Search found 5 matches

by Necron
Thu Sep 22, 2005 11:24 pm
Forum: Unreal 3.2 Support
Topic: Help conf
Replies: 3
Views: 1846

554 isnt too long if he still has the comments from the example.conf

just find line 554 and add a ; to the end

or copy a chunk with a few lines above and a few lines below here
by Necron
Thu Sep 22, 2005 11:20 pm
Forum: Unreal 3.2 Support
Topic: Client connection problem
Replies: 11
Views: 4451

I would suggest trying my icmp idea...
Best would be to, if your mates server has an web or ftp server too, to download a large file from that server via http/ftp (1-5mb would be fine), and see if that goes succesfull.
If that went ok, ignore my icmp/(P)MTU story.
If that did not went ok, it would ...
by Necron
Thu Sep 22, 2005 3:06 pm
Forum: Unreal 3.2 Support
Topic: Client connection problem
Replies: 11
Views: 4451

when i comment out show-connect-info, it freezes after the first line of lusers, doesnt show the rest.

i have to disconnect the client when it stops, i left it for about 10 minutes and it just stood there. the logs said i connected and dc'd, nothing else.

the server is a mates, all i know is it's ...
by Necron
Thu Sep 22, 2005 6:13 am
Forum: Unreal 3.2 Support
Topic: Client connection problem
Replies: 11
Views: 4451

Stealth, you mean

Code: Select all

	dns {
		nameserver my.ip.goes.here;
		timeout 2s;
		retries 2;
	};

changed that and restarted, reconnected to the internet (dynamic IP) and it still stops there.


w00t, the /etc/resolv.conf looks right
by Necron
Thu Sep 22, 2005 3:34 am
Forum: Unreal 3.2 Support
Topic: Client connection problem
Replies: 11
Views: 4451

Client connection problem

Whenever a client with an unknown (uncached) IP connects, it gets up to
"*** Looking up your hostname..."
then stops. Then when you disconnect and connect again,
"*** Looking up your hostname..."
"*** Found your hostname (cached)"
and continues to connect to the irc.

I also commented out "show ...