First of all, you have to know :
1- Ulines are only used when a services server is present. You cannot Uline a normal unrealIRCd server(correct me if I´m wrong).
2- hostname in test.server1 link block has to be the IP address of test.server2 and vice versa.
Test the example, go http://forums ...
Search found 122 matches
- Mon Jun 12, 2006 10:33 pm
- Forum: Unreal 3.2 Support
- Topic: Joining 2 passworded servers
- Replies: 5
- Views: 3916
- Tue Jun 06, 2006 3:16 pm
- Forum: Services
- Topic: How to set Network service mode?
- Replies: 12
- Views: 12305
- Tue Jun 06, 2006 11:58 am
- Forum: Services
- Topic: How to set Network service mode?
- Replies: 12
- Views: 12305
- Wed Feb 15, 2006 9:39 pm
- Forum: Services
- Topic: Anope channel modes
- Replies: 10
- Views: 13205
- Wed Feb 15, 2006 8:00 pm
- Forum: Unreal 3.2 Support
- Topic: Server Password ?
- Replies: 2
- Views: 2721
- Wed Feb 15, 2006 7:48 pm
- Forum: Services
- Topic: Anope channel modes
- Replies: 10
- Views: 13205
- Wed Feb 15, 2006 6:18 pm
- Forum: Services
- Topic: Anope channel modes
- Replies: 10
- Views: 13205
No, I did not disconnect from the IRCd. I believe that it doesn't matter if you disconnect or not of the server, anyway, you continue being a non sure connection. Anope doesn't deal with this(if you disconnect or not of the server). It only check if a new client joins the *empty*channel, and there ...
- Wed Feb 15, 2006 5:02 pm
- Forum: Services
- Topic: Anope channel modes
- Replies: 10
- Views: 13205
*** joining #habana [13:00]
*** mode: hall.ssp.sld.cu set [+ntSCG ]
*** mode: ChanServ set [+rz ]
*** topic: ChanServ set:
*** chan ( [email protected] ) join [13:00]
*** mode: chan set [+ao chan chan]
*** mode: chan set [+q corrosIve]
*** Modes: +CGnrStz Users: 2 Ops: 0 Away: 0
*** IRCops: (1 ...
- Sat Feb 11, 2006 11:20 pm
- Forum: Unreal 3.2 Support
- Topic: Linking Services Question
- Replies: 3
- Views: 3259
- Wed Feb 08, 2006 5:09 am
- Forum: General chat
- Topic: old news not available
- Replies: 8
- Views: 10339
- Tue Feb 07, 2006 5:38 am
- Forum: General chat
- Topic: old news not available
- Replies: 8
- Views: 10339
Small problem, fastest and discreet solution. I didn't want to post a public message neither a submit on Infrastructure Mailing List. I think nobody *except coders/supporters* should find out an error in the system, when it can be solved easily and discreetly. Next time I publish it so all people ...
- Mon Feb 06, 2006 4:51 pm
- Forum: General chat
- Topic: old news not available
- Replies: 8
- Views: 10339
- Sat Feb 04, 2006 9:11 pm
- Forum: Unreal 3.2 Support
- Topic: sajoin/sapart
- Replies: 4
- Views: 3844
- Sat Feb 04, 2006 8:43 pm
- Forum: Unreal 3.2 Support
- Topic: About Hidding Ident
- Replies: 13
- Views: 6944
lol
Try searching with google, it seems that http://www.psybnc.info doesn't want us
or they're restructuring the site.
http://www.google.com.cu/search?hl=es&q=psybnc&meta=
Try searching with google, it seems that http://www.psybnc.info doesn't want us
http://www.google.com.cu/search?hl=es&q=psybnc&meta=
- Fri Feb 03, 2006 3:38 pm
- Forum: Unreal 3.2 Support
- Topic: My IRCd being hacked.
- Replies: 8
- Views: 7746