Search found 10 matches

by Enlil
Mon Nov 07, 2005 7:16 am
Forum: Unreal 3.2 Support
Topic: DCC problem
Replies: 17
Views: 5802

Well I think so but I'll check.

Ping told me that maybe it comes from the fact that I have no 6667 port, I use weird one (8527). What do you think about that?
Anyway, I'll soo change my daemon of server and I'll have a good old 6667 :)
by Enlil
Sat Nov 05, 2005 5:15 pm
Forum: Unreal 3.2 Support
Topic: DCC problem
Replies: 17
Views: 5802

Yes, it works for me on other networks :)

and by the way, I'm not the only one to have DCC problems on my network, so it doesn't come from me ;)
by Enlil
Sat Nov 05, 2005 12:15 pm
Forum: Unreal 3.2 Support
Topic: Where are logged the g:lines? (which file?)
Replies: 4
Views: 1621

Okay :) thanks for these informations, and for that link too :)
by Enlil
Sat Nov 05, 2005 12:13 pm
Forum: Unreal 3.2 Support
Topic: DCC problem
Replies: 17
Views: 5802

lol ^^

But maybe unreal makes something wrong with the hosts and so the DCC can't work beacause of "another-world-hosts" :p?
by Enlil
Fri Nov 04, 2005 10:20 pm
Forum: Unreal 3.2 Support
Topic: Where are logged the g:lines? (which file?)
Replies: 4
Views: 1621

lol :) And isn't it possible to make that the g:lines are logged in a file? And that, if a g:line is deleted from that file, it's deleted on the serv too? There is no "g:line list" in unreal (as I know, maybe I'm juste a fool :p), so it would be usefull for thaht, but faster too to get the...
by Enlil
Fri Nov 04, 2005 10:18 pm
Forum: Unreal 3.2 Support
Topic: DCC problem
Replies: 17
Views: 5802

Well, I think you're wrong because the DCC doesn't work at all: if I want to send something to somebody, I get the same error (as a notice, in teh status window) :/ And I'm not the only one to have that problem on the server, so the problem comes from the server itself :)
by Enlil
Fri Nov 04, 2005 4:50 pm
Forum: Unreal 3.2 Support
Topic: Where are logged the g:lines? (which file?)
Replies: 4
Views: 1621

Where are logged the g:lines? (which file?)

Well, I'd like to know in which file are logged the hosts/IPs that are G:lines? And if other things are logged in the same files, what are these other things?
by Enlil
Fri Nov 04, 2005 1:36 pm
Forum: Unreal 3.2 Support
Topic: DCC problem
Replies: 17
Views: 5802

well, the server is on a shell so I have to use his real adress (and so 127.0.0.1 doesn't work ^^), and it has only one adress. Actually, I need it for giving orders to mu eggdrop. The eggdrop is on a shell, and the server on another shell, and me, on my computer, I connect to the server :). well, I...
by Enlil
Thu Nov 03, 2005 5:49 pm
Forum: Unreal 3.2 Support
Topic: DCC problem
Replies: 17
Views: 5802

DCC problem

Well, on my server the DCC doens't work at all! When I want to send something or start a DCC chat, I get a:

-
*** Unable to resolve local host for DCC Send
-

error :/ What do I have to do? Do I have to change something in my conf?

Well, thanks in advance :)
by Enlil
Fri Oct 28, 2005 12:19 pm
Forum: Unreal 3.2 Support
Topic: How to load modules on Windows?
Replies: 2
Views: 1445

How to load modules on Windows?

Well, I have Windows XP and I've downloaded the latets version of UnrealIRCd (the v3.2.3). I installed it, and the runned "wircd", and I got an error: * Loading IRCd configuration .. [error] ERROR: No cloaking module loaded. (hint: you probably want to load modules\cloak.dll) [error] If yo...