Some people think that tcl is a bad language to do services, but i'v tested them on some networks, there is no lag, if you connect them on local ip it's very good!
I think network with more than 3000/4000 users it is possible that it lag... but i haven't test!
Becouse oh the simplicity of TCL i ...
Search found 6 matches
- Sun May 29, 2005 11:08 am
- Forum: Unreal 3.2 Support
- Topic: Server protocol: NETINFO
- Replies: 11
- Views: 3194
- Sun May 29, 2005 10:26 am
- Forum: Unreal 3.2 Support
- Topic: Server protocol: NETINFO
- Replies: 11
- Views: 3194
That's right
This service is developped in TCL ('pure TCL', without eggdrop or other as we can see sometimes...), a major feature is that you can extend it very easyly with a system of 'bind' as Eggdrop !
A lot of TCL commands are added in order to manage users, you can easily create bots an manage them etc ...
A lot of TCL commands are added in order to manage users, you can easily create bots an manage them etc ...
- Sun May 29, 2005 10:03 am
- Forum: Unreal 3.2 Support
- Topic: Server protocol: NETINFO
- Replies: 11
- Views: 3194
Thanks
Thanks you a lot it works fine!
It doesn't really care but it's for keep all infos in memory, my services will integrate a web server so i want to show alls these infos
It doesn't really care but it's for keep all infos in memory, my services will integrate a web server so i want to show alls these infos
- Sun May 29, 2005 8:53 am
- Forum: Unreal 3.2 Support
- Topic: Server protocol: NETINFO
- Replies: 11
- Views: 3194
No
I'v always enable NICKv2 in the PROTOCTL, but there is no crypted host but an *:
I really need to generate them by myself!
How can i do?
Code: Select all
NICK Merwin 1 1117356539 merwin AMarseille-253-1-48-172.w83-205.abo.wanadoo.fr irc.------.fr 0 +x * :MerwinHow can i do?
- Sat May 28, 2005 11:59 pm
- Forum: Unreal 3.2 Support
- Topic: Server protocol: NETINFO
- Replies: 11
- Views: 3194
Sorry
The SETHOST is used only with vhost, the encrypted host isn't sent by SETHOST !
I think i need to generate it by myself, but how can i do?
I think i need to generate it by myself, but how can i do?
- Sat May 28, 2005 11:02 pm
- Forum: Unreal 3.2 Support
- Topic: Server protocol: NETINFO
- Replies: 11
- Views: 3194
Server protocol: NETINFO
Hello,
I'm a french coder so i'm sorry for my english !
I'm developping small services for Unreal but i don't understand two things:
1) What is the MD5:<digest> in the NETINFO command?
2) How can i get crypted host of users?
Thanks you a lot,
--
Merwin
I'm a french coder so i'm sorry for my english !
I'm developping small services for Unreal but i don't understand two things:
1) What is the MD5:<digest> in the NETINFO command?
2) How can i get crypted host of users?
Thanks you a lot,
--
Merwin