Search found 5 matches
- Tue Aug 23, 2005 9:31 pm
- Forum: Unreal 3.2 Modules
- Topic: Some thoughts on cloaking
- Replies: 10
- Views: 7075
- Tue Aug 23, 2005 8:06 pm
- Forum: Unreal 3.2 Modules
- Topic: Some thoughts on cloaking
- Replies: 10
- Views: 7075
The idea behind the current cloak is to mask the part of the IP that is constantly changing (i.e. in DNS , the left side). But leave the ISP's part UNMASKED so that you can get an idea of who the service provider is.
If you move the masking to the other side, i can easily see the most dynamic part ...
If you move the masking to the other side, i can easily see the most dynamic part ...
- Tue Aug 23, 2005 4:49 pm
- Forum: Unreal 3.2 Modules
- Topic: Some thoughts on cloaking
- Replies: 10
- Views: 7075
- Tue Aug 23, 2005 3:06 pm
- Forum: Unreal 3.2 Modules
- Topic: Some thoughts on cloaking
- Replies: 10
- Views: 7075
- Tue Aug 23, 2005 1:27 pm
- Forum: Unreal 3.2 Modules
- Topic: Some thoughts on cloaking
- Replies: 10
- Views: 7075
Some thoughts on cloaking
Hi, not sure if this is exactly the right forum, but couldn't spot one better. I have some concerns about the cloaking as implemented in Unreal and thought maybe some longstanding Unreal irc admins and possibly even those who implemented it could comment.
My first concern is that the fake hosts ...
My first concern is that the fake hosts ...