hmmm....seems more like irssi bug. i've tried common cgi gateway and it works fine on it.
anyway...i'm running 3.2.5
Search found 34 matches
- Mon Nov 06, 2006 10:32 am
- Forum: Unreal 3.2 Support
- Topic: ban error?
- Replies: 3
- Views: 1462
- Sun Nov 05, 2006 3:21 pm
- Forum: Unreal 3.2 Support
- Topic: ban error?
- Replies: 3
- Views: 1462
ban error?
hello, i'm not sure if this is issue only on my network, but setting up a ban "?!*@*" disables any more bans. it was supposed to ban nicks with only one character, and i've tried it in several channels always after this one was set, the channel ignored any more new bans after until it was ...
- Sat Apr 22, 2006 2:49 pm
- Forum: Unreal 3.2 Support
- Topic: Security issue
- Replies: 5
- Views: 2155
he doesn't need to connect altogether. sniffer can operate everywhere on the way as the packet is transmitted. if anyone on that channel was without ssl, sniffing him would reveal the entire channel's content. using ssl improves security, but watch out for fingerprint change when examining server's ...
- Mon Feb 27, 2006 8:11 pm
- Forum: Unreal 3.2 Support
- Topic: tkl exception for a nick
- Replies: 1
- Views: 998
tkl exception for a nick
is somehow possible to ban *!*@some.net and then give an exception for only one nick!ident@some.net? i'd like to use it with nickserv (so if someone from the net used the protected nick and ident, nickserv would change it [identify timeout] and after it, the user would be immediately disconnected - ...
- Wed Dec 14, 2005 5:38 am
- Forum: General chat
- Topic: most secure chat - is it possible?
- Replies: 2
- Views: 2543
most secure chat - is it possible?
i was wondering if it is possible to combine 2 great features to create most secure chat a irc client can provide - can i somehow combine dcc chat and ssl?
- Fri Dec 02, 2005 2:31 pm
- Forum: Unreal 3.2 Support
- Topic: ident check problem
- Replies: 1
- Views: 1617
ident check problem
i have the ident-check option enabled in .conf but it does not work when i connect from localhost, it returns that it has response, but then gives the ident based on user's client settings and not on the real login name (linux machine) when i connect remotely from the server which has identd install...
- Thu Sep 22, 2005 4:31 am
- Forum: Unreal 3.2 Support
- Topic: server time mismatch
- Replies: 5
- Views: 1879
server time mismatch
I've added a zline for testing purposes at 5:52:39 to expire in 1 second. This is what I got: 05:52:39 !server *** Z:Line added for *@11.11.11.11 on Thu Sep 22 03:52:38 2005 GMT (from ircop!irc@net to expire at Thu Sep 22 03:52:39 2005 GMT: test) 05:52:43 !server *** Expiring Z:Line (*@11.11.11.11) ...
svsmode
just a short curious question: is there any difference between svsmode and svs2mode commands?
- Sat Sep 10, 2005 12:23 pm
- Forum: Unreal 3.2 Modules
- Topic: identd for some ips
- Replies: 10
- Views: 4488
i've got some success with Syzop's regexcept module which allows certain registered nicks to be in ban exceptions so the user must be identified to services and also have a nick exception in a channel. sadly it probably isn't possible to do this with k-lines because the user would't have a chance to...
- Fri Sep 09, 2005 8:40 pm
- Forum: Unreal 3.2 Modules
- Topic: identd for some ips
- Replies: 10
- Views: 4488
- Fri Sep 02, 2005 12:09 pm
- Forum: Unreal 3.2 Modules
- Topic: identd for some ips
- Replies: 10
- Views: 4488
identd for some ips
hi
I'd like to know if someone has (or if it even exists) a module that will automatically kill newly connected users, from which the server won't get identd response. I'd like to use such a module only on users which have dynamic ip providers(listed in some config file perhaps?).
I'd like to know if someone has (or if it even exists) a module that will automatically kill newly connected users, from which the server won't get identd response. I'd like to use such a module only on users which have dynamic ip providers(listed in some config file perhaps?).
- Thu Sep 01, 2005 8:48 pm
- Forum: Unreal 3.2 Support
- Topic: ircd.log
- Replies: 6
- Views: 2568
- Tue Aug 09, 2005 10:14 pm
- Forum: Services
- Topic: Anope BotServ/server collision problem
- Replies: 2
- Views: 1896
Anope BotServ/server collision problem
I'm running anope services on a network with 2 linked servers. All is going ok until I try to assign a BotServ bot into some channel, the services are then forced to quit because of flooding. The server which is causing problems is the one on which the services are not installed. it seems that the o...
- Mon Aug 08, 2005 1:20 am
- Forum: Unreal 3.2 Spamfilters
- Topic: invite spamfilter with exceptions
- Replies: 2
- Views: 2675
invite spamfilter with exceptions
what regexp can be used for blocking invite messages looking like irc.something.something but with exceptions for the names of all servers linked in a network?