Search found 122 matches
- Mon Jun 12, 2006 10:33 pm
- Forum: Unreal 3.2 Support
- Topic: Joining 2 passworded servers
- Replies: 5
- Views: 1935
First of all, you have to know : 1- Ulines are only used when a services server is present. You cannot Uline a normal unrealIRCd server(correct me if I´m wrong). 2- hostname in test.server1 link block has to be the IP address of test.server2 and vice versa. Test the example, go http://forums.unreali...
- Tue Jun 06, 2006 3:16 pm
- Forum: Services
- Topic: How to set Network service mode?
- Replies: 12
- Views: 6930
- Tue Jun 06, 2006 11:58 am
- Forum: Services
- Topic: How to set Network service mode?
- Replies: 12
- Views: 6930
- Wed Feb 15, 2006 9:39 pm
- Forum: Services
- Topic: Anope channel modes
- Replies: 10
- Views: 9383
- Wed Feb 15, 2006 8:00 pm
- Forum: Unreal 3.2 Support
- Topic: Server Password ?
- Replies: 2
- Views: 1353
- Wed Feb 15, 2006 7:48 pm
- Forum: Services
- Topic: Anope channel modes
- Replies: 10
- Views: 9383
Damn man!! You must blame me until the sea left without water. I was telling you that everything were fine, and definitively was not working well. I'm able to join the channel and AFTER ChanServ sets mode +z. I begin to think that it's a negotiation problem between the services and the server, becau...
- Wed Feb 15, 2006 6:18 pm
- Forum: Services
- Topic: Anope channel modes
- Replies: 10
- Views: 9383
No, I did not disconnect from the IRCd. I believe that it doesn't matter if you disconnect or not of the server, anyway, you continue being a non sure connection. Anope doesn't deal with this(if you disconnect or not of the server). It only check if a new client joins the *empty*channel, and there c...
- Wed Feb 15, 2006 5:02 pm
- Forum: Services
- Topic: Anope channel modes
- Replies: 10
- Views: 9383
*** joining #habana [13:00] *** mode: hall.ssp.sld.cu set [+ntSCG ] *** mode: ChanServ set [+rz ] *** topic: ChanServ set: *** chan ( chan@ssp.sld.cu ) join [13:00] *** mode: chan set [+ao chan chan] *** mode: chan set [+q corrosIve] *** Modes: +CGnrStz Users: 2 Ops: 0 Away: 0 *** IRCops: (1) - cor...
- Sat Feb 11, 2006 11:20 pm
- Forum: Unreal 3.2 Support
- Topic: Linking Services Question
- Replies: 3
- Views: 1832
- Wed Feb 08, 2006 5:09 am
- Forum: General chat
- Topic: old news not available
- Replies: 8
- Views: 6491
- Tue Feb 07, 2006 5:38 am
- Forum: General chat
- Topic: old news not available
- Replies: 8
- Views: 6491
Small problem, fastest and discreet solution. I didn't want to post a public message neither a submit on Infrastructure Mailing List. I think nobody *except coders/supporters* should find out an error in the system, when it can be solved easily and discreetly. Next time I publish it so all people se...
- Mon Feb 06, 2006 4:51 pm
- Forum: General chat
- Topic: old news not available
- Replies: 8
- Views: 6491
- Sat Feb 04, 2006 9:11 pm
- Forum: Unreal 3.2 Support
- Topic: sajoin/sapart
- Replies: 4
- Views: 2405
- Sat Feb 04, 2006 8:43 pm
- Forum: Unreal 3.2 Support
- Topic: About Hidding Ident
- Replies: 13
- Views: 4268
lol
Try searching with google, it seems that http://www.psybnc.info doesn't want us or they're restructuring the site.
http://www.google.com.cu/search?hl=es&q=psybnc&meta=
Try searching with google, it seems that http://www.psybnc.info doesn't want us or they're restructuring the site.
http://www.google.com.cu/search?hl=es&q=psybnc&meta=
- Fri Feb 03, 2006 3:38 pm
- Forum: Unreal 3.2 Support
- Topic: My IRCd being hacked.
- Replies: 8
- Views: 5240