Search found 79 matches

by cculha
Mon Mar 26, 2007 12:38 am
Forum: Unreal 3.2 Support
Topic: my error
Replies: 1
Views: 903

my error

when i activate remote includes it said when i write ./unreal start

/libexec/ld-elf.so.1: Shared object "libcurl.so.3" not found, required by "ircd"


what is the problem?
by cculha
Sat Mar 24, 2007 11:35 pm
Forum: Unreal 3.2 Support
Topic: remote includes
Replies: 2
Views: 1200

remote includes

hi. i have 10 links. if i use remote includes for only one of my links: the spamfilters and badwords.channels apply for all my links?

i had spamfilter.conf and badwords.channel.conf only in 1 links.

the other links apply? thanks.
by cculha
Sat Mar 24, 2007 2:53 pm
Forum: Unreal 3.2 Support
Topic: link problem
Replies: 2
Views: 981

link problem

i linked 3.2.5 with 3.2.6 it says missing user errors and i cannot see the users from other server?

why it is? what is the problem?.

link is here but users can't see users.
by cculha
Fri Dec 15, 2006 10:26 pm
Forum: Unreal 3.2 Support
Topic: why is this problem?
Replies: 3
Views: 1121

i have an ircd network. 1 hub and some leafs. only i am using hub for chat. and sometimes i am connecting my hub. sometimes later one of my leaf kills me. i reconnect and no problem. what is this? and in that time some users can't see me in server by whois. that's a leaf can't see me. so it kills me...
by cculha
Fri Dec 15, 2006 2:38 pm
Forum: Unreal 3.2 Support
Topic: why is this problem?
Replies: 3
Views: 1121

why is this problem?

[16:31] * You were killed by geyik.mavra.net (geyik!geyik.mavra.net (Cihan(?) <- irc.mavra.net)) - [16:31] Closing Link: Cihan[85.99.81.199] geyik.mavra.net (Killed (geyik.mavra.net (Cihan(?) <- irc.mavra.net))) it is happening all the time. i am connecting network via hub. a leaf kills me sometimes...
by cculha
Wed Dec 06, 2006 10:11 pm
Forum: Unreal 3.2 Support
Topic: TIMESYNCH errors...
Replies: 3
Views: 1954

TIME SYNCH: Unable to synchronize time: Timeout. This happens sometimes, no error on your part.




i have the same problem. how you resolve?
by cculha
Fri Nov 24, 2006 8:57 pm
Forum: Unreal 3.2 Support
Topic: mIRC Problem
Replies: 4
Views: 1269

what is the robin. can you tell?
by cculha
Fri Nov 24, 2006 7:40 pm
Forum: Unreal 3.2 Support
Topic: mIRC Problem
Replies: 4
Views: 1269

mIRC Problem

Hi. I don't know this setting in mIRC in Unreal or in computers. but i must ask it. i have a big network. i setted all the subdomains for ips. if you write host irc.myserver.net . you can show 5 different link's ips. but the problem is. when i am under ddos. a links connection has gone. a user is wr...
by cculha
Thu Nov 23, 2006 10:26 am
Forum: Unreal 3.2 Support
Topic: max connection
Replies: 10
Views: 2007

what is the command?
by cculha
Thu Nov 23, 2006 1:31 am
Forum: Unreal 3.2 Support
Topic: remote includes
Replies: 2
Views: 1052

remote includes

i installed unreal with remote includes successfully. But i don't know it's working. i do make and linked all my servers. how can i know is the remote includes work? how can i do that. thank you.
by cculha
Wed Nov 22, 2006 10:13 pm
Forum: Unreal 3.2 Support
Topic: max connection
Replies: 10
Views: 2007

is there any way to 0 it?
by cculha
Wed Nov 22, 2006 9:26 pm
Forum: Unreal 3.2 Support
Topic: max connection
Replies: 10
Views: 2007

i don't want to do that. else i did it. but it is not changed. is there anyway?
by cculha
Wed Nov 22, 2006 8:01 pm
Forum: Unreal 3.2 Support
Topic: max connection
Replies: 10
Views: 2007

max connection

Current Local Users: 1 Max: 1000
Current Global Users: 170 Max: 9620

how can i change this. i want to change the max:9620 or i want to reset it to 0. how can i do? thank you.
by cculha
Mon Nov 20, 2006 5:24 pm
Forum: Unreal 3.2 Support
Topic: i have a big problem.
Replies: 15
Views: 2456

thank you for your help. i resolved my problem. I am now doing another things.
by cculha
Mon Nov 20, 2006 4:31 pm
Forum: Unreal 3.2 Support
Topic: i have a big problem.
Replies: 15
Views: 2456

yes i know. i found the problem. how can i fix it. i want : when i do squit all the servers see the squiting. thank you.