Search found 4 matches
- Thu Dec 09, 2010 6:09 pm
- Forum: Unreal 3.2 Support
- Topic: Autoconnect not kicking in after split
- Replies: 0
- Views: 3185
Autoconnect not kicking in after split
Hello world, I am posting this here in addition to a ticket on Mantis, because the ticket causes Mantis to crash ... http://bugs.unrealircd.org/view.php?id=3973 . Our network has 3 hubs, all running 3.2.8.1, with IPv6, on Linux (2 of them) and FreeBSD. The code has not been tinkered with, and we are...
- Sun Jul 24, 2005 1:17 pm
- Forum: Unreal 3.2 Support
- Topic: DNS : reload nameserver information & raw dns documentat
- Replies: 2
- Views: 1443
- Sun Jul 24, 2005 12:15 am
- Forum: Unreal 3.2 Support
- Topic: I:line Conf
- Replies: 3
- Views: 1429
I'll try to see if I understood you : you want to allow 3 users per IP for dialup, and 15 users per IP for DSL, is that right ? There is nothing that makes a dialup connection different from a DSL connection, from the IP point-of-view. What you *can* do is try to identify the subnets used for dialup...
- Sun Jul 24, 2005 12:05 am
- Forum: Unreal 3.2 Support
- Topic: DNS : reload nameserver information & raw dns documentat
- Replies: 2
- Views: 1443
DNS : reload nameserver information & raw dns documentat
Hello, I'm running Unreal in a chroot jail, and I've just realized that the resolv.conf in the jail still contained the two NS provided my my ISP. So I went to correct this so as to list *only* my own DNS. Problem : how to *tell* unreal to read the resolv.conf again ? I've read somewhere in the FAQ ...