Search found 122 matches

by JIVXor
Mon Jun 12, 2006 10:33 pm
Forum: Unreal 3.2 Support
Topic: Joining 2 passworded servers
Replies: 5
Views: 3916

First of all, you have to know :

1- Ulines are only used when a services server is present. You cannot Uline a normal unrealIRCd server(correct me if I´m wrong).

2- hostname in test.server1 link block has to be the IP address of test.server2 and vice versa.

Test the example, go http://forums ...
by JIVXor
Tue Jun 06, 2006 3:16 pm
Forum: Services
Topic: How to set Network service mode?
Replies: 12
Views: 12305

Being Operserv Admin you solve that problem. +S isn´t essential for that I guess.

PD : And my bad, only services can set +S :wink:
by JIVXor
Tue Jun 06, 2006 11:58 am
Forum: Services
Topic: How to set Network service mode?
Replies: 12
Views: 12305

Can you tell exactly why you want to behave like a Network Service? Anyway you could do that with a simple UMODE[via ULines] or a quite simple /mode.
by JIVXor
Wed Feb 15, 2006 9:39 pm
Forum: Services
Topic: Anope channel modes
Replies: 10
Views: 13205

I use 1.7.13, but still having the same *problem* ... so, request help!
by JIVXor
Wed Feb 15, 2006 8:00 pm
Forum: Unreal 3.2 Support
Topic: Server Password ?
Replies: 2
Views: 2721

huh? server password? which server password? be more detailed please.
by JIVXor
Wed Feb 15, 2006 7:48 pm
Forum: Services
Topic: Anope channel modes
Replies: 10
Views: 13205

Damn man!! You must blame me until the sea left without water. I was telling you that everything were fine, and definitively was not working well. I'm able to join the channel and AFTER ChanServ sets mode +z. I begin to think that it's a negotiation problem between the services and the server ...
by JIVXor
Wed Feb 15, 2006 6:18 pm
Forum: Services
Topic: Anope channel modes
Replies: 10
Views: 13205

No, I did not disconnect from the IRCd. I believe that it doesn't matter if you disconnect or not of the server, anyway, you continue being a non sure connection. Anope doesn't deal with this(if you disconnect or not of the server). It only check if a new client joins the *empty*channel, and there ...
by JIVXor
Wed Feb 15, 2006 5:02 pm
Forum: Services
Topic: Anope channel modes
Replies: 10
Views: 13205


*** joining #habana [13:00]
*** mode: hall.ssp.sld.cu set [+ntSCG ]
*** mode: ChanServ set [+rz ]
*** topic: ChanServ set:
*** chan ( [email protected] ) join [13:00]
*** mode: chan set [+ao chan chan]
*** mode: chan set [+q corrosIve]
*** Modes: +CGnrStz Users: 2 Ops: 0 Away: 0
*** IRCops: (1 ...
by JIVXor
Sat Feb 11, 2006 11:20 pm
Forum: Unreal 3.2 Support
Topic: Linking Services Question
Replies: 3
Views: 3259

You should separate the { of the link Services.mysiteedited.com and the final ; goes after the } .

try this :

link Services.mysiteedited.com {
username *;
hostname *;
bind-ip *;
port 7029;
password-connect "mypassedited";
password-receive "mypassedited";
class servers ...
by JIVXor
Wed Feb 08, 2006 5:09 am
Forum: General chat
Topic: old news not available
Replies: 8
Views: 10339

In the same way that he has to check the public messages, the same way that he can check the private messages. That's my opinion, I know that it is annoying, but it is better to be sacrificed to achieve discretion.
As I already said, next time, I'll follow the protocol.
My excuses.
by JIVXor
Tue Feb 07, 2006 5:38 am
Forum: General chat
Topic: old news not available
Replies: 8
Views: 10339

Small problem, fastest and discreet solution. I didn't want to post a public message neither a submit on Infrastructure Mailing List. I think nobody *except coders/supporters* should find out an error in the system, when it can be solved easily and discreetly. Next time I publish it so all people ...
by JIVXor
Mon Feb 06, 2006 4:51 pm
Forum: General chat
Topic: old news not available
Replies: 8
Views: 10339

I sent a private message to Syzop with that error, it seems that he didn't read it :?
by JIVXor
Sat Feb 04, 2006 9:11 pm
Forum: Unreal 3.2 Support
Topic: sajoin/sapart
Replies: 4
Views: 3844

http://www.vulnscan.org/UnrealIRCd/unreal32docs.html#useropercommands


sajoin <nick> <channel>, <channel>
Forces a user to join a channel(s). Available to services & network admins.

sapart <nick> <channel>, <channel>
Forces a user to part a channel(s). Available to services & network admins.
by JIVXor
Sat Feb 04, 2006 8:43 pm
Forum: Unreal 3.2 Support
Topic: About Hidding Ident
Replies: 13
Views: 6944

lol

Try searching with google, it seems that http://www.psybnc.info doesn't want us :D or they're restructuring the site.

http://www.google.com.cu/search?hl=es&q=psybnc&meta=
by JIVXor
Fri Feb 03, 2006 3:38 pm
Forum: Unreal 3.2 Support
Topic: My IRCd being hacked.
Replies: 8
Views: 7746


netadmin = myself (own HUB and 2 leaf)

So ... you're the only net admin in the net and your partners has nothing to do with the server's accounts and don't have netadmin flags ... guess what?. I believe that you should begin to worry about your PC.