Search found 16 matches

by DJ747
Tue Aug 02, 2005 10:22 pm
Forum: Unreal 3.2 Support
Topic: Remote Includes Blocks
Replies: 2
Views: 1708

ok thanks, but I did some searching before I post (like all of you should) and I though I saw something that said it can't be included, and if the me block can be remotely included there would be no point to that as every server would be the same thing
by DJ747
Tue Aug 02, 2005 8:44 pm
Forum: Unreal 3.2 Support
Topic: Remote Includes Blocks
Replies: 2
Views: 1708

Remote Includes Blocks

I would like to know which blocks are not able to be included into remote includes as I am making 2 config files (one for the server and one for the remote includes). I would like to know what can't be put into the remote includes.

So far I know that the following cannot be put into remote includes ...
by DJ747
Fri Jun 10, 2005 11:15 pm
Forum: Unreal 3.2 Support
Topic: Limited IRC channel topic content
Replies: 3
Views: 1782

some channel services (like anope) allow you to have an entry message, so if you like a bigger topic just use that, or bring in a bot that sends a notice to someone when they join.
by DJ747
Wed Jun 08, 2005 3:16 am
Forum: Unreal 3.2 Support
Topic: chanmode +I does not work
Replies: 2
Views: 1714

Sorry about this, I realized that I was on a differnt server on the network and the server admin is too lazy to do download the latest version and do a ./Config
by DJ747
Tue Jun 07, 2005 10:41 pm
Forum: Unreal 3.2 Support
Topic: chanmode +I does not work
Replies: 2
Views: 1714

chanmode +I does not work

I have set +i in my channel and then set +I *!*@myhost.tld, my clone couldn't join it, so I set +I *!*@* and my clone still couldn't join, is there some problem with a setting?
by DJ747
Tue Jun 07, 2005 10:16 pm
Forum: Unreal 3.2 Support
Topic: +q Mode Annoyance
Replies: 16
Views: 6698

the problem is you don't have +N oflag, only network administrators with override can set owner channel modes (+q, +u and other modes that require owner privs to set). And the usermode +q is so only services can kick you. (example: you join a channel, the channel owner doesn't want you in, but they ...
by DJ747
Mon Jun 06, 2005 4:12 am
Forum: Unreal 3.2 Support
Topic: Client class sorting
Replies: 10
Views: 4920

well that sucks, I thought you needed to be in oper::class for your o:line to work, now it just sortof seems pointless. Is there any way so that a user must be in a class or something in order to oper (like a double protection for opers)
by DJ747
Sun Jun 05, 2005 10:18 pm
Forum: Unreal 3.2 Support
Topic: Client class sorting
Replies: 10
Views: 4920

also speaking of my o:line here is my o:line
oper DJ747 {
class opers;
from { userhost *@<myip>; };
password "<pass>" { md5;} ;
flags NDRvXHWZtz;
snomask cfFkejvGnNqsSo;
};


Here are some server notices:
[16:16:06] -irc.<mynet>.com- *** Notice -- Client connecting on port 6667: DJ` (dj747 ...
by DJ747
Sun Jun 05, 2005 10:10 pm
Forum: Unreal 3.2 Support
Topic: Client class sorting
Replies: 10
Views: 4920

I believe this server notice should explain it:

Code: Select all

[16:10:18] -irc.<mynet>.com- *** Notice -- Client connecting on port 6667: DJ` (dj747@<myip>) [clients]
by DJ747
Sun Jun 05, 2005 10:03 pm
Forum: Unreal 3.2 Support
Topic: Client class sorting
Replies: 10
Views: 4920

Client class sorting

I am having issues with the class and allow blocks. I have setup an extra class and an extra allow block. The class is for opers so that they are pinged less and have different sendq and recvq limits and more hosts per ip than normal users. I have made an allow block for me so that it puts me in the ...
by DJ747
Wed May 25, 2005 11:32 pm
Forum: Unreal 3.2 Support
Topic: Listen with SSL flag enabled on a non SSL compile
Replies: 12
Views: 5112

I have all the libs pertaining to ssl installed. Would this have anything to do with it:

Code: Select all

/usr/bin/install -m 0700 src/ircd /home/dj747/ircd/Unreal3.2/src/ircd
/usr/bin/install: `src/ircd' and `/home/dj747/ircd/Unreal3.2/src/ircd' are the same file
make: *** [install] Error 1 
by DJ747
Wed May 25, 2005 9:37 pm
Forum: Unreal 3.2 Support
Topic: Listen with SSL flag enabled on a non SSL compile
Replies: 12
Views: 5112

result of grep -i ssl config.log
$ ./configure --with-showlistmodes --enable-hub --enable-ssl=/usr/lib/libssl.so.0.9.7 --enable-ziplinks --enable-prefixaq --with-listen=5 --with-dpath=/home/dj747/ircd/Unreal3.2 --with-spath=/home/dj747/ircd/Unreal3.2/src/ircd --with-nick-history=2000 --with-sendq ...
by DJ747
Wed May 25, 2005 1:19 pm
Forum: Unreal 3.2 Support
Topic: Listen with SSL flag enabled on a non SSL compile
Replies: 12
Views: 5112

I think I have found the problem, but I don't know how to fix it:
/usr/bin/install -m 0700 src/ircd /home/dj747/ircd/Unreal3.2/src/ircd
/usr/bin/install: `src/ircd' and `/home/dj747/ircd/Unreal3.2/src/ircd' are the same file
make: *** [install] Error 1


here is what ./Config sends to ./configure ...
by DJ747
Wed May 25, 2005 5:29 am
Forum: Unreal 3.2 Support
Topic: Listen with SSL flag enabled on a non SSL compile
Replies: 12
Views: 5112

Yes I did, thats what really confuses me, I compile it, it makes the certificate and then when i go to start it, it says that it isn't compiled for ssl

EDIT: I did this:
make clean (did this when i recompiled a second time)
./Config
make
make install
I also tried removing all the files and ...
by DJ747
Wed May 25, 2005 2:42 am
Forum: Unreal 3.2 Support
Topic: Listen with SSL flag enabled on a non SSL compile
Replies: 12
Views: 5112

Actually I do need it, if i didn't need it i wouldn't have come here looking for help