Search found 2 matches

by yanush
Mon Jul 18, 2005 7:16 am
Forum: Unreal 3.2 Modules
Topic: \0 at the end of packets
Replies: 5
Views: 3600

well i'm gonna take a look at it, but as long as it comes to flash, the only solution for this problem is using some sord of a proxy/gateway box that'll translate each packet and add \0 at the end of it. the problem when using this type of solution is u end up with all users with the same ip
by yanush
Sun Jul 17, 2005 11:07 pm
Forum: Unreal 3.2 Modules
Topic: \0 at the end of packets
Replies: 5
Views: 3600

\0 at the end of packets

Hi, as you probably know, flash has the ability to communicate with servers through XMLSockets. the problem is these sockets MUST end with a null sign (\0). is it possible to include a module that will send at the end of each packet "\0"? i prefer it would only do that on a specific port which i'll ...