Search found 46 matches

by sdamon
Wed Jul 15, 2009 3:02 pm
Forum: Unreal 3.2 Modules
Topic: Req: EXTBAN channel ban synergy
Replies: 12
Views: 5465

Re: Req: EXTBAN channel ban synergy

oh you can already ban all ops from stealth's channel by 'MODE #your_channel +b ~c:@#stealths_channel'.

what the extban would do is just copy another channels ban list to yours (well not copy, but its conceptual1).
by sdamon
Wed Jul 15, 2009 2:10 am
Forum: Unreal 3.2 Modules
Topic: Req: EXTBAN channel ban synergy
Replies: 12
Views: 5465

Re: Req: EXTBAN channel ban synergy

Checking permissions is an impossible task anyways. Take #x, which has 10 users, 2 of which are ops (@Bill and @Ted). Now, @Ted bans bogusone!*@*.aol.com, then goes for a sandwich. While at Subway, @Ted's power goes out. The ban stays in effect. when Ted gets back, he is a normal user, but the ban i...
by sdamon
Tue Jul 14, 2009 9:56 pm
Forum: Unreal 3.2 Modules
Topic: Req: EXTBAN channel ban synergy
Replies: 12
Views: 5465

Re: Req: EXTBAN channel ban synergy

The ban instated in the target channel (the one targeted by the extban) would not need to have the authority to ban in the host channel, as the person who set the extban would be the person responsible for the bans in the host channel. I also don't see a need to list multiple channels in the extban....
by sdamon
Tue Jul 14, 2009 1:42 am
Forum: Unreal 3.2 Modules
Topic: Req: EXTBAN channel ban synergy
Replies: 12
Views: 5465

Req: EXTBAN channel ban synergy

This is conceptually simple. The module would provide an EXTBAN, that when given a second channel as a parameter, would enforce that channel's bans in the channel where the EXTBAN was set. This would be incredibly useful for projects with large numbers of channels to rapidly ban spammers from all th...
by sdamon
Mon Jul 14, 2008 12:36 pm
Forum: Unreal 3.2 Modules
Topic: Two-for-One Paranoid Module Request
Replies: 0
Views: 1999

Two-for-One Paranoid Module Request

Module Request: Multifactor Authentication Provide a means where multiple authentications are required to do an action that requires a password. In my vision of implementation, this would work as follows: In an example vhost block, the password is set the arbitrary name of a “multifactor authentica...
by sdamon
Wed Aug 30, 2006 10:40 pm
Forum: Unreal 3.2 Modules
Topic: Can I have the server set clients as away?
Replies: 7
Views: 2549

Random wrote:The real advantage is on clients where away users are shown in grey on the userlist - mIRC doesn't do this, but many other clients do, such as XChat, Konversation, etc etc.
Mirc cab set colors by idle time...
by sdamon
Fri Aug 11, 2006 6:50 am
Forum: Unreal 3.2 Support
Topic: visual c++ toolkit 2005 errors
Replies: 2
Views: 762

yup. I R STUPID!

ok, thats the error that happens when you compile, hit a lib error, then attempt to compile over it repeatedly, while THINKING you are working on a fresh copy beacuse you deleted the directory and expanded the archive on the wrong drive.
by sdamon
Fri Aug 11, 2006 6:39 am
Forum: Unreal 3.2 Support
Topic: visual c++ toolkit 2005 errors
Replies: 2
Views: 762

...I may have done somthing compleatly stupid...going to retry and update.
by sdamon
Fri Aug 11, 2006 6:39 am
Forum: Unreal 3.2 Support
Topic: Compiling Unreal 3.2.5 (tre, zlib, curl) with MSVC8
Replies: 2
Views: 886

add "\Release" to the lib path. for example:

Code: Select all

E:\dev\curl-ssl\lib\Release
by sdamon
Fri Aug 11, 2006 6:31 am
Forum: Unreal 3.2 Support
Topic: visual c++ toolkit 2005 errors
Replies: 2
Views: 762

visual c++ toolkit 2005 errors

C:\dev\Unreal3.2>nmake -f makefile.win32 USE_ZIPLINKS=1 ZLIB_INC_DIR="c:\dev\zli b" ZLIB_LIB_DIR="c:\dev\zlib\dll32" USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl\in clude" OPENSSL_LIB_DIR="c:\dev\openssl\lib" USE_REMOTEINC=1 LIBCURL_INC_DIR="c:\ dev\curl-ssl\include" LIBCURL_LIB_DIR="c:\dev\curl-ssl\l...
by sdamon
Fri Jul 21, 2006 9:43 am
Forum: Unreal 3.2 Modules
Topic: Module request: gagged extended ban
Replies: 0
Views: 1424

Module request: gagged extended ban

Description: and extended ban that prevents all regular messages from a user (reguardless of channel access (qaohv)) to not be sent to channel, BUT allow ctcp's from the user. Simple enough.

Any takers?
by sdamon
Mon Jun 12, 2006 12:34 pm
Forum: Services
Topic: alias's not sending all varables to stats (denora)
Replies: 0
Views: 1483

alias's not sending all varables to stats (denora)

Denora-1.1.0 (449) re.mov.ed UnrealIRCd 3.2.x -- build #1, compiled Aug 3 2005 20:52:51 Unreal3.2.4. re.mov.ed FinWXeOoZE [Windows XP Service Pack 2=2307] (SSL Build from the website) alias statserv { type stats; }; alias ss { target statserv; type stats; }; "/ss login user pass" and other select co...
by sdamon
Sat Jun 10, 2006 1:51 pm
Forum: Services
Topic: JService 1.1 released
Replies: 17
Views: 6254

A couple of collums needed to be set to allow null valuse inorsder for any registrations to work. might wanna fix the .sql file for distrobution.

Also consider makeing the webpanel friendly to register globals being off
by sdamon
Tue Jan 31, 2006 8:15 pm
Forum: Unreal 3.2 Support
Topic: allow/blocking by mutliable ip address.
Replies: 2
Views: 649

iirc 192.168 and 172. are priavte port ranges. so allowing a range is ok...but if you must, yes you can limit it to a single user. however i think you haveto seperate them.. allow { ip *@192.168.1.5; hostname *@*; class clients; maxperip 5; }; allow { ip *@172.168.1.5; hostname *@*; class clients; m...
by sdamon
Tue Jan 31, 2006 5:50 pm
Forum: Unreal 3.2 Support
Topic: allowing oper::from::userhost from a /vhost
Replies: 20
Views: 3481

....you OPER people on open proxies.... Just do EVERYONE a favor and throw away your computer...realy.