Search found 5 matches

by grifferz
Tue Aug 23, 2005 9:31 pm
Forum: Unreal 3.2 Modules
Topic: Some thoughts on cloaking
Replies: 10
Views: 7075

Thanks aquanight, those are very good points I had not considered. I think with a ban on *@prefix-* I would be happy leaving the cloaked host format pretty much as it is.
by grifferz
Tue Aug 23, 2005 8:06 pm
Forum: Unreal 3.2 Modules
Topic: Some thoughts on cloaking
Replies: 10
Views: 7075

The idea behind the current cloak is to mask the part of the IP that is constantly changing (i.e. in DNS , the left side). But leave the ISP's part UNMASKED so that you can get an idea of who the service provider is.

If you move the masking to the other side, i can easily see the most dynamic part ...
by grifferz
Tue Aug 23, 2005 4:49 pm
Forum: Unreal 3.2 Modules
Topic: Some thoughts on cloaking
Replies: 10
Views: 7075

You mean like, someone would register such a domain specificly to annoy someone?

Yes, and for some TLDs this would even be free. For com/net/org it is still only a couple of dollars.

So my question is, can anyone think of a way that the cloaking code could be modified to avoid this? Putting the ...
by grifferz
Tue Aug 23, 2005 3:06 pm
Forum: Unreal 3.2 Modules
Topic: Some thoughts on cloaking
Replies: 10
Views: 7075

Jason,

1) It cloaks @Jason.test.com to look like @AD53F5B.test.com, not @Jason.AD53F5B.com

In my example I specified a user with a host like example.com, not jason.example.com. Such users do exist. Furthermore even if the host contained three parts, someone who owns the domain comprising the ...
by grifferz
Tue Aug 23, 2005 1:27 pm
Forum: Unreal 3.2 Modules
Topic: Some thoughts on cloaking
Replies: 10
Views: 7075

Some thoughts on cloaking

Hi, not sure if this is exactly the right forum, but couldn't spot one better. I have some concerns about the cloaking as implemented in Unreal and thought maybe some longstanding Unreal irc admins and possibly even those who implemented it could comment.

My first concern is that the fake hosts ...