Search found 122 matches

by JIVXor
Mon Jun 12, 2006 10:33 pm
Forum: Unreal 3.2 Support
Topic: Joining 2 passworded servers
Replies: 5
Views: 1083

First of all, you have to know : 1- Ulines are only used when a services server is present. You cannot Uline a normal unrealIRCd server(correct me if I´m wrong). 2- hostname in test.server1 link block has to be the IP address of test.server2 and vice versa. Test the example, go http://forums.unreali...
by JIVXor
Tue Jun 06, 2006 3:16 pm
Forum: Services
Topic: How to set Network service mode?
Replies: 12
Views: 4989

Being Operserv Admin you solve that problem. +S isn´t essential for that I guess.

PD : And my bad, only services can set +S :wink:
by JIVXor
Tue Jun 06, 2006 11:58 am
Forum: Services
Topic: How to set Network service mode?
Replies: 12
Views: 4989

Can you tell exactly why you want to behave like a Network Service? Anyway you could do that with a simple UMODE[via ULines] or a quite simple /mode.
by JIVXor
Wed Feb 15, 2006 9:39 pm
Forum: Services
Topic: Anope channel modes
Replies: 10
Views: 7550

I use 1.7.13, but still having the same *problem* ... so, request help!
by JIVXor
Wed Feb 15, 2006 8:00 pm
Forum: Unreal 3.2 Support
Topic: Server Password ?
Replies: 2
Views: 864

huh? server password? which server password? be more detailed please.
by JIVXor
Wed Feb 15, 2006 7:48 pm
Forum: Services
Topic: Anope channel modes
Replies: 10
Views: 7550

Damn man!! You must blame me until the sea left without water. I was telling you that everything were fine, and definitively was not working well. I'm able to join the channel and AFTER ChanServ sets mode +z. I begin to think that it's a negotiation problem between the services and the server, becau...
by JIVXor
Wed Feb 15, 2006 6:18 pm
Forum: Services
Topic: Anope channel modes
Replies: 10
Views: 7550

No, I did not disconnect from the IRCd. I believe that it doesn't matter if you disconnect or not of the server, anyway, you continue being a non sure connection. Anope doesn't deal with this(if you disconnect or not of the server). It only check if a new client joins the *empty*channel, and there c...
by JIVXor
Wed Feb 15, 2006 5:02 pm
Forum: Services
Topic: Anope channel modes
Replies: 10
Views: 7550

*** joining #habana [13:00] *** mode: hall.ssp.sld.cu set [+ntSCG ] *** mode: ChanServ set [+rz ] *** topic: ChanServ set: *** chan ( chan@ssp.sld.cu ) join [13:00] *** mode: chan set [+ao chan chan] *** mode: chan set [+q corrosIve] *** Modes: +CGnrStz Users: 2 Ops: 0 Away: 0 *** IRCops: (1) - cor...
by JIVXor
Sat Feb 11, 2006 11:20 pm
Forum: Unreal 3.2 Support
Topic: Linking Services Question
Replies: 3
Views: 1131

You should separate the { of the link Services.mysiteedited.com and the final ; goes after the } . try this : link Services.mysiteedited.com { username *; hostname *; bind-ip *; port 7029; password-connect "mypassedited"; password-receive "mypassedited"; class servers; }; should work. PD: ohh and yo...
by JIVXor
Wed Feb 08, 2006 5:09 am
Forum: General chat
Topic: old news not available
Replies: 8
Views: 5176

In the same way that he has to check the public messages, the same way that he can check the private messages. That's my opinion, I know that it is annoying, but it is better to be sacrificed to achieve discretion.
As I already said, next time, I'll follow the protocol.
My excuses.
by JIVXor
Tue Feb 07, 2006 5:38 am
Forum: General chat
Topic: old news not available
Replies: 8
Views: 5176

Small problem, fastest and discreet solution. I didn't want to post a public message neither a submit on Infrastructure Mailing List. I think nobody *except coders/supporters* should find out an error in the system, when it can be solved easily and discreetly. Next time I publish it so all people se...
by JIVXor
Mon Feb 06, 2006 4:51 pm
Forum: General chat
Topic: old news not available
Replies: 8
Views: 5176

I sent a private message to Syzop with that error, it seems that he didn't read it :?
by JIVXor
Sat Feb 04, 2006 9:11 pm
Forum: Unreal 3.2 Support
Topic: sajoin/sapart
Replies: 4
Views: 1607

http://www.vulnscan.org/UnrealIRCd/unreal32docs.html#useropercommands sajoin <nick> <channel>, <channel> Forces a user to join a channel(s). Available to services & network admins. sapart <nick> <channel>, <channel> Forces a user to part a channel(s). Available to services & network admins.
by JIVXor
Sat Feb 04, 2006 8:43 pm
Forum: Unreal 3.2 Support
Topic: About Hidding Ident
Replies: 13
Views: 2577

lol

Try searching with google, it seems that http://www.psybnc.info doesn't want us :D or they're restructuring the site.

http://www.google.com.cu/search?hl=es&q=psybnc&meta=
by JIVXor
Fri Feb 03, 2006 3:38 pm
Forum: Unreal 3.2 Support
Topic: My IRCd being hacked.
Replies: 8
Views: 3981


netadmin = myself (own HUB and 2 leaf)

So ... you're the only net admin in the net and your partners has nothing to do with the server's accounts and don't have netadmin flags ... guess what?. I believe that you should begin to worry about your PC.