usr/bin/ --enable-ziplinks --with-listen=5 --with-dpath=/home/myhome/Unreal3.2 --with-spath=/home/myhome/Unreal3.2/src/ircd --with-nick-history=2000 --with-sendq=3000000 --with-bufferpool=18 --with ...
by Michael
Sun Jun 12, 2005 12:41 am
Forum: Unreal 3.2 Support
Topic: Unrealircd compiled with SSL support but errors with SSL
Replies: 5
Views: 2701

Unrealircd compiled with SSL support but errors with SSL

Hello,

I've just compiled unrealircd on Suse Linux and for some strange reason I'm getting an error due to SSL stating the following:

[warning] unrealircd.conf:538: listen with SSL flag enabled on a non SSL compile

This is however untrue as I DID compile with SSL.

Line 538 reads as follows ...
by Michael
Thu May 26, 2005 1:28 am
Forum: Unreal 3.2 Support
Topic: Unreal3.2.3 successfully compiled but failed to running?
Replies: 25
Views: 15588

This sounds like you don't have the 'Listen' port within the config set properly.

Verify that it's correct within the config.
by Michael
Thu May 26, 2005 1:15 am
Forum: Services
Topic: Connecting Two Unreal IRCD's - Do I run two Services?
Replies: 10
Views: 7041

Great, I'll give a whirl!

Thanks Stealth!
by Michael
Wed May 25, 2005 10:26 pm
Forum: Services
Topic: Connecting Two Unreal IRCD's - Do I run two Services?
Replies: 10
Views: 7041

Connecting Two Unreal IRCD's - Do I run two Services?

Hello,

I've been running Unreal IRCD for awhile now but I have not had the need to run two joined IRCD servers together. This however has changed and I have some questions I hope some of you can answer.

I will be connecting two Unreal IRCD's together but do I need to run two sets of Services as ...