the main reason we are using IRC is that we do not own our own machine which can run a session management server, or some other server we could have written for the task
IRC presented a good solution since there are free servers out there, that we can use..
if you can think of a different low ...
Search found 3 matches
- Thu Nov 24, 2005 1:43 pm
- Forum: Unreal 3.2 Support
- Topic: Max SendQ Disconnects For Large Channel
- Replies: 9
- Views: 4140
- Wed Nov 23, 2005 1:44 pm
- Forum: Unreal 3.2 Support
- Topic: Max SendQ Disconnects For Large Channel
- Replies: 9
- Views: 4140
- Tue Nov 22, 2005 9:11 pm
- Forum: Unreal 3.2 Support
- Topic: Max SendQ Disconnects For Large Channel
- Replies: 9
- Views: 4140
Max SendQ Disconnects For Large Channel
Hello,
We have put up an IRC server for a certain game we made which uses IRC for its client list. Our clients connect automatically to a certain channel on our server, and do "WHOIS" every now and then to get the full list of other clients.
When we have over 800 clients in the channel, we start ...
We have put up an IRC server for a certain game we made which uses IRC for its client list. Our clients connect automatically to a certain channel on our server, and do "WHOIS" every now and then to get the full list of other clients.
When we have over 800 clients in the channel, we start ...