oh you can already ban all ops from stealth's channel by 'MODE #your_channel +b ~c:@#stealths_channel'.
what the extban would do is just copy another channels ban list to yours (well not copy, but its conceptual1).
Search found 46 matches
- Wed Jul 15, 2009 3:02 pm
- Forum: Unreal 3.2 Modules
- Topic: Req: EXTBAN channel ban synergy
- Replies: 12
- Views: 36631
- Wed Jul 15, 2009 2:10 am
- Forum: Unreal 3.2 Modules
- Topic: Req: EXTBAN channel ban synergy
- Replies: 12
- Views: 36631
Re: Req: EXTBAN channel ban synergy
Checking permissions is an impossible task anyways. Take #x, which has 10 users, 2 of which are ops (@Bill and @Ted). Now, @Ted bans bogusone!*@*.aol.com, then goes for a sandwich. While at Subway, @Ted's power goes out. The ban stays in effect. when Ted gets back, he is a normal user, but the ban i...
- Tue Jul 14, 2009 9:56 pm
- Forum: Unreal 3.2 Modules
- Topic: Req: EXTBAN channel ban synergy
- Replies: 12
- Views: 36631
Re: Req: EXTBAN channel ban synergy
The ban instated in the target channel (the one targeted by the extban) would not need to have the authority to ban in the host channel, as the person who set the extban would be the person responsible for the bans in the host channel. I also don't see a need to list multiple channels in the extban....
- Tue Jul 14, 2009 1:42 am
- Forum: Unreal 3.2 Modules
- Topic: Req: EXTBAN channel ban synergy
- Replies: 12
- Views: 36631
Req: EXTBAN channel ban synergy
This is conceptually simple. The module would provide an EXTBAN, that when given a second channel as a parameter, would enforce that channel's bans in the channel where the EXTBAN was set. This would be incredibly useful for projects with large numbers of channels to rapidly ban spammers from all th...
- Mon Jul 14, 2008 12:36 pm
- Forum: Unreal 3.2 Modules
- Topic: Two-for-One Paranoid Module Request
- Replies: 0
- Views: 2996
Two-for-One Paranoid Module Request
Module Request: Multifactor Authentication Provide a means where multiple authentications are required to do an action that requires a password. In my vision of implementation, this would work as follows: In an example vhost block, the password is set the arbitrary name of a “multifactor authentica...
- Wed Aug 30, 2006 10:40 pm
- Forum: Unreal 3.2 Modules
- Topic: Can I have the server set clients as away?
- Replies: 7
- Views: 4009
- Fri Aug 11, 2006 6:50 am
- Forum: Unreal 3.2 Support
- Topic: visual c++ toolkit 2005 errors
- Replies: 2
- Views: 1655
- Fri Aug 11, 2006 6:39 am
- Forum: Unreal 3.2 Support
- Topic: visual c++ toolkit 2005 errors
- Replies: 2
- Views: 1655
- Fri Aug 11, 2006 6:39 am
- Forum: Unreal 3.2 Support
- Topic: Compiling Unreal 3.2.5 (tre, zlib, curl) with MSVC8
- Replies: 2
- Views: 1791
add "\Release" to the lib path. for example:
Code: Select all
E:\dev\curl-ssl\lib\Release
- Fri Aug 11, 2006 6:31 am
- Forum: Unreal 3.2 Support
- Topic: visual c++ toolkit 2005 errors
- Replies: 2
- Views: 1655
visual c++ toolkit 2005 errors
C:\dev\Unreal3.2>nmake -f makefile.win32 USE_ZIPLINKS=1 ZLIB_INC_DIR="c:\dev\zli b" ZLIB_LIB_DIR="c:\dev\zlib\dll32" USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl\in clude" OPENSSL_LIB_DIR="c:\dev\openssl\lib" USE_REMOTEINC=1 LIBCURL_INC_DIR="c:\ dev\curl-ss...
- Fri Jul 21, 2006 9:43 am
- Forum: Unreal 3.2 Modules
- Topic: Module request: gagged extended ban
- Replies: 0
- Views: 2091
Module request: gagged extended ban
Description: and extended ban that prevents all regular messages from a user (reguardless of channel access (qaohv)) to not be sent to channel, BUT allow ctcp's from the user. Simple enough.
Any takers?
Any takers?
- Mon Jun 12, 2006 12:34 pm
- Forum: Services
- Topic: alias's not sending all varables to stats (denora)
- Replies: 0
- Views: 2132
alias's not sending all varables to stats (denora)
Denora-1.1.0 (449) re.mov.ed UnrealIRCd 3.2.x -- build #1, compiled Aug 3 2005 20:52:51 Unreal3.2.4. re.mov.ed FinWXeOoZE [Windows XP Service Pack 2=2307] (SSL Build from the website) alias statserv { type stats; }; alias ss { target statserv; type stats; }; "/ss login user pass" and other...
- Sat Jun 10, 2006 1:51 pm
- Forum: Services
- Topic: JService 1.1 released
- Replies: 17
- Views: 16870
- Tue Jan 31, 2006 8:15 pm
- Forum: Unreal 3.2 Support
- Topic: allow/blocking by mutliable ip address.
- Replies: 2
- Views: 1298
iirc 192.168 and 172. are priavte port ranges. so allowing a range is ok...but if you must, yes you can limit it to a single user. however i think you haveto seperate them.. allow { ip *@192.168.1.5; hostname *@*; class clients; maxperip 5; }; allow { ip *@172.168.1.5; hostname *@*; class clients; m...
- Tue Jan 31, 2006 5:50 pm
- Forum: Unreal 3.2 Support
- Topic: allowing oper::from::userhost from a /vhost
- Replies: 20
- Views: 7342