Search found 9 matches

by devolved
Fri May 13, 2005 6:28 am
Forum: Unreal 3.2 Modules
Topic: Request: Default cloak/vhost
Replies: 3
Views: 2211

Found another module that also does what I think you're asking for, on accident:

http://www.wrongway.org/mods/static_cloak.zip
by devolved
Fri May 13, 2005 4:13 am
Forum: Services
Topic: IRCServices Support Forums!
Replies: 2
Views: 1726

Good forum so far, I love the HostServ module released.
by devolved
Fri May 13, 2005 4:02 am
Forum: Services
Topic: Question: BOPM Channel Activity
Replies: 3
Views: 1510

Alright thanks, that's what I figured as well.
by devolved
Fri May 13, 2005 3:58 am
Forum: Unreal 3.2 Modules
Topic: Request: Default cloak/vhost
Replies: 3
Views: 2211

There are a couple modules similar to what you're asking for, for example: http://unrealircd.com/index.php?page=modules&mod=module&id=43 Another would be codemastr's which I believe does exactly what you want, however its not free: http://unrealircd.com/index.php?page=modules&mod=module&...
by devolved
Fri May 13, 2005 3:49 am
Forum: Unreal 3.2 Support
Topic: new to this and really wanting to learn
Replies: 2
Views: 842

I think it gets created by default, but pesonally I always 'touch ircd.log' after 'make install' finishes.
by devolved
Fri May 13, 2005 3:37 am
Forum: Services
Topic: Question: BOPM Channel Activity
Replies: 3
Views: 1510

Question: BOPM Channel Activity

Just a quick question. I recently setup BOPM on my network, and I set its output channel to #services. All appears fine, it scans connecting users from every server on my network (all v3.2.3), while running on the hub/services shell. (&BOPM) Uptime: 1 day, 19:45:48 (&BOPM) DNSBL: 21 successf...
by devolved
Fri May 13, 2005 3:16 am
Forum: Unreal 3.2 Modules
Topic: Module Compilation Problem - Help Please.
Replies: 5
Views: 2394

You probably only typed make or gmake after you ran ./Config , then forgot to type make install or gmake install afterwards, i've done the same thing before, with some of those same modules, and got the same errors. simple mistake, and youll smack yourself when you finally realize what you had done.
by devolved
Fri May 13, 2005 3:02 am
Forum: Unreal 3.2 Modules
Topic: Request: Regexp TKL Module
Replies: 2
Views: 1370

Ah, thats very true, thanks for the suggestion.
by devolved
Thu May 12, 2005 8:59 am
Forum: Unreal 3.2 Modules
Topic: Request: Regexp TKL Module
Replies: 2
Views: 1370

Request: Regexp TKL Module

I havn't seen this around yet, and it seems like it would be pretty useful for oper's needing to remove botnets manually, I have seen and made my own mIRC scripts to do such things before, but it required you to be in the channel. I think it would be better in general if you could have the IRCd do i...