Search found 4 matches

by WARP Radio
Fri Aug 19, 2005 10:29 pm
Forum: Unreal 3.2 Support
Topic: unrealircd and routers...
Replies: 7
Views: 2505

"10-4" chief!

I'll give it a try I set to 80 that should be low enough to "keep things in check" but not "flood the server with pings"

I'll let you know if it helps...

again, thanks for the input!

-DjZ-
:) :)
by WARP Radio
Fri Aug 19, 2005 9:39 pm
Forum: Unreal 3.2 Support
Topic: unrealircd and routers...
Replies: 7
Views: 2505

Some of the cheaper routers may not be able to hold a connection as well as some of the more expensive ones.

I agree with you... but you try telling your chatters "its YOUR cheap router!" LOL

dosen't seem to effect those who are directly-connected to their modems.. or myself which is going ...
by WARP Radio
Fri Aug 19, 2005 9:17 pm
Forum: Unreal 3.2 Support
Topic: unrealircd and routers...
Replies: 7
Views: 2505

hi there! and thanks for responding!

Actually, I have tried to set the pingfreq to a lower value and a higher value (currently set to 2 minutes)

class
clients {
pingfreq 120;
maxclients 10000;
sendq 100000;
recvq 8000;
};

again thanks for the reply :-)

-DjZ-
:) :)
by WARP Radio
Fri Aug 19, 2005 8:30 pm
Forum: Unreal 3.2 Support
Topic: unrealircd and routers...
Replies: 7
Views: 2505

unrealircd and routers...

first off, I apologize if this is posted elsewhere.. I have looked, but didn't see an entry for this issue...

for starters:
I have a fully-working version of Unrealircd 3.2.3 installed and working..
Unrealircd is installed on a server in a datacenter under FreeBSD.
I have fully configured it and ...