Search found 69 matches

by [UnDeRTaKeR]
Mon May 01, 2006 4:11 am
Forum: Services
Topic: Problem with anope 1.7.14.1023
Replies: 2
Views: 1384

hi there...its been a while...u know school and stuff.. oh yeah, the problem... ok, u can do this, make a shortcut to the anope.exe and make sure to add this line after the path "<path>\anope.exe" -nofork -debug so u can see the errors, problems in the conf, etc.. and also make sure that in the shor...
by [UnDeRTaKeR]
Sat Feb 18, 2006 8:38 am
Forum: Unreal 3.2 Modules
Topic: 3.2.4 + cgiirc host module
Replies: 25
Views: 9407

hi! long time no see...
thats very good news,
thanks Syzop for the support, ;)
by [UnDeRTaKeR]
Sun Feb 12, 2006 1:12 am
Forum: Unreal 3.2 Support
Topic: Linking Services Question
Replies: 3
Views: 1001

read this sticky post: http://forums.unrealircd.com/viewtopic.php?t=329 try this too: http://www.angrywolf.org/services.php?lang=en read the docs, they are helpful: http://www.vulnscan.org/UnrealIRCd/unreal32docs.html the services connect to the unrealircd, not the other way, read all of that, and i...
by [UnDeRTaKeR]
Sat Feb 04, 2006 11:14 pm
Forum: Unreal 3.2 Modules
Topic: 3.2.4 + cgiirc host module
Replies: 25
Views: 9407

Hi there, this is a good oportunity for me to piggyback on this module,
if anyone finds it before I do, please post it here, of course for 3.2.4

Thanks
by [UnDeRTaKeR]
Sat Feb 04, 2006 11:06 pm
Forum: Unreal 3.2 Support
Topic: sajoin/sapart
Replies: 4
Views: 1460

Turbo_boy:
Its made that way, I mean only available to services admin, and networks
admin because those are the higher levels of oper, and therefore the most
responsible, that is not a command for anyone to use but for those who
will make a good use of it...
by [UnDeRTaKeR]
Thu Feb 02, 2006 9:20 am
Forum: Unreal 3.2 Support
Topic: unreal process crashes after first connection attempt to it
Replies: 4
Views: 705

what version of unreal are you running? if you are running some 3rd party modules, or services tell us which ones, please take a look at ircd.log and see if there is some error, if there is something, a message of error saying whats going on please post it here, the web for bugs is the following, ht...
by [UnDeRTaKeR]
Tue Jan 31, 2006 5:51 pm
Forum: Services
Topic: Log Channel
Replies: 5
Views: 2321

to log messages like that, u can use anope services, in services.conf edit this line, # LogChannel <channel> [OPTIONAL] # # When defined, services will output log messages to this channel. # IMPORTANT: This can be a security risk so make certain this channel # is sufficiently protected from normal a...
by [UnDeRTaKeR]
Tue Jan 31, 2006 4:17 am
Forum: General chat
Topic: Quotas on Gentoo for Sendmail users
Replies: 3
Views: 1678

but then share it with the world here, just in case anyone need it in a future

conseguiste el gentoo?? y el cd q tengo tuyo aqui?
by [UnDeRTaKeR]
Tue Jan 31, 2006 1:45 am
Forum: Unreal 3.2 Support
Topic: unknown class : clients
Replies: 8
Views: 1201

sure, it should give you an error, try to solve the mistery and then let me
know what was it..
by [UnDeRTaKeR]
Tue Jan 31, 2006 1:04 am
Forum: Unreal 3.2 Support
Topic: unknown class : clients
Replies: 8
Views: 1201

unrealircd.conf:111: illegal oper::class, unknown class 'lalalalala' using default of class 'default'
then isnt a secret of 'lalalalala'
jejejejejej :P
by [UnDeRTaKeR]
Tue Jan 31, 2006 1:01 am
Forum: Unreal 3.2 Support
Topic: unknown class : clients
Replies: 8
Views: 1201

jiv u mean u can rehash using a random class??
:O
by [UnDeRTaKeR]
Tue Jan 31, 2006 12:59 am
Forum: Unreal 3.2 Support
Topic: unknown class : clients
Replies: 8
Views: 1201

zykes:
make sure you are using an existing class,

also read this section on documentation
http://www.vulnscan.org/UnrealIRCd/unre ... #operblock
by [UnDeRTaKeR]
Tue Jan 31, 2006 12:36 am
Forum: Unreal 3.2 Support
Topic: allowing oper::from::userhost from a /vhost
Replies: 20
Views: 3481

sdamon:
definitively ur strong point isnt deduction...
is about using /oper with ssl, subject wich isnt treated in docs nor FAQ...
so please stop doing the only thing u can do for sure,
spamming without reading the threads...
by [UnDeRTaKeR]
Mon Jan 30, 2006 11:03 pm
Forum: Unreal 3.2 Support
Topic: allowing oper::from::userhost from a /vhost
Replies: 20
Views: 3481

Ill not double post, just re read my last one, is very close now this of being locked...it wont be here forever for this use... this post was solved already, and even so u keep it with the same... with childish ofenses you will go far... ver far... de la clase pata en el culo q doy si te cojo... so,...
by [UnDeRTaKeR]
Mon Jan 30, 2006 10:21 pm
Forum: Unreal 3.2 Support
Topic: allowing oper::from::userhost from a /vhost
Replies: 20
Views: 3481

This is again, the MOST useless suggestion....for anything...EVER wow, very helpful! happens like I said before, I wasnt the only one with this idea, and also happens, if that quoted statement is true, that your post is the MOST useless post....for anything...EVER its just math, get it? this forums...