Search found 7 matches

by Grass
Sun Dec 18, 2005 9:48 am
Forum: Unreal 3.2 Support
Topic: Debug mode....
Replies: 8
Views: 3887

it does work in retail but if it does why say debug mode thats what im asking!
by Grass
Thu Dec 15, 2005 9:16 pm
Forum: Unreal 3.2 Support
Topic: Debug mode....
Replies: 8
Views: 3887

no official answer?..
by Grass
Thu Dec 15, 2005 9:15 pm
Forum: Unreal 3.2 Support
Topic: compile errors with Unrealircd 3.2.3 on windows
Replies: 8
Views: 4593

i use vs 6.0 standard edition +sp 5 + newish sdk and it works
by Grass
Tue Dec 13, 2005 9:26 am
Forum: Unreal 3.2 Support
Topic: Debug mode....
Replies: 8
Views: 3887

z0mfg =\
by Grass
Tue Dec 13, 2005 9:25 am
Forum: Unreal 3.2 Support
Topic: compile errors with Unrealircd 3.2.3 on windows
Replies: 8
Views: 4593

something like "make clean"?
by Grass
Tue Dec 13, 2005 4:43 am
Forum: Unreal 3.2 Support
Topic: Debug mode....
Replies: 8
Views: 3887

Debug mode....

Why does the docs for win32 say to compile in debug mode and not in retail mode, wouldnt retail mode preform better?
by Grass
Sat Dec 10, 2005 10:32 pm
Forum: Unreal 3.2 Support
Topic: Debug mode for win32 unrealircd
Replies: 1
Views: 1302

Debug mode for win32 unrealircd

I was just reading the docs for unreal3.2.3 about compiling on win32 when using msvc++ 6 and it said use debug mode? why you must use debugmode when compiling?