Search found 3 matches

by tiktaki
Thu Nov 24, 2005 1:43 pm
Forum: Unreal 3.2 Support
Topic: Max SendQ Disconnects For Large Channel
Replies: 9
Views: 4140

easier said than done..

the main reason we are using IRC is that we do not own our own machine which can run a session management server, or some other server we could have written for the task

IRC presented a good solution since there are free servers out there, that we can use..

if you can think of a different low ...
by tiktaki
Wed Nov 23, 2005 1:44 pm
Forum: Unreal 3.2 Support
Topic: Max SendQ Disconnects For Large Channel
Replies: 9
Views: 4140

I believe we are using WHOIS as an automatic part of the SmartIRC4Net C# Library. This library has an automatic channel sync mode which is implemented using a WHOIS command every now and then.

I don't think we want to change this behavior of the library since its pretty much a closed box for us ...
by tiktaki
Tue Nov 22, 2005 9:11 pm
Forum: Unreal 3.2 Support
Topic: Max SendQ Disconnects For Large Channel
Replies: 9
Views: 4140

Max SendQ Disconnects For Large Channel

Hello,

We have put up an IRC server for a certain game we made which uses IRC for its client list. Our clients connect automatically to a certain channel on our server, and do "WHOIS" every now and then to get the full list of other clients.

When we have over 800 clients in the channel, we start ...