Search found 3 matches

by andrewkoz
Thu May 26, 2005 6:41 pm
Forum: Unreal 3.2 Support
Topic: Help with Client (ping/pong verification)
Replies: 7
Views: 6568

thanks for the help. I appreciate it.
by andrewkoz
Thu May 26, 2005 6:31 pm
Forum: Unreal 3.2 Support
Topic: Help with Client (ping/pong verification)
Replies: 7
Views: 6568

I think I read earlier that I can recompile with no-spoof option disabled. The problem is I don't think I can compile on windows with the option disabled, right? If I compile on NIX with the nospoof option disabled, will this fix it?
by andrewkoz
Thu May 26, 2005 6:11 pm
Forum: Unreal 3.2 Support
Topic: Help with Client (ping/pong verification)
Replies: 7
Views: 6568

Help with Client (ping/pong verification)

I have a client that uses IRC for messaging alerts and other text. The problem is that it's logging is as this:

++++++++++++++++++++++++++++
user ANDREWK x y :koz|TSR|Master-Qe-AA
:irctest NOTICE AUTH :*** Looking up your hostname...
:irctest NOTICE AUTH :*** Couldn't resolve your hostname; using ...