Search found 140 matches

by nate
Thu Feb 17, 2011 5:28 am
Forum: General chat
Topic: 'Clearing up some confusion'
Replies: 9
Views: 7614

Re: 'Clearing up some confusion'

Lol, the mistake of. Interesting, yes I recall that name, I also remember quite a number of interesting conversations with you on similar issues, I find myself interested in the fact you're kissing ass so much now after what I recall, and the fact that you would take stealth's side on all this witho...
by nate
Thu Feb 17, 2011 5:12 am
Forum: General chat
Topic: 'Clearing up some confusion'
Replies: 9
Views: 7614

Re: 'Clearing up some confusion'

Your response is evident that you're one of the kiss ass people on stealth, considering you've had utterly no involvement in anything of what happened and apparently decided to inject yourself simply because you run a network with a name matching an IRCd title I chose? And what credit did I take? I ...
by nate
Thu Feb 17, 2011 4:50 am
Forum: General chat
Topic: 'Clearing up some confusion'
Replies: 9
Views: 7614

'Clearing up some confusion'

I like how, rather than get updates about UnrealIRCd, or maybe the fact that they finally found someone willing to put up with their bullshit, Stealth in all his overlord glory has to post about me because of some half stalking douchebag comes and rants about me because I mentioned the fact that wha...
by nate
Tue Jul 06, 2010 7:26 am
Forum: News and Releases
Topic: Countermeasures
Replies: 10
Views: 20735

Re: Countermeasures

You can believe that as much as you wish, but there have been people who thought people who downloaded unreal were foolish just for the hell of it in the past, you're not gonna really make any difference with your opinion, lol. Statistically speaking, there's a very good chance you yourself are usin...
by nate
Mon Jul 05, 2010 11:00 pm
Forum: News and Releases
Topic: Countermeasures
Replies: 10
Views: 20735

Re: Countermeasures

Syzop is not incompetent, he's fixed the issue that much you can be sure of I'm fairly certain.

By not telling anyone exactly what it was it keeps others from trying to be stupid and go through the same vector other ways if anything.
by nate
Wed Apr 29, 2009 11:49 am
Forum: Unreal 3.2 Support
Topic: listing channels
Replies: 2
Views: 1837

Re: listing channels

Its your client, not UnrealIRCd.

Assuming you are on mIRC you need to, while in the 'LIST' view/window, uncheck 'Hide non-text channels'.
by nate
Tue Apr 28, 2009 3:27 pm
Forum: General chat
Topic: Site Downtime
Replies: 0
Views: 5317

Site Downtime

Yet again we encounter a set back in the form of an HDD failure, so we lost some data unfortunately.

If anyone encounters any issues, let me know, and yes bugs are down at the moment, I left them down to do some side work on them.
by nate
Wed Dec 10, 2008 1:01 pm
Forum: News and Releases
Topic: UnrealIRCd Development & Future
Replies: 0
Views: 9861

UnrealIRCd Development & Future

Upon the announcement of Sts leaving the project , who of course without him there would never have been UnrealIRCd and will definitely be missed (though you can send lotsa cookies to him, maybe he'll come back : P), I figure an update on things will be wise now as speculation is gonna fly I'm sure....
by nate
Wed Dec 03, 2008 11:54 pm
Forum: Unreal 3.2 Support
Topic: Opers
Replies: 1
Views: 1442

Re: Opers

You can use can_override via the O:Line block, but we don't support any method of auto-overriding a channel to give yourself ops in any channel as its a bit abusive.
by nate
Sun Nov 23, 2008 6:29 pm
Forum: Unreal 3.2 Modules
Topic: XMLSOCKET
Replies: 4
Views: 3069

Re: XMLSOCKET

XMLSocket is more or less obsolete.

Update your flash development abilities, Flash 9 w/Action Script 3 uses raw sockets now, no longer a need for IRCd side modifications.
by nate
Wed Nov 19, 2008 7:14 pm
Forum: General chat
Topic: Download Mirrors
Replies: 1
Views: 3680

Re: Download Mirrors

Finally got off my lazy ass and disabled it.
by nate
Wed Nov 19, 2008 7:10 pm
Forum: General chat
Topic: how i ban other websites
Replies: 3
Views: 4491

Re: how i ban other websites

In the shortest explanation possible, there is no way to technically do it, as any which way you try if a person wants to they'll find a way around it as a person can make a Java client look like a regular client even if they wanted to.
by nate
Sun Oct 19, 2008 1:43 am
Forum: Unreal 3.2 Modules
Topic: NOCAPS Module Bugs
Replies: 1
Views: 2519

Re: NOCAPS Module Bugs

The bug tracker is freely open to registrations, also noting the module is a 3rd party module, you should contact the module author (can't recall who made that one) or you can post some of the compile errors here. Ah wait no compile errors? I think I had to patch this one myself when I downloaded it...
by nate
Tue Sep 16, 2008 5:44 am
Forum: Unreal 3.2 Modules
Topic: Hidden opers module?
Replies: 2
Views: 3219

Re: Hidden opers module?

No. Such modules are no longer supported at all either, they're considered extremely unethical, not to mention fall under the issues that come along with things like the 'spying' modules as well, where it could have potential legal issues as well depending.
by nate
Mon Sep 08, 2008 6:19 pm
Forum: Unreal 3.2 Support
Topic: SSL Compilation Problem
Replies: 6
Views: 3466

Re: SSL Compilation Problem

most likely because you simply copied the files to a regular users folder while its still all owned by root, obviously thats not gonna work ya know? Either chown them properly or just re-extract the source tarball into the regular users directory and do all the compile steps from there, then just co...